24 次代码提交 (f33cccee-0ed5-47eb-a63c-77435583d3bf)

作者 SHA1 备注 提交日期
Julien Ignace 427df3eb Missing files 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Julien Ignace 4568be12 Post merge fixes 7 年前
Julien Ignace bac44977 Post merge fixes 7 年前
Julien Ignace 5749cc0f Fixed HDRP when decal are disabled (issue caused by RTHandle PR) 7 年前
Paul Melamed f2019f6b Bind decal HTile as a texture 7 年前
sebastienlagarde 116379ee Add memory RT name/information everywhere 7 年前
sebastienlagarde 4f9577d3 Various fix 7 年前
sebastienlagarde cd3c2788 Merge remote-tracking branch 'refs/remotes/origin/master' into Test-RTHandleNaming 7 年前
Paul Melamed 2cf56db5 fix texture lod selection for clustered decals 7 年前
Paul Melamed 0c97c0da initial commit 7 年前
Paul Melamed 16665d1f Use HDRenderPipelineAsset for decal atlas dimensions, print an error when decal atlas allocation fails. 7 年前
Frédéric Vauchelles 7a47594e Updated RTHandle class to an instance class 7 年前
Paul Melamed e711a574 Make dbuffer render target clearing code more efficient (also fixes and issue where the 'mask' target wasn't cleared) 7 年前
Paul Melamed f084a015 cleanup some commented out and unused code 7 年前
GitHub bc2cc021 Merge pull request #1178 from Unity-Technologies/decals/texture_atlas 7 年前
Frédéric Vauchelles 4bd00e90 Merge master 7 年前
sebastienlagarde 01cd6f98 Add FrameSettings to hdCamera 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Paul Melamed 737f9f82 mesh decal working with an option to use albedo as mask only 7 年前
Paul Melamed e000418f Intermediate work 7 年前
Paul Melamed 1fc5aacc adressed PR comments 6 年前
sebastienlagarde f222f97c Rename DBuffer -> Decals + Add decal multicompile option 6 年前
Sebastien Lagarde 09ca5ea6 Rename EnableDBuffer to EnableDecals + Fix issue with MAOS 6 年前