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Peter Andreasen 2ef7d649 merged with master 7 年前
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Editor merged with master 7 年前
Materials Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Shaders Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Textures Add LW SRP into material graph 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LightweightConstantBuffer.cs Update lightweight pipeline / SRP version 7 年前
LightweightConstantBuffer.cs.meta Update lightweight pipeline / SRP version 7 年前
LightweightPipeline.cs Cleaned up unused usings 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineAsset.asset Refactored light setup to not sort lights. Sorting at a global level would introduce light popping. 7 年前
LightweightPipelineAsset.asset.meta Add LW SRP into material graph 7 年前
LightweightPipelineAsset.cs Light refactor to sort lights and disable directional lights from per object light lists. 7 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineUtils.cs Refactored light setup to not sort lights. Sorting at a global level would introduce light popping. 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
Materials.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
Textures.meta Add LW SRP into material graph 7 年前