..
ClusteredUtils.h
minor clean up for some clustered utility functions
7 年前
ClusteredUtils.h.meta
Add support for directional light
8 年前
FPTLRenderPipeline.asset
light/probe lists reference implementation
7 年前
FPTLRenderPipeline.asset.meta
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline
8 年前
FinalPass.shader
tabs -> spaces
8 年前
FinalPass.shader.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
FptlLighting.cs
Merge master
7 年前
FptlLighting.cs.meta
throwing in fptl project
8 年前
Internal-DeferredReflections.shader
[Format]Reformat via format.pl to match the new conventions
8 年前
Internal-DeferredReflections.shader.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
Internal-DeferredShading.shader
[Format]Reformat via format.pl to match the new conventions
8 年前
Internal-DeferredShading.shader.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
LightBoundsDebug.shader
[Format]Reformat via format.pl to match the new conventions
8 年前
LightBoundsDebug.shader.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
LightDefinitions.cs
add a comment about possible cluster tile sizes
8 年前
LightDefinitions.cs.hlsl
Remove file path header from shader generator generated files as it depends on users folder and cause conflict
7 年前
LightDefinitions.cs.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
LightDefinitions.cs.meta
throwing in fptl project
8 年前
LightingConvexHullUtils.hlsl
minor clean up
7 年前
LightingConvexHullUtils.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
LightingTemplate.hlsl
Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts.
7 年前
LightingTemplate.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
LightingUtils.hlsl
support orthographic projection in tiled lighting (fptl renderloop only atm)
7 年前
LightingUtils.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
ReflectionTemplate.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
ReflectionTemplate.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
RegularForwardLightingTemplate.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
RegularForwardLightingTemplate.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
RegularForwardLightingUtils.hlsl
cleanup
7 年前
RegularForwardLightingUtils.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
RegularForwardReflectionTemplate.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
RegularForwardReflectionTemplate.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
ShaderBase.h
fix box projection issue with DirectionToSphericalTexCoordinate
8 年前
ShaderBase.h.meta
throwing in fptl project
8 年前
Shadow.hlsl
Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts.
7 年前
Shadow.hlsl.meta
Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself.
7 年前
ShadowContext.hlsl
Upgrade FPTL for the new ShaderLibrary
7 年前
ShadowContext.hlsl.meta
Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself.
7 年前
ShadowDispatch.hlsl
Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch.
7 年前
ShadowDispatch.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
SkyboxHelper.cs
Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific
7 年前
SkyboxHelper.cs.meta
More work
8 年前
SortingComputeUtils.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
SortingComputeUtils.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
StandardTest.shader
Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword
7 年前
StandardTest.shader.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
TiledLightingTemplate.hlsl
allow clustered tiled to use 16, 32 or 64 as its tile size
8 年前
TiledLightingTemplate.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
TiledLightingUtils.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
TiledLightingUtils.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
TiledReflectionTemplate.hlsl
allow clustered tiled to use 16, 32 or 64 as its tile size
8 年前
TiledReflectionTemplate.hlsl.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
UnityStandardForwardNew.cginc
[Format]Reformat via format.pl to match the new conventions
8 年前
UnityStandardForwardNew.cginc.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
lightlistbuild-bigtile.compute
support orthographic projection in tiled lighting (fptl renderloop only atm)
7 年前
lightlistbuild-bigtile.compute.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
lightlistbuild-clustered.compute
minor clean up
7 年前
lightlistbuild-clustered.compute.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
lightlistbuild.compute
support orthographic projection in tiled lighting (fptl renderloop only atm)
7 年前
lightlistbuild.compute.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前
scrbound.compute
minor clean up
7 年前
scrbound.compute.meta
Move non-shipping pipelines to TestbedPipelines/
7 年前