1378 次代码提交 (f97d3a10-c4c7-452e-a293-a03e7593f05a)

作者 SHA1 备注 提交日期
mmikk 36652038 enable trilinear on panos for ibl on mobile 8 年前
Evgenii Golubev 2b99d652 Use the optimized version of Hammersley2d() by default 8 年前
GitHub 5cecc6c4 Update README.md 8 年前
Evgenii Golubev b9e6ec25 Remove a redundant addition 8 年前
mmikk c9bc3369 prep work for high-end mobile support 8 年前
Julien Ignace af076815 Merge branch 'master' into LayeredLit 8 年前
Evgenii Golubev 3bd132b7 Use precomputed tables to store the Hammersley2D sequence 8 年前
GitHub 980ae986 Merge pull request #62 from EvgeniiG/master 8 年前
Evgenii Golubev bd1e1e95 Merge branch 'ProceduralSky' 8 年前
Evgenii Golubev 498f14dc Remove a TODO 8 年前
Evgenii Golubev 00e0d5f5 Correctly set the depth texture 8 年前
Evgenii Golubev 59ed1885 Make small improvements to the procedural sky shader 8 年前
Evgenii Golubev 3f3f4548 Make sure the sky fully overwrites unoccluded parts of the frame 8 年前
Evgenii Golubev 34315214 Set values of legacy built-in uniforms 8 年前
Julien Ignace 95bd4bde First version of layered shader height blending. 8 年前
GitHub a58c0e13 Merge pull request #61 from Unity-Technologies/LayeredLit 8 年前
Evgenii Golubev 2f7b3af3 Update the sky code using the Adam demo source 8 年前
Julien Ignace 1feebf25 Fixed default value for Smoothness Detail Scale. 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
GitHub deff790c Merge pull request #60 from Unity-Technologies/LayeredLit 8 年前
Evgenii Golubev 11fe42e1 Introduce 'invalidRTI' 8 年前
Julien Ignace 31325bbd Fixed some missing keywords for LayeredLit shader. 8 年前
Tim Cooper 0a990a6d allow specifying the UV channel on the UV node. 8 年前
Tim Cooper 8133e0c7 Focus graph when changing selection. 8 年前
Tim Cooper 17429180 Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with. 8 年前
joce 2539e9c2 Undo optimization that broke edges 8 年前
Peter Bay Bastian 1770fee9 Duplication support for graph nodes 8 年前
Peter Bay Bastian ce272542 Implemented copy/paste functionality for graph (currently uses shift rather than ctrl, as the latter does not fire the event) 8 年前
Peter Bay Bastian d99fa8d2 Moved global selection handling into its own manipulator, rather than piggy-backing the ClickSelector, as an edge case was not being handled. 8 年前
Peter Bay Bastian ff7ce7e4 Optimized `Edge.GetFromToPoints` with caching of left and right anchor `GraphElement`'s. 8 年前
Peter Bay Bastian 4d814c36 Fixed a bug causing null reference errors if no graph asset was selected 8 年前
Peter Bay Bastian fc03abf6 Fixed a bug causing frequent, unneeded serialization of the entire graph in the graph inspector 8 年前
Peter Bay Bastian adc4b060 Added graph inspectors for sub and remap graphs 8 年前
Peter Bay Bastian 2eace1c5 Extracted abstract base class from MaterialGraphInspector 8 年前
Peter Bay Bastian 663e90f3 If no node is pinned in graph inspector, display message rather than hiding the preview completely 8 年前
Peter Bay Bastian e73c926b Disable ReSharper warning about delegate subtraction as it is not valid for our use case 8 年前
joce 0e9bf43e Add .editorconfig: spaces everywhere but NewUI 8 年前
GitHub 0ef45c8c Merge pull request #5 from stramit/issues-fix 8 年前
joce e895baa6 Make added nodes appear under mouse cursor 8 年前
joce 184e9204 Fix weird bar under title bar 8 年前
joce 72ac3b4c Fix RectangleSelect + node selection highlight 8 年前
joce 4aa813fd Update to new GraphView 8 年前
Tim Cooper e6b70122 [Material Graph]Show slot default inputs in the inspector. 8 年前
Peter Bay Bastian 46e1234d Styling for connectors 8 年前
Peter Bay Bastian cb87ed84 Minor improvements to graph inspector 8 年前
Peter Bay Bastian 7343f497 Added IDisposable functionality to ObjectPool (and ListPool) 8 年前
Peter Bay Bastian ddc991d7 Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector. 8 年前
Peter Bay Bastian e5c4ffb6 Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time. 8 年前
Peter Bay Bastian a2959466 Implemented node pinning 8 年前
Peter Bay Bastian 2483a684 Added preview of first selected node in inspector 8 年前