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Frédéric Vauchelles 89777ddd [PlanarReflection] (wip) fixing planar probe projection 7 年前
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Camera [PlanarReflection] (wip) added capture camera gizmos 7 年前
Decal Merge branch 'master' into feature/PlanarReflection 7 年前
EditorRenderPipelineResources Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Lighting [PlanarReflection] (wip) fixing planar probe projection 7 年前
Material Merge master 7 年前
RenderLoopSettings [PlanarReflection] Update planar sampling 7 年前
Sky Merge branch 'master' into feature/PlanarReflection 7 年前
BaseUI.cs [PlanarReflection] fixed mirrored position 7 年前
BaseUI.cs.meta [HDCameraEditor] Refactored UI Framework 7 年前
Camera.meta [HDCameraEditor] (wip) 7 年前
Decal.meta Update decal menu 7 年前
EditorRenderPipelineResources.meta [ReflectionProbeEditor] Moved resources 7 年前
HDAssetFactory.cs Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
HDAssetFactory.cs.meta Moved asset/resources editor code out of runtime classes 7 年前
HDBaseEditor.cs Full SSS refactor 7 年前
HDBaseEditor.cs.meta Full SSS refactor 7 年前
HDEditorCLI.cs HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData 7 年前
HDEditorCLI.cs.meta Added CLI utility to reset material keywords 7 年前
HDEditorUtils.cs HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline 7 年前
HDEditorUtils.cs.meta Moved editor code from HDUtils to HDEditorUtils 7 年前
HDRenderPipelineMenuItems.cs Fixed heightmap update script. 7 年前
HDRenderPipelineMenuItems.cs.meta HDRenderPipeline: Add support for normal and detail normal scale 8 年前
HDShaderIncludePaths.cs Fix incorrect namespace. 7 年前
HDShaderIncludePaths.cs.meta Export proper shader paths for HD / LW 7 年前
Lighting.meta First draft of new light editor 7 年前
Material.meta Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
RenderLoopSettings.meta [HDCameraEditor] Refactored UI Framework 7 年前
Sky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
UpgradeStandardShaderMaterials.cs Correct menu items that should be internal/not internal 7 年前
UpgradeStandardShaderMaterials.cs.meta Material Upgrader support first pass 8 年前
cli.ps1 Added CLI utility to reset material keywords 7 年前
cli.ps1.meta Added CLI utility to reset material keywords 7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef Add missing references 7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前