Evgenii Golubev
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58a0f9c9
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Update performance-related comments
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8 年前 |
Sebastien Lagarde
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882368f7
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HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
- Only build light list, not light application for now
- untested, crash when big tile are enabled
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8 年前 |
Sebastien Lagarde
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aa503023
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HDRenderLoop: Disable line area light that cause black point (Nan ?) on all objects
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8 年前 |
Sebastien Lagarde
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c140222d
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HDRenderLoop: Fix directional light issue with single pass
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8 年前 |
GitHub
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475169d0
|
Merge pull request #17 from EvgeniiG/master
Add the initial impl. of LTC line light Lambertian diffuse shading
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8 年前 |
Evgenii Golubev
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472d34b5
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Add the initial impl. of LTC line light Lambertian diffuse shading
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8 年前 |
Evgenii Golubev
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7bc91af9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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7b5d7327
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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0fce7106
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Remove hidden lights
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8 年前 |
GitHub
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442f36e7
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Merge pull request #16 from EvgeniiG/master
Add a reference implementation for line lights
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8 年前 |
Evgenii Golubev
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a9ec88d9
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Merge branch 'LineLights'
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8 年前 |
Evgenii Golubev
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b423f828
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Add a test scene with a line light
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8 年前 |
Evgenii Golubev
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9d2c4819
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Increase the line light ref. samples
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8 年前 |
Evgenii Golubev
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9d05529b
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Relocate and enable the reference line light code path
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8 年前 |
Evgenii Golubev
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50204d4c
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Add the 'Line' light archetype and fix the scene
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8 年前 |
Evgenii Golubev
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4a02bcb9
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Implement the reference line light code
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8 年前 |
sebastienlagarde
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afe68ecc
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HDRenderLoop: Add detail map to lit shader
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8 年前 |
sebastienlagarde
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c6feca5b
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HDRenderLoop: Really fix the previous Max area light limit - dumb commit
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8 年前 |
sebastienlagarde
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47e9e8a7
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HDRenderLoop: Fix bug regarding Max area light limit
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8 年前 |
sebastienlagarde
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2591b2be
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HDRenderLoop: fix issue with HeightMap
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8 年前 |
GitHub
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3fc7db82
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Merge pull request #15 from Unity-Technologies/Merge-FPTL-2
HDRenderLoop: Fix issue with reference mode compil
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8 年前 |
sebastienlagarde
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7693581b
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HDRenderLoop: Fix issue with reference mode compil
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8 年前 |
sebastienlagarde
|
ca83feb0
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HDRenderLoop: Add support of directional split shadow
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8 年前 |
Julien Ignace
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44b015c9
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SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
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8 年前 |
GitHub
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6c2d6f21
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Merge pull request #14 from EvgeniiG/master
Add a menu item to add "Additional Light Data"
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8 年前 |
Julien Ignace
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fd04e67f
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- First version of sky renderer
- Added an Utilities class for re-usable methods in the renderloop (SetRenderTarget, Material creation, etc...)
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8 年前 |
Evgenii Golubev
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a628a7de
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Julien Ignace
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900253f2
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
2fd73e64
|
Add a menu item to add "Additional Light Data"
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8 年前 |
GitHub
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4bcb7368
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Merge pull request #12 from EvgeniiG/master
Use a new impl. of FastACos for area lights and fix the reference IBL impl.
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8 年前 |
Evgenii Golubev
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0aace9e1
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
|
fa115002
|
HDRenderLoop: Change light structure to better match FPTL
- merge area light and punctual together
- Change directional to better match FPTL
- Add EvaluateBSDF_Directional prototype
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8 年前 |
sebastienlagarde
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f889bdfb
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HDRenderLoop: Fix error with DestroyBuffer
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8 年前 |
Julien Ignace
|
66069643
|
Re-enabled shader feature for mapping of LayeredLit shader (should be much faster to import now thanks Aras :) )
|
8 年前 |
sebastienlagarde
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2f4f4d22
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HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL
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8 年前 |
Evgenii Golubev
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303e8196
|
Fix the reference IBL implementation
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8 年前 |
GitHub
|
6ed761da
|
Merge pull request #13 from Unity-Technologies/Merge-FPTL
Reorganize light loop code + prepare merge FPTL
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8 年前 |
Sebastien Lagarde
|
7fa398c4
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HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
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8 年前 |
Evgenii Golubev
|
10a41b5b
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Make ComputeCubeToSphereMapSqMagnitude() simpler to use
|
8 年前 |
Sebastien Lagarde
|
bebe7f01
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
Evgenii Golubev
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c8a14bc3
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Merge branch 'UpdateAreaLightImpl'
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8 年前 |
Sebastien Lagarde
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2b8343ed
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HDRenderLoop: Move GetNdotV function again
|
8 年前 |
sebastienlagarde
|
0da561ce
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
Julien Ignace
|
c14da547
|
Fixed compilation of lit shader.
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8 年前 |
Evgenii Golubev
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2636e56e
|
Remove completed TODOs
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8 年前 |
Julien Ignace
|
aac1235c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
be9aaa74
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Use FastACos for the area light code
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8 年前 |
sebastienlagarde
|
ed862ed6
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
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8 年前 |
sebastienlagarde
|
1500689d
|
HDRenderLoop: Move function from common.hlsl to commonlighting.hlsl
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8 年前 |
Evgenii Golubev
|
abb866e7
|
Use a more accurate FastACos implementation
|
8 年前 |