GitHub
|
18c59b2f
|
Merge pull request #1009 from Unity-Technologies/LW-gles2-fix
Added 'prefer_hlslcc' directive
|
7 年前 |
Evgenii Golubev
|
d474e7e5
|
Always use wrapped NdotL for transmission
|
7 年前 |
uygar
|
3e0f23cb
|
Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler.
|
7 年前 |
Paul Melamed
|
ace24f84
|
After cleanup set texture atlas and decal mesh to null so that they get recreated.
|
7 年前 |
Evgenii Golubev
|
46f87a0c
|
Rename
|
7 年前 |
Andre McGrail
|
1c97d1e4
|
Added 'prefer_hlslcc' directive
|
7 年前 |
Tim Cooper
|
ab32fa26
|
Fix minor warnings
|
7 年前 |
Paul Melamed
|
b41682f1
|
Remove old version of UpdateCachedData
|
7 年前 |
Evgenii Golubev
|
021ed220
|
Rename auto thickness to mixed thickness
|
7 年前 |
uygar
|
db49ba68
|
Changed atlasing errors to warnings.
|
7 年前 |
Paul Melamed
|
92ea94ec
|
clean up api refactor
|
7 年前 |
Remy
|
ada0ecaa
|
Support for non-linear texture as input for the texture combiner.
Make _Metallic attribute 1 if a map is used.
|
7 年前 |
Joel de Vahl
|
5901e35e
|
Added more upgraders
|
7 年前 |
Evgenii Golubev
|
54ddb928
|
Improve the quality of the auto-thickness results
|
7 年前 |
uygar
|
3251dfad
|
Fixed cascade selection when there are less than max cascades.
|
7 年前 |
Paul Melamed
|
6f570901
|
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
|
7 年前 |
GitHub
|
bd94f1f1
|
Merge pull request #1006 from Unity-Technologies/debug-menu-enum-fix
Fixed runtime enums in the debug window
|
7 年前 |
Thomas
|
29610ee1
|
Fixed runtime enums in the debug window
|
7 年前 |
uygar
|
a8fe18b9
|
Fixed shadow normalbiasmax value not properly being set.
|
7 年前 |
Evgenii Golubev
|
0a2033df
|
Merge upstream/master
|
7 年前 |
Robert Srinivasiah
|
071d7e11
|
Start port of HDRP BigTile to XR
Adding support for stereo-ized matrices
|
7 年前 |
Peter Bay Bastian
|
89956ea8
|
Update ShaderGraph submodule
|
7 年前 |
Paul Melamed
|
bd99fade
|
Store material ID instead of material reference in the DecalHandle
|
7 年前 |
Jens Holm
|
8e243e0b
|
Make floating windows serialize layout realtive to correct content area
|
7 年前 |
Jens Holm
|
43f24a85
|
Remove checks for within parent bonds in resize handles
|
7 年前 |
Jens Holm
|
daa8f8ad
|
Make window draggable able to clamp to the parent window
|
7 年前 |
Jens Holm
|
ab80ca3c
|
Make master preview resize rendertexture continuously
|
7 年前 |
Jens Holm
|
67b4a259
|
Allow SubGraphOutputNode to supply shader data to master preview view
|
7 年前 |
Jens Holm
|
f3467681
|
Make master preview collapse relative to mouse position and afterwards recalculate new docking position
|
7 年前 |
Jens Holm
|
a073faf1
|
Make SubGraphOutputNode have 3D preview similar to MasterNodes
|
7 年前 |
Jens Holm
|
b1e38c12
|
Add collapse button on master preview
|
7 年前 |
Jens Holm
|
0f82d00d
|
Add preview to SubGraphOutputNode
|
7 年前 |
Jens Holm
|
adf3203d
|
Fix typo in resizeBorderFrame name
|
7 年前 |
Jens Holm
|
392166aa
|
Add labels in Vector4MaterialSlot constructor
|
7 年前 |
Matt Dean
|
589cb99a
|
Add changes from previous branch
|
7 年前 |
Jens Holm
|
cfaa488d
|
Make serialized window layout serialize abosulte position properties
|
7 年前 |
GitHub
|
c08093e7
|
Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size
Fixed the enum control size, so it is now aligning properly in the UI
|
7 年前 |
Jens Holm
|
11eb245d
|
Add acess to master previews texture view and add default size for preveiw in uss
|
7 年前 |
Martin Thorzen
|
c4047df5
|
Fixed the enum control size, so it is now aligning properly in the UI
|
7 年前 |
Martin Thorzen
|
b0ebffa3
|
Started the work on adding path functionality to shaders.
|
7 年前 |
Jens Holm
|
6a079706
|
Add function in WinowDockingLayout to apply layout position or size
|
7 年前 |
GitHub
|
eae8c0fc
|
Merge pull request #293 from Unity-Technologies/vector-input-fields
Vector input fields and IMayRequirePosition
|
7 年前 |
Jens Holm
|
d411c659
|
Refactor resize side handels to use absolute position properties
|
7 年前 |
GitHub
|
0d17d3ed
|
Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control
[FIX] # 288
|
7 年前 |
Martin Thorzen
|
cfd61180
|
New node settings. Moved the createsettingselement to the master node
|
7 年前 |
Martin Thorzen
|
abd8a058
|
Made IMayRequirePosition public
|
7 年前 |
Jens Holm
|
839077f9
|
Refactor WindowDraggable to use posiiton left and position right properties
|
7 年前 |
GitHub
|
685fecd6
|
Merge pull request #286 from Unity-Technologies/trunk-compatibility
More trunk compatibility fixes
|
7 年前 |
Martin Thorzen
|
d36a05a1
|
Fix issues after merge with master
|
7 年前 |
Peter Bay Bastian
|
13a428be
|
More trunk compatibility fixes
|
7 年前 |