sebastienlagarde
f11eea5a
HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage
8 年前
Sebastien Lagarde
c8fe2075
HDRenderPipeline: Revert back to no inverted thickness
Don't invert thickness as in the end it is even more confusing as baking
tools generate thickness map with white for thick
8 年前
sebastienlagarde
0e090e9d
HDRenderPipeline: Fix normalization of normal map with SurfaceGradient/POM
8 年前
GitHub
112869b3
Merge pull request #289 from Unity-Technologies/Branch_DebugMenu2
Missing files
8 年前
sebastienlagarde
84f872d3
HDRednerPipeline: Add some comment for surface gradient and normalize tangentWS now
8 年前
Julien Ignace
560cef2c
Missing files
8 年前
GitHub
79b5e7b2
Merge pull request #288 from Unity-Technologies/Branch_DebugMenu2
Branch debugmenu2
8 年前
Julien Ignace
205fb8de
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
8 年前
Felipe Lira
53105986
Added lightweight unlit and its shader GUI
8 年前
mmikk
9719dcc6
just fix some comments in our normal mapping stuff
just fix some comments in our normal mapping stuff
8 年前
mmikk
9efd041c
no need to distinguish between with/without surf gradient here
no need to distinguish between with/without surf gradient here
8 年前
sebastienlagarde
e7e1f024
HDRenderPipeline: update Asset (revert size of atlas to 4096)
8 年前
sebastienlagarde
a0969f95
HDRenderPipeline: Minor update on pipeline resource for SSS shader in editor
8 年前
Julien Ignace
278154db
Added FullScreenDebug modes and implemented it for SSAO.
8 年前
GitHub
6c04469e
Merge pull request #287 from EvgeniiG/master
Replace wrapped lighting with Fresnel
8 年前
Evgenii Golubev
f1785861
Use a separate shape parameter for transmission
8 年前
Julien Ignace
6b2abb76
- Updated FrameRate/Time debug view with using SmoothDT
- Workaround for destroyed GameObjects being accessed when leaving playmode.
8 年前
Evgenii Golubev
9fb22a5b
Reverse thickness for artists
8 年前
Julien Ignace
e6b49830
Fixed a bug with persistent panel "leaking" items UI and fixed the persistent not showing up in some cases.
8 年前
GitHub
1b926dca
Merge pull request #286 from Unity-Technologies/Update-material-framework
Update material framework
8 年前
Evgenii Golubev
b151da06
Remove redundant packing
8 年前
sebastienlagarde
8be7d43d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
8 年前
Julien Ignace
97bd4103
Automatically add required inputs for debug menu.
8 年前
Evgenii Golubev
6dce4b8d
Replace wrapped lighting with Fresnel for transmission
8 年前
Sebastien Lagarde
811e882f
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework
8 年前
GitHub
db3ff271
Merge pull request #285 from Unity-Technologies/Branch_CommonSettingCleanup
Branch commonsettingcleanup
8 年前
Evgenii Golubev
9dabf987
Add a comment
8 年前
Sebastien Lagarde
23315237
HDRenderPipeline: Fix issue with SSS not correctly enable/disable
8 年前
mmikk
82540b9f
fix normalizations
fix normalizations to match the bump framework.
8 年前
Evgenii Golubev
def057b6
Remove redundant comments
8 年前
Sebastien Lagarde
0377308a
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework
8 年前
GitHub
6af2a906
Merge pull request #284 from EvgeniiG/master
Tweak SSS transmission
8 年前
Evgenii Golubev
6a7757cc
Factor out ComputeWrappedDiffuseLighting()
8 年前
Evgenii Golubev
afc2a650
Fix preview gamma handling
8 年前
Evgenii Golubev
414344b8
Merge branch 'master'
8 年前
Evgenii Golubev
68de16f3
Factor out SSS_WRAP_LIGHT
8 年前
Evgenii Golubev
9032618b
Add more comments
8 年前
Evgenii Golubev
01f7c4f9
Revert back to wrapped diffuse for the transmission angular dependency
8 年前
Evgenii Golubev
fe744b92
Fix the transmission math
8 年前
Evgenii Golubev
76455f03
Add volume albedo to SSS
8 年前
Evgenii Golubev
5d761a88
Rename for clarity
8 年前
Evgenii Golubev
1a5832f4
Increase the SSS disable threshold
8 年前
Sebastien Lagarde
d06af446
HDrenderPipeline: Update stencil bits
- Add stencil bit usage
- Move stencil bit to LightDefinition class
- Rename the enum with RegularLighting and SplitLighting
- Update SSS code to better stencil test practice
8 年前
Evgenii Golubev
67458b44
Clean up a bit
8 年前
Sebastien Lagarde
0c9cfa60
HDRenderPipeline: Fix small issue with Assert trigger when it shouldn't
8 年前
Evgenii Golubev
8ab425ef
Factor out the SSS_LOOP()
8 年前
Sebastien Lagarde
53adf662
HDRenderPipeline: Small fix on the debug material generated path
8 年前
Evgenii Golubev
c6e79da9
Clean up the shader a bit
8 年前
Sebastien Lagarde
bc69fad2
HDRenderPipeline: Change material framework
All material (Lit, Unlit) now derive from a base class:
RenderPipelineMaterial
previously namespace was use to material name, now it is a regular class
It allow to add more easily new material or replace current one
HDRenderPipeline with introspection will execute all material method
from found RenderPipelineMaterial
The unique deferred material that we suppose is still a special case as
several code depends on it
8 年前
Evgenii Golubev
2a77fce9
Remove `continue`
8 年前