Evgenii Golubev
|
b423f828
|
Add a test scene with a line light
|
8 年前 |
Eduardo Chaves
|
5eca2dca
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
7246a740
|
Added a procedural noise function.
|
8 年前 |
Matt Dean
|
5bed2efc
|
Menu Reorg: Input
|
8 年前 |
Evgenii Golubev
|
9d2c4819
|
Increase the line light ref. samples
|
8 年前 |
bfogerty
|
972f9e83
|
Removed commented code from LineNode
|
8 年前 |
RinaldoTjan
|
efc8e110
|
Add More Blend Modes.
Added Divide, HardMix, LinearDodge, Linear Light, Linear Burn, Vivid Light. Fix Soft light.
|
8 年前 |
Evgenii Golubev
|
9d05529b
|
Relocate and enable the reference line light code path
|
8 年前 |
bfogerty
|
6259f4aa
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
50204d4c
|
Add the 'Line' light archetype and fix the scene
|
8 年前 |
Andre McGrail
|
76834d6a
|
Potential fix to the remap node, removed forward slash in input names
|
8 年前 |
Evgenii Golubev
|
4a02bcb9
|
Implement the reference line light code
|
8 年前 |
sebastienlagarde
|
afe68ecc
|
HDRenderLoop: Add detail map to lit shader
|
8 年前 |
Andre McGrail
|
e5548745
|
Fixed Cube map preview
|
8 年前 |
bfogerty
|
1721483e
|
Procedural Line Segments
|
8 年前 |
sebastienlagarde
|
c6feca5b
|
HDRenderLoop: Really fix the previous Max area light limit - dumb commit
|
8 年前 |
Andre McGrail
|
8e7cca56
|
Remap Resurrected again
Cubemap uses WorldViewReflection if no UVs plugged in
|
8 年前 |
sebastienlagarde
|
47e9e8a7
|
HDRenderLoop: Fix bug regarding Max area light limit
|
8 年前 |
bfogerty
|
d1d62e5d
|
The UV Rotator is now under the UV menu.
|
8 年前 |
sebastienlagarde
|
2591b2be
|
HDRenderLoop: fix issue with HeightMap
|
8 年前 |
bfogerty
|
30bac3ab
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
GitHub
|
3fc7db82
|
Merge pull request #15 from Unity-Technologies/Merge-FPTL-2
HDRenderLoop: Fix issue with reference mode compil
|
8 年前 |
Florent Guinier
|
c51916c9
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
sebastienlagarde
|
7693581b
|
HDRenderLoop: Fix issue with reference mode compil
|
8 年前 |
Matt Dean
|
d6b72c9a
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Andre McGrail
|
172b7d9c
|
-CubeMap preview fix, added mip level input
-Resurrected the remap node, was lost to the sea of git for a while……
|
8 年前 |
Florent Guinier
|
24f3679d
|
Added Function4Input & Function4InputTest
|
8 年前 |
sebastienlagarde
|
ca83feb0
|
HDRenderLoop: Add support of directional split shadow
|
8 年前 |
Julien Ignace
|
44b015c9
|
SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
|
8 年前 |
RinaldoTjan
|
3cbb8230
|
Add Substract blend mode.
Add Substract blend mode.
|
8 年前 |
GitHub
|
6c2d6f21
|
Merge pull request #14 from EvgeniiG/master
Add a menu item to add "Additional Light Data"
|
8 年前 |
Julien Ignace
|
fd04e67f
|
- First version of sky renderer
- Added an Utilities class for re-usable methods in the renderloop (SetRenderTarget, Material creation, etc...)
|
8 年前 |
Matt Dean
|
43f98d51
|
Added RGBtoLinear and LinearToRGB
|
8 年前 |
Eduardo Chaves
|
d69b28bf
|
Adding dynamic size function wrapper
Adding dynamic size function wrapper
|
8 年前 |
Andre McGrail
|
58870ccc
|
Added Andre folder
|
8 年前 |
bfogerty
|
e776f48d
|
Fix for Hex node type error.
|
8 年前 |
Evgenii Golubev
|
a628a7de
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Julien Ignace
|
900253f2
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
vlad
|
b1210c74
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
2fd73e64
|
Add a menu item to add "Additional Light Data"
|
8 年前 |
GitHub
|
4bcb7368
|
Merge pull request #12 from EvgeniiG/master
Use a new impl. of FastACos for area lights and fix the reference IBL impl.
|
8 年前 |
RinaldoTjan
|
c8fdeadc
|
Re-Adding BlendMode Presenter definition.
Re-Adding BlendMode Presenter Definition.
|
8 年前 |
vlad
|
1fe84aa7
|
Moved presenter cs file to an editor folder.
|
8 年前 |
Evgenii Golubev
|
0aace9e1
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
fa115002
|
HDRenderLoop: Change light structure to better match FPTL
- merge area light and punctual together
- Change directional to better match FPTL
- Add EvaluateBSDF_Directional prototype
|
8 年前 |
Eduardo Chaves
|
c30e0ee9
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
sebastienlagarde
|
f889bdfb
|
HDRenderLoop: Fix error with DestroyBuffer
|
8 年前 |
Julien Ignace
|
66069643
|
Re-enabled shader feature for mapping of LayeredLit shader (should be much faster to import now thanks Aras :) )
|
8 年前 |
Eduardo Chaves
|
0abd0951
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
sebastienlagarde
|
2f4f4d22
|
HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL
|
8 年前 |