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Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
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Debugging Merge pull request #556 from salvadorj/organize-menu-items 7 年前
Resources Update lightweight pipeline / SRP version 7 年前
ShaderGenerator Merge pull request #556 from salvadorj/organize-menu-items 7 年前
Volume Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
CoreEditorStyles.cs CoreEditorUtils additions 7 年前
CoreEditorStyles.cs.meta CoreEditorUtils additions 7 年前
CoreEditorUtils.cs Simplified HDLightEditor code and added color temperature gradient 7 年前
CoreEditorUtils.cs.meta Update lightweight pipeline / SRP version 7 年前
CoreShaderIncludePaths.cs Update `CoreShaderIncludePaths` to use `SRPMARKER` 7 年前
CoreShaderIncludePaths.cs.meta Proper include paths 7 年前
Debugging.meta Add LW SRP into material graph 7 年前
MaterialUpgrader.cs Added error log message to lightweight materials upgraders. Added to error information material name. 7 年前
MaterialUpgrader.cs.meta Material Upgrader support first pass 8 年前
PropertyFetcher.cs Full SSS refactor 7 年前
PropertyFetcher.cs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Update lightweight pipeline / SRP version 7 年前
ShaderGenerator.meta moved editor-specific shader generator code to an Editor folder 8 年前
Volume.meta Generic volume framework 7 年前
com.unity.render-pipelines.core.Editor.asmdef Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
com.unity.render-pipelines.core.Editor.asmdef.meta Initial work on support assembly definition files 7 年前