vlad-andreev
|
95cf033e
|
turned UsingFptl() into an accessor
|
8 年前 |
vlad-andreev
|
4a922123
|
use Graphics.ConvertTexture() in TextureCache
|
8 年前 |
Sebastien Lagarde
|
35b919ab
|
HDRenderLoop: Minor addition for emissive
|
8 年前 |
mmikk
|
32eade55
|
re-arranged to prep for async compute and minor clean up
re-arranged to prep for async compute and minor clean up
|
8 年前 |
Sebastien Lagarde
|
488f2a32
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Sebastien Lagarde
|
c669ef0e
|
HDRenderLoop: Missing files...
|
8 年前 |
Aras Pranckevicius
|
bbf7731a
|
API change: VisibleLight has spotAngle now
|
8 年前 |
Sebastien Lagarde
|
84c14eca
|
HDRenderLoop: Fix anisotropy + rename BSDF with NoPI
- Rename DividePI to nothing and use NoPI instead
- Update UI + code to handle anisotropy correctly
|
8 年前 |
Aras Pranckevicius
|
96043e96
|
API change: rename inputCullingOptions -> inputFilter
|
8 年前 |
Sebastien Lagarde
|
e7a1bb1b
|
HDRenderLoop: Update to new texture abstraction everywhere
|
8 年前 |
Sebastien Lagarde
|
f1a08280
|
HDRenderLoop: Add more lightmap suport (need testing)
|
8 年前 |
Aras Pranckevicius
|
2f770b28
|
Update after API rename
|
8 年前 |
Aras Pranckevicius
|
d49289a8
|
Use PBS Standard BRDF in the example shader
|
8 年前 |
Aras Pranckevicius
|
497e5eec
|
Update comments
|
8 年前 |
Aras Pranckevicius
|
e11b4be1
|
Add BasicRenderLoopTutorial
|
8 年前 |
mmikk
|
5bb64bac
|
decided to go with 128 for clustered (since it's less confined in range)
decided to go with 128 for clustered (since it's less confined in range)
|
8 年前 |
mmikk
|
b5fcabc2
|
elaborate on confusion :)
elaborate on confusion :)
|
8 年前 |
mmikk
|
abff6e01
|
support both left and right hand camera space in shaderland (think we'll match cpp side by default)
support both left and right hand camera space in shaderland (think we'll
match cpp side by default)
|
8 年前 |
Sebastien Lagarde
|
d75972a9
|
HDRenderLoop: Add LightProbe + ProbeVolume support (not tested)
|
8 年前 |
mmikk
|
20aeb365
|
use FirstSetBit_Hi() instead as firstbithigh()
use FirstSetBit_Hi() instead as firstbithigh()
|
8 年前 |
mmikk
|
962b7001
|
adding the pre-pass on clustered
adding the pre-pass on clustered
|
8 年前 |
mmikk
|
cc63cac6
|
ps4 shader compiler was not amused by missing curley brackets!!
ps4 shader compiler was not amused by missing curley brackets!!
|
8 年前 |
mmikk
|
802c6dbc
|
ps4 compiler didn't care for the repeat declaration.
ps4 compiler didn't care for the repeat declaration.
|
8 年前 |
mmikk
|
11332e04
|
switch to using our actual pound defines.
switch to using our actual pound defines.
|
8 年前 |
mmikk
|
39a9d002
|
switch some structured buffers to regular buffers
switch some structured buffers to regular buffers
|
8 年前 |
mmikk
|
d68f5478
|
first pass on getting rid of shader compile errors on PS4
first pass on getting rid of shader compile errors on PS4.
Still don't have a solution for the missing #pragma features.
|
8 年前 |
Sebastien Lagarde
|
86a99676
|
HDRenderLoop: Fix compil error
|
8 年前 |
Sebastien Lagarde
|
91638db9
|
HDRenderLoop: Small bias to see something
|
8 年前 |
Sebastien Lagarde
|
b3d6e1ea
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
mmikk
|
8f2bc45a
|
fix ambiguity error message in ps4 shader compiler
fix ambiguity error message in ps4 shader compiler
|
8 年前 |
mmikk
|
8dc19aa6
|
fix a clamping bug when fine pruning disabled in fptl
fix a clamping bug when fine pruning disabled in fptl (should be at 64
not 24).
|
8 年前 |
Sebastien Lagarde
|
4e046798
|
HDRenderloop: lot of missing file...
|
8 年前 |
mmikk
|
82be5118
|
separate out fine pruning to a separate function
separate out fine pruning to a separate function
|
8 年前 |
Sebastien Lagarde
|
e3c7667f
|
HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design
|
8 年前 |
Sebastien Lagarde
|
b0bf5e66
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
mmikk
|
794e5e25
|
oops, forgot to remove this
oops, forgot to remove this
|
8 年前 |
mmikk
|
4e597199
|
separate out sort routines
separate out sort routines
|
8 年前 |
mmikk
|
1c4a150e
|
finally got around to replacing this with a suitable intrinsic
finally got around to replacing this with a suitable intrinsic
|
8 年前 |
vlad-andreev
|
6d674ea7
|
forgot to commit a file
|
8 年前 |
vlad-andreev
|
258d1284
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
runes
|
c4b3eb4f
|
Tile Debug: Omit zeros
|
8 年前 |
vlad-andreev
|
1f804bdc
|
moved editor-specific shader generator code to an Editor folder
|
8 年前 |
vlad-andreev
|
7a51ba61
|
submodule commit
|
8 年前 |
Aras Pranckevicius
|
a219411f
|
Update after API changes
|
8 年前 |
mmikk
|
e94fe786
|
minor clean up
minor clean up
|
8 年前 |
Sebastien Lagarde
|
36745c50
|
HDRenderloop: Remove flags from light + experiment bias on receiver
|
8 年前 |
julienf-unity
|
95bdff73
|
Add default constructor for MaterialSlotDefaultInput to allow deserialization
|
8 年前 |
Paul Demeulenaere
|
2629abf3
|
Avoid adding twice the same property (we should also have a test for that)
|
8 年前 |
Tim Cooper
|
2aecf91f
|
update biggest graph to have new master node.
|
8 年前 |
Tim Cooper
|
bc6130d7
|
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
|
8 年前 |