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Julien Ignace 1f62747c - Renamed texture cache "update count" tout "slice entry hash" 7 年前
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Camera Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Debugging Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Editor Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Inputs Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Resources Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
ShaderGenerator Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
ShaderLibrary Moved macros to Macros.hlsl 7 年前
Shadow Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Camera.meta Add LW SRP into material graph 7 年前
CommandBufferPool.cs More cleanup / formatting / conventions; removed a few warnings 7 年前
CommandBufferPool.cs.meta Add LW SRP into material graph 7 年前
CoreUtils.cs Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
CoreUtils.cs.meta Update lightweight pipeline / SRP version 7 年前
Debugging.meta Add LW SRP into material graph 7 年前
Editor.meta Material Upgrader support first pass 8 年前
EncodeBC6H.cs [BC6H] Renamed C# BC6H to EncodeBC6H 7 年前
EncodeBC6H.cs.meta Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Inputs.meta Update lightweight pipeline / SRP version 7 年前
ProfilingSample.cs HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
ProfilingSample.cs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs.meta Add LW SRP into material graph 7 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
Shadow.meta Update lightweight pipeline / SRP version 7 年前
Singleton.cs Cleaned up unused usings 7 年前
Singleton.cs.meta Add LW SRP into material graph 7 年前
TextureCache.cs - Renamed texture cache "update count" tout "slice entry hash" 7 年前
TextureCache.cs.meta throwing in fptl project 8 年前
TextureSettings.cs - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
TextureSettings.cs.meta More work 8 年前
package.json Update to latest post processing, bump package version and include some package files in the repo 7 年前
package.json.meta Update to latest post processing, bump package version and include some package files in the repo 7 年前
sub-package.json Python script to manage sub-packages 7 年前
sub-package.json.meta Python script to manage sub-packages 7 年前