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Evgenii Golubev efb1bde0 Store the tangent vector in 11 bits 7 年前
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Camera Merge branch 'master' 7 年前
Debug Merge branch 'master' 7 年前
Decal Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Editor Merge branch 'master' 7 年前
Lighting Merge branch 'master' 7 年前
Material Store the tangent vector in 11 bits 7 年前
RenderPipeline Merge branch 'master' 7 年前
RenderPipelineResources Merge branch 'master' 7 年前
ShaderPass Merge branch 'master' 7 年前
Shadows Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
Sky Merge branch 'master' 7 年前
Wind Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
Camera.meta HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Editor.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
HDCustomSamplerId.cs Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API 7 年前
HDCustomSamplerId.cs.meta HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
HDRenderPipeline.cs Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
HDRenderPipeline.cs.meta Merge branch 'master' into shadows 8 年前
HDRenderPipelineAsset.asset Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
HDRenderPipelineAsset.asset.meta Clean up decal culling. New global shader variable to skip decal contribution when none are visible. 7 年前
HDRenderPipelineAsset.cs [HDRenderPipelineEditor] Added missing field and field renaming 7 年前
HDRenderPipelineAsset.cs.meta HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
HDRenderQueue.cs Renamed PreTransparent to PreRefraction 7 年前
HDRenderQueue.cs.meta (wip) Prepass for transparent 7 年前
HDStringConstants.cs Remove 2x QR instruction from the SSS pass 7 年前
HDStringConstants.cs.meta Precompute ShaderIds to avoid allocation 7 年前
HDUtils.cs Small cleanup and fixes 7 年前
HDUtils.cs.meta - First version of sky renderer 8 年前
Lighting.meta Merge branch 'master' 7 年前
Material.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
RenderPipeline.meta First draft 7 年前
RenderPipelineResources.meta HDRenderPipeline.: Create RenderPipelineResources 8 年前
ShaderConfig.cs Merge branch 'master' 7 年前
ShaderConfig.cs.hlsl Merge branch 'master' 7 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
ShaderVariables.hlsl Merge branch 'master' into pr/798 7 年前
ShaderVariables.hlsl.meta First set of files 8 年前
ShaderVariablesFunctions.hlsl Optimize GetCurrentViewPosition() 7 年前
ShaderVariablesFunctions.hlsl.meta starting to update nodes to new library. 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl Use macros instead of directly referencing matrix variables 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta Split 'ShaderVariables.hlsl' into 3 files 8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl Use macros instead of directly referencing matrix variables 7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta starting to update nodes to new library. 7 年前
Shadows.meta Update all material 7 年前
Sky.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Wind.meta Added first version of vertex wind and a corresponding test scene. 8 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef Add missing references 7 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前