5633 次代码提交 (f3b17b2a-269f-47b1-a430-ec26815d9f7e)

作者 SHA1 备注 提交日期
Matt Dean 2a3637d0 Override GradientShaderProperty declaration for preview rendering 7 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 7 年前
Jens Holm a073faf1 Make SubGraphOutputNode have 3D preview similar to MasterNodes 7 年前
Matt Dean 348a9654 Change GetPreviewProperty to return list for multiple properties from one slot 7 年前
Jens Holm b1e38c12 Add collapse button on master preview 7 年前
Martin Thorzen bea679f1 Fixed an extra line whch was not needed 7 年前
Peter Bay Bastian ad7f7e58 Ignore the subjected property when sanitizing name 7 年前
Jens Holm 0f82d00d Add preview to SubGraphOutputNode 7 年前
Matt Dean ff7c4856 Fix serialisation of preview properties in Gradient Asset node 7 年前
Martin Thorzen 9c29a0c6 Added functionality to search window and made the path's sanitized. 7 年前
Martin Thorzen 88b45aa5 Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number. 7 年前
Jens Holm 392166aa Add labels in Vector4MaterialSlot constructor 7 年前
Matt Dean 589cb99a Add changes from previous branch 7 年前
Martin Thorzen 8742fc7b Merge branch 'master' into node-settings 7 年前
Martin Thorzen dbf93edc Updated teh Graph path functionality. It now saves the path and reads it back 7 年前
GitHub c08093e7 Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size 7 年前
Martin Thorzen c4047df5 Fixed the enum control size, so it is now aligning properly in the UI 7 年前
Martin Thorzen b0ebffa3 Started the work on adding path functionality to shaders. 7 年前
sebastienlagarde 2859eff8 Remove useless test 7 年前
sebastienlagarde 6a0f8b9b Simplified test in RenderDepthPrepass 7 年前
sebastienlagarde 9817daec Update comment 7 年前
sebastienlagarde 1a7511d7 Update comment 7 年前
Felipe Lira 6dfa6b66 Fixed error about R8 texture format not being supported on old GLES 2.0 devices. 7 年前
sebastienlagarde 0d28adac Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 7 年前
Felipe Lira 225e061d Fix shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform. 7 年前
sebastienlagarde 240571a1 Undo/redo/sync/serialization fixes 7 年前
Felipe Lira e630eecd Merge branch 'master' into LW-Bugfix 7 年前
Aleksandr Kirillov 97ca9cc7 Reverted an accidental change. 7 年前
sebastienlagarde 35d83109 Commented out Single pass lighting to decrease shader compilation time. 7 年前
Aleksandr Kirillov 99890a99 Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
sebastienlagarde 00a9485d Remove receive shadow UI on renderers: Fogbuzz of HUP 7 年前
Mikko Strandborg 335fd2b5 Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases. 7 年前
sebastienlagarde eb6ff84f Fix limitation on sky size 7 年前
GitHub d7a388ca Merge pull request #1061 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy cc4d54eb Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
GitHub f9435eae Merge pull request #1060 from Unity-Technologies/shadows-globaloverride 7 年前
GitHub 4859c628 Merge pull request #1056 from Unity-Technologies/FixComment 7 年前
GitHub 03f497ff Merge pull request #1059 from Unity-Technologies/LW-Perf 7 年前
uygar ba8f60e4 Added reading the global overrides when launching shadow requests. 7 年前
sebastienlagarde e6a439b8 More robust check at light creation (sanity check as we get report that problem may occur) 7 年前
uygar dacd5144 Fixed shadow related errors caused by changeing atlas creation code. 7 年前
Thomas d7bc651c Update postfx package version 7 年前
Thomas ca823afb Update postfx submodule 7 年前
Aleksandr Kirillov 8b7c571e Some shuffling around reduces frame time on older devices. 7 年前
Felipe Lira 9acad36a Fixed regression that was causing shadows to not render. 7 年前
sebastienlagarde 3daab8a8 Fix DebugColorPicker warning 7 年前
GitHub 77ed5eb6 Merge pull request #1058 from Unity-Technologies/FixViewDir 7 年前
Aleksandr Kirillov f980622c Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed 7 年前
GitHub 9d8aa462 Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize 7 年前
Aleksandr Kirillov 44d8afbf Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 7 年前