Jens Holm
e3d84f9b
Add option in resize handels to make it staty in the bounds of the parent element
7 年前
Peter Bay Bastian
d60a0f8d
Merge with master
7 年前
GitHub
dfcf6af9
Merge pull request #175 from Unity-Technologies/inspector-window
7 年前
Jens Holm
ed016425
Chnage name of master preview VisualElement to reflect prevuious name update
7 年前
Matt Dean
a20b14d1
Update Transform node to latest SRP library
7 年前
Jens Holm
46fe1f23
Change window layout serialization to happen when resize or dragging of master preview finished changing
7 年前
Matt Dean
28672efd
Add a frac to Tiled Screen Position
Because it looks like it doesnt work and I keep forgetting that it actually does...
7 年前
Jens Holm
d51ff20e
Add callback in WindowDraggable to notify when the mouse button is released
7 年前
Matt Dean
739c124a
Merge branch 'master' into sliders
7 年前
Peter Bay Bastian
d00ca780
Merge branch 'master' into blackboard
7 年前
Martin Thorzen
70d12230
[FIX] Moved the initialization of this var into update()
7 年前
Matt Dean
9a589fe6
Update Fog node to latest SRP library
7 年前
GitHub
b72d0466
Merge pull request #150 from Unity-Technologies/compare-and-branch
Comparison, Branch and Boolean
7 年前
Jens Holm
602ef408
Add callback in resize handles that notifies when the mouse button is released
7 年前
Matt Dean
725a1ea9
Merge branch 'master' into sliders
7 年前
Martin Thorzen
e71bf6a6
[FIX] fixes #123 Added a m_colorSpace variable to remember what the user had, and if they change we redraw the window.
7 年前
Martin Thorzen
a4d567f1
[FIX] Fixed a bug where the master preview didn't update properly after a node got deleted and then undo-ed.
7 年前
Martin Thorzen
878e4c49
[FIX] fixes #176 When validating the graph we check if the outputslot and the input slot are compatible. If not, then we do not create the edge.
7 年前
GitHub
8e8beb43
Merge pull request #174 from Unity-Technologies/tim-bug-fixes
Misc bug fixes
7 年前
Jens Holm
fa558b34
Add changes according to PR feedback
7 年前
GitHub
16ddad23
Merge pull request #173 from Unity-Technologies/CreateNodeOnSpace
Fixes #159 , fixes #88 , fixes #157 , fixes #162
7 年前
Jens Holm
530a769c
Serialize layout of floating windows in GraphEditorView
7 年前
Tim Cooper
e9757253
Feedback from PR
7 年前
Peter Bay Bastian
1749ff66
A bunch of stuff for blackboard
- Fix SelectionDropper, so that selection of properties work
- Hack in a ContextualMenuManipulator so that context menus work in collaboration with GraphView
- Add a "Delete" option to context menu for properties
- Only show context menu options for nodes if a node or GV is right-clicked
- When adding a new property it is now expanding initially
- Rename a few Action properties to match GraphView convention
- Add a regular Unity toolbar (using IMGUI) to Shader Graph, as it looked weird without one
- Remove old inspector
7 年前
GitHub
e9689ade
Merge pull request #178 from Unity-Technologies/fix-preview-after-playmode
[FIX] fixes #166 Changed the Quad to use the build in resource from Unity
7 年前
Jens Holm
4e8c00e0
Make reisze handels and window draggable manipulator respect minimum dimensions of target
7 年前
Tim Cooper
179e0ef0
[FIX]#168 Add alpha into unlit node.
7 年前
Peter Bay Bastian
bfd7b48d
Import blackboard to project, still WIP
7 年前
Martin Thorzen
c1697dc5
[FIX] fixes #166 Changed the Quad to use the build in resource from Unity
7 年前
Jens Holm
d7635005
Remove unused function in GraphEditrorView
7 年前
Peter Bay Bastian
90e67259
Repaint property node control when name changes
7 年前
Jens Holm
6f373878
Remove unused function in MasterNodeView
7 年前
Matt Dean
d6b2ca25
Fix vector lengths
7 年前
Matt Dean
c119f05e
Add Dither node
7 年前
Martin Thorzen
06553d81
updated with PR feedback
7 年前
Matt Dean
f7209064
Switch control's HDR argument to enum
7 年前
sebastienlagarde
054213ad
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-transparent-priority-support
7 年前
Remy
d7fec4b5
Correct sky settigns in ShadowMask scene to have the shadow mask more obvious
7 年前
sebastienlagarde
2345a375
Rename transparentQueuePriority to transparentSortPriority
+ rename GeometryLast => OpaqueLast
7 年前
GitHub
4cb77cb7
Merge pull request #851 from Unity-Technologies/Add-transparent-priority-support
Add transparent priority support
7 年前
Remy
7d2a78de
Rename file because of filename case issue, before going into berserk mode.
7 年前
sebastienlagarde
c99235da
Move range renderqueue to class HDRenderQueue
7 年前
Remy
5e8994c2
Replace emissive maps by spotlights
7 年前
sebastienlagarde
10a938eb
Add support for transparent queue priority
7 年前
GitHub
cc8c318a
Merge pull request #850 from EvgeniiG/master
Factor out VolumetricLightingModule
7 年前
Remy
bf0c641c
File names case getting me crazy 2/2
7 年前
GitHub
1f961a99
Merge pull request #849 from Unity-Technologies/prototype/decals_workflow
Don't check textures slots in decal material validation
7 年前
sebastienlagarde
02e0282c
Add default decal material + add support dbuffer on lit material
Add DefaultDecalMaterial assign automatically when creating a decal
Add option to disable receiving of decal on materials
7 年前
Remy
b5ffd536
File names case getting me crazy 1/2
7 年前
sebastienlagarde
1d94ca60
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow
7 年前