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Felipe Lira 2afc78cf Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4. 7 年前
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ShaderGUI Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
LegacyShadersToLightweightPipelineUpgrader.cs Correct menu items that should be internal/not internal 7 年前
LegacyShadersToLightweightPipelineUpgrader.cs.meta Add LW SRP into material graph 7 年前
LightweightAssetEditor.cs Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4. 7 年前
LightweightAssetEditor.cs.meta Add LW SRP into material graph 7 年前
LightweightCameraEditor.cs Small change to camera inspector to only display forward rendering path, 7 年前
LightweightCameraEditor.cs.meta Added camera inspector for lightweight pipeline. 7 年前
LightweightLightEditor.cs Added support to subtractive mixed light mode. 7 年前
LightweightLightEditor.cs.meta Create custom light inspector for lightweight pipeline. 7 年前
LightweightPipelineUpgraders.cs Fixed standar to lightweight upgrader. Removed terrains as we need to do a new upgrader. 7 年前
LightweightPipelineUpgraders.cs.meta Add LW SRP into material graph 7 年前
LightweightShaderHelper.cs Add LW SRP into material graph 7 年前
LightweightShaderHelper.cs.meta Add LW SRP into material graph 7 年前
ShaderGUI.meta Add LW SRP into material graph 7 年前
StandardToLightweightMaterialUpgrader.cs Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
StandardToLightweightMaterialUpgrader.cs.meta Add LW SRP into material graph 7 年前
UpgradeCommon.cs Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
UpgradeCommon.cs.meta Add LW SRP into material graph 7 年前