4141 次代码提交 (f2ca455a-0167-4953-8a56-28c2716c0acf)

作者 SHA1 备注 提交日期
Julien Ignace dc9c16ef Renamed "tex world scale" to "tiling" for planar/triplanar mapping. 8 年前
Aras Pranckevicius dd9a2ab6 BasicRenderLoop: add text with instructions, edit path where asset is created 8 年前
Julien Ignace c26c16b2 Fixed planar/triplanar so that tangent space normal aren't flipped when facing away from the world axes. 8 年前
runestubbe 517006da Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde b835a78b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c95f1451 - Fixed Smoothness maps on Lit/LayeredLit shaders 8 年前
runes 6d7d07de TilePass support for arealights 8 年前
Sebastien Lagarde 39e6194b HDRenderLoop: few fix on cluster FPTL, still not work yet 8 年前
Julien Ignace c1b2cb24 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 62c01cdd HDRenderLoop: First no working version of cluster FPTL 8 年前
Sebastien Lagarde 4a757643 HDRenderLoop; General cleanup pass around OnDisable/Cleanup 8 年前
Sebastien Lagarde 4f89be71 HDRenderLoop: minor convention cleanup 8 年前
GitHub fe929a4c Merge pull request #31 from EvgeniiG/master 8 年前
Evgenii Golubev f00d20dd Remove redundant operations 8 年前
Evgenii Golubev 954b1756 Add a light cookie test scene 8 年前
Evgenii Golubev 09670285 Increase the attenuation radius of test area lights 8 年前
Julien Ignace d4e1f7c7 Fixed multipliers on LayeredLit for Smoothness, Metallic and Anisotropy (were always 0 before). 8 年前
Evgenii Golubev 4bf4a5aa Merge branch 'LightCookies' 8 年前
Julien Ignace 2fc686ba Synchronized properly texture scale/offset for layeredLit. 8 年前
Evgenii Golubev 586d04f3 Enable two directional light cookie modes 8 年前
Evgenii Golubev d68924b2 Merge branch 'LightCookies' 8 年前
Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 6ff56821 Implement directional light cookies 8 年前
sebastienlagarde 610894d8 HDRenderLoop: Fix issue with tile list index + Rename SFiniteLightData to LightShapeData 8 年前
Evgenii Golubev ccc496ee Fix a subtle line light bug 8 年前
Sebastien Lagarde 88645019 HDRenderLoop: Re-Enable DynamicGI.UpdateEnvironment(); 8 年前
Evgenii Golubev e8459fe4 Fix comments 8 年前
Felipe Lira e207e7f5 Updated GraphicsSettings to set the HDRenderLoop 8 年前
Evgenii Golubev 4cc31cfe Implement cookie support for point and spot lights 8 年前
sebastienlagarde 3e7b5a91 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 1d30aefc Clean up .gitignore 8 年前
Felipe Lira e7c57392 Merge branch 'scriptablerenderloop-graphicssettings' 8 年前
sebastienlagarde 7fd76a10 HDRenderLoop: Remove warning in skyRender.cs 8 年前
GitHub 3560d0cf Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster 8 年前
GitHub 4936588d Merge pull request #28 from EvgeniiG/master 8 年前
Evgenii Golubev a63c6a5a Add a missing article 8 年前
Sebastien Lagarde ceca355d HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo 8 年前
Evgenii Golubev a18038a4 Improve comments 8 年前
Sebastien Lagarde d3e935de Merge remote-tracking branch 'refs/remotes/origin/master' into merge-FPTL-cluster 8 年前
GitHub fd4b83fe Merge pull request #27 from EvgeniiG/master 8 年前
Evgenii Golubev d614abcd Aggressively simplify 8 年前
Evgenii Golubev 2e758936 Improve comments 8 年前
Evgenii Golubev c8b45c1e Improve the comment 8 年前
Evgenii Golubev db54ab05 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 8b44deea Implement correct ellipsoidal attenuation for area lights which scales with the area 8 年前
Evgenii Golubev d2b6dafd Fix clamping in GetBoxToSphereMapDistanceAttenuation() 8 年前
Evgenii Golubev db1a3661 Implement box-to-sphere-map distance attenuation 8 年前
sebastienlagarde 261e7fe1 HDRenderLoop: Missing file 8 年前
Evgenii Golubev a08f90a4 Update comments 8 年前
sebastienlagarde 898ec83d HDRenderLoop: Misc fix for making cluster FPTL work, still not working 8 年前