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sebastienlagarde 0c45d07f HDREnderLoop: Convert CGPROGRAM to HLSLPROGRAM + Add double sided support 8 年前
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Lighting.hlsl Make deferred rendering wortk and match forward 8 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
LightingDeferred.shader HDREnderLoop: Convert CGPROGRAM to HLSLPROGRAM + Add double sided support 8 年前
LightingDeferred.shader.meta Update a bit the code for deferred + some notation update 8 年前
LightingForward.hlsl Miss a lot of file... 8 年前
LightingForward.hlsl.meta Change UnityStandard to HDRenderLoop 8 年前