GitHub
|
f5b01239
|
Merge pull request #712 from Unity-Technologies/Update-RenderResources
HDRenderPipeline: move DefaultMaterial and Default Shader to resource…
|
7 年前 |
Julien Ignace
|
1e4b8d13
|
Moved new files after master merge (big move of files to HDRP subfolder)
|
7 年前 |
Felipe Lira
|
afba2d97
|
Updated lightweight paths.
|
7 年前 |
sebastienlagarde
|
f784a196
|
HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline
- Also fix an issue with enableDBuffer not correctly take into account in depth prepass
|
7 年前 |
Julien Ignace
|
713d15c0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
|
7 年前 |
Felipe Lira
|
742b06fb
|
Moved LW files to LWRP folder to for better handling with package manager.
|
7 年前 |
GitHub
|
71a0b586
|
Merge pull request #707 from Unity-Technologies/LW_UI_Improvements
Lightweight UI improvements
|
7 年前 |
GitHub
|
3be07b99
|
Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP
Move all core file to subfolder CoreRP + update shader include path t…
|
7 年前 |
GitHub
|
fd4bf368
|
Merge pull request #709 from Unity-Technologies/Update-SupportedRenderingFeatures
HDRenderPipeline: update SupportedRenderingFeatures
|
7 年前 |
sebastienlagarde
|
87cc0a2f
|
HDRenderPipeline: update SupportedRenderingFeatures
|
7 年前 |
sebastienlagarde
|
4b26e012
|
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
|
7 年前 |
GitHub
|
e6be7573
|
Merge pull request #708 from Unity-Technologies/Move-all-file-from-HDRenderPipeline-to-HDRP
HDRenderPipeline: Move all files into HDRP folder
|
7 年前 |
Evgenii Golubev
|
d73e81d4
|
Partially convert Common.hlsl back to float
|
7 年前 |
sebastienlagarde
|
12f9f9dc
|
HDRenderPipeline: Move all files into HDRP folder
|
7 年前 |
Evgenii Golubev
|
89360f4e
|
Revert the changes to API files
|
7 年前 |
GitHub
|
5bb07137
|
Merge pull request #706 from Unity-Technologies/volume-plusplus
Small volume framework tweaks & fixes
|
7 年前 |
sebastienlagarde
|
cafc9c36
|
shaderLibrary: update moment shadow map to force explicit float
|
7 年前 |
Thomas
|
0a7805b8
|
Fixed ColorParameter showEyeDropper not being properly set
|
7 年前 |
sebastienlagarde
|
c45eb77b
|
Shader Library, revert change to force float usage
|
7 年前 |
Thomas
|
dc04bdc5
|
Added OnEnable/OnDisable on parameters for special cases
|
7 年前 |
Julien Ignace
|
65bd8e1d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
|
7 年前 |
sebastienlagarde
|
ecdf681c
|
ShaderLibrary, change REAL to real
|
7 年前 |
GitHub
|
fe79c185
|
Merge pull request #704 from EvgeniiG/cam_rel_magic
Modify _PrevViewProjMatrix for camera-relative rendering
|
7 年前 |
Evgenii Golubev
|
3f20aa04
|
Modify _PrevViewProjMatrix for camera-relative rendering
|
7 年前 |
sebastienlagarde
|
d83489f4
|
Change ShaderLibrary to use REAL instead of float/half
|
7 年前 |
Frédéric Vauchelles
|
72e5e720
|
[ReflectionProbeEditor] Added shortcut keys to edit volumes
|
7 年前 |
sebastienlagarde
|
8c9cc9e2
|
fix meta issue in master
|
7 年前 |
Frédéric Vauchelles
|
8f629854
|
[ReflectionProbeEditor] Influence Normal edition
|
7 年前 |
GitHub
|
f97428c9
|
Merge pull request #703 from EvgeniiG/this_is_the_branch_you_are_looking_for
Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD()
|
7 年前 |
Frédéric Vauchelles
|
1a567e02
|
[ReflectionProbeEditor] refactor and influence normal
|
7 年前 |
Felipe Lira
|
9242004b
|
Pipeline Resource as Serializable and out of EDITOR ifdef
|
7 年前 |
GitHub
|
48da0b99
|
Merge pull request #701 from Unity-Technologies/feature/ReflectionProbeEditor
[ReflectionProbeEditor] fixed compilation warnings
|
7 年前 |
Frédéric Vauchelles
|
1b9fa715
|
[ReflectionProbeEditor] Updated influence fade per face for box
|
7 年前 |
Felipe Lira
|
07f33562
|
Fixed spot light angle attenuation. Now it matches legacy Unity. Not exposing now innerCone angle due to LW not supporting additional light component.
|
7 年前 |
GitHub
|
f4433390
|
Merge pull request #702 from Unity-Technologies/Movie-clamp-of-cookie-size-from-UI-to-LightLoop
Move clamp of cookie size from UI to LightLoop
|
7 年前 |
Frédéric Vauchelles
|
42f256d3
|
[ReflectionProbeEditor] Fixed sphere shape gizmos
|
7 年前 |
Felipe Lira
|
913c6f83
|
Added support to pipeline rendering features.
|
7 年前 |
sebastienlagarde
|
8a1c2e42
|
Move clamp of cookie size from UI to LightLoop
|
7 年前 |
Frédéric Vauchelles
|
29a1150a
|
[ReflectionProbeEditor] Added influence blend mode per cube face
|
7 年前 |
Felipe Lira
|
85558334
|
Default Resources are not serialised anymore in the LW pipeline asset. They come from resource asset and are also not exposed anymore.
|
7 年前 |
sebastienlagarde
|
8447a0e4
|
HDRenderPipeline: update "reset material keyword" script so it work with Perforce
|
7 年前 |
Frédéric Vauchelles
|
b8ba7123
|
[ReflectionProbeEditor] (wip) Blend distance per face
|
7 年前 |
GitHub
|
1b90eb6b
|
Merge pull request #687 from Unity-Technologies/LightweightPipeline
Lightweight pipeline upgrade to SRP shader library
|
7 年前 |
Frédéric Vauchelles
|
7651d620
|
[ReflectionProbeEditor] Updated handles and color scheme
|
7 年前 |
GitHub
|
a3dae81f
|
Merge pull request #699 from Unity-Technologies/hdlighteditor-tweaks
Tweaked the hd light editor (artists feedback)
|
7 年前 |
Frédéric Vauchelles
|
d18ad97e
|
[ReflectionProbeEditor] (wip) influence normal volume
|
7 年前 |
runes
|
364ad2cc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Frédéric Vauchelles
|
f8b60f97
|
[ReflectionProbeEditor] (wip) influence normal
|
7 年前 |
sebastienlagarde
|
f024fc40
|
HDRenderPipeline: Add some comment for reflection cubemap
|
7 年前 |
Frédéric Vauchelles
|
2872d9a2
|
[ReflectionProbeEditor] fixed compilation warnings
|
7 年前 |