6555 次代码提交 (fdc0cd77-449c-4e72-b3aa-5afcf29961d1)

作者 SHA1 备注 提交日期
Peter Bay Bastian c299e028 TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow 8 年前
GitHub 685cbab5 Merge pull request #6 from Unity-Technologies/ReflectionArchiTest 8 年前
mmikk 6761d9b5 slot in new compute shader lightlistbuild-bigtile.compute 8 年前
Peter Bay Bastian 08a32f0c Removed absolute positioning from TitleBar 8 年前
sebastienlagarde 8cf763ef HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme 8 年前
mmikk 6062ecfb enable big tile pruning by default 8 年前
Peter Bay Bastian da329206 Removed absolute positioning from GraphView and did minor tweaks to title bar 8 年前
sebastienlagarde e0f00a34 Merge remote-tracking branch 'refs/remotes/origin/master' into ReflectionArchiTest 8 年前
mmikk dd5961c9 added an exact 2D rejection prepass at 64x64 tile level 8 年前
julienf-unity bb982188 Remove imported.asset files 8 年前
Sebastien Lagarde 2ffcb7f1 HDRenderLoop: Misc test 8 年前
mmikk 0ea8b5f2 make disable fptl when clust a displayed option 8 年前
julienf-unity 07fa7d87 Fix compilation with runtime merge 8 年前
Sebastien Lagarde edd76a17 HDRenderLoop: miss a meta file 8 年前
runes 344748a4 Added checkbox for enabling Tile Debug Visualization 8 年前
Peter Bay Bastian 42eb0e0c Merge branch 'master' of github.com:stramit/MaterialGraph 8 年前
Sebastien Lagarde fab6bd80 HDRenderLoop: Miss two file 8 年前
runes 86db7d67 Debug code for visualizing light bounds 8 年前
julienf-unity 95bdff73 Add default constructor for MaterialSlotDefaultInput to allow deserialization 8 年前
Sebastien Lagarde 00afee16 HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
runes 7b5fc7e9 Added numbers to OverlayHeatMap 8 年前
Paul Demeulenaere 2629abf3 Avoid adding twice the same property (we should also have a test for that) 8 年前
Peter Bay Bastian af616546 Implemented basic title bar 8 年前
Sebastien Lagarde 1602a326 HDRenderLoop: Push draft not compiling 8 年前
mmikk eadf975e helps if the index actually IS impossible :) 8 年前
Tim Cooper 2aecf91f update biggest graph to have new master node. 8 年前
GitHub ca67bebf Merge pull request #5 from Unity-Technologies/LightmapSupport 8 年前
Tim Cooper bc6130d7 Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
Sebastien Lagarde 79cd240f HDRenderLoop: Rename metalic to mettalic 8 年前
Tim Cooper 33d4a8e3 [mat graph] fix some tests 8 年前
Sebastien Lagarde f3b6f913 Merge remote-tracking branch 'refs/remotes/origin/master' into LightmapSupport 8 年前
Tim Cooper 93902ec9 [material graph] Pad v1 -> v4 properly. 8 年前
Sebastien Lagarde 236dada1 HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
mmikk 542eb324 enable gi in fwd shader (already enabled in deferred) 8 年前
Tim Cooper 5cbe3cf4 [mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor 8 年前
sebastienlagarde e11a6cc5 HDREnderLoop: Push misc refactor 8 年前
mmikk 03526e2a name fix 8 年前
Tim Cooper 53ae5d47 Merge branch 'fixingshadercompiler' into HEAD 8 年前
sebastienlagarde 05769d33 HDREnderLoop: Fix various stuff - still don't compile 8 年前
vlad-andreev 3b8e0543 moved to the experimental namespace 8 年前
Paul Demeulenaere 0c053056 Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode 8 年前
Sebastien Lagarde 3ff1088c HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
mmikk 23c478d1 simplify zBuf to linear and prep for remaining simplifcation 8 年前
Peter Bay Bastian e7cb8660 Added collapsing of not-connected slots 8 年前
sebastienlagarde a149a4db HDRednerLoop: First draft of meta pass for lighttransport 8 年前
mmikk 0266cd69 add support for lighting tab ibl 8 年前
Peter Bay Bastian 6f6d8b45 Fixed data watching for HeaderDrawer 8 年前
sebastienlagarde bfedb067 HDRenderLoop: Update Unlit material 8 年前
Peter Bay Bastian 38b41ed7 Re-imported MaterialGraph USS 8 年前
sebastienlagarde 616b95a2 HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前