1326 次代码提交 (f0a158b3-6bd1-43de-89d8-2c01fe0405bd)

作者 SHA1 备注 提交日期
GitHub 58a746e5 Merge pull request #56 from EvgeniiG/master 8 年前
Filip Iliescu 5da35f57 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
GitHub f9dba956 Merge pull request #55 from Unity-Technologies/HackShadowPCF 8 年前
GitHub e9f42525 Merge pull request #54 from Unity-Technologies/SkyFramework 8 年前
sebastienlagarde ca1454a1 HDRenderLoop: Submit 2 HDRI for our scene 8 年前
Julien Ignace 75e969dc Hacked in a better PCF for directional light. 8 年前
GitHub 8937d782 Merge pull request #53 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 9a38f1ae Updated LayeredLit test scene with UV2 8 年前
Julien Ignace 0198ab8f Added the possibility to choose the update mode of sky environment lighting. 8 年前
GitHub 396c29de Merge pull request #51 from Unity-Technologies/Add-uv2-control 8 年前
Sebastien Lagarde e0e583ec HDRenderLoop: Correction to depth offset added 8 年前
Sebastien Lagarde 3852f3a1 HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward 8 年前
Sebastien Lagarde d79f7fb8 HDRenderLoop: Some formatting 8 年前
Sebastien Lagarde 2a400360 HDREnderLoop: fix an issue 8 年前
Sebastien Lagarde 42aa5061 HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical 8 年前
Filip Iliescu e3544e2d added debug view for reflections in fptl SRL 8 年前
Sebastien Lagarde 0c1762ae Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control 8 年前
Filip Iliescu 3d25b8df Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS 8 年前
sebastienlagarde 506d2826 HDRenderLoop: Add UV2 control 8 年前
GitHub 5905c1d5 Merge pull request #52 from Unity-Technologies/SkyFramework 8 年前
GitHub e668399e Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex 8 年前
sebastienlagarde ad90df53 HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader 8 年前
sebastienlagarde 4f1e723e HDRenderLoop: Miss one file in previous commit 8 年前
GitHub d85c76fd Merge pull request #49 from Unity-Technologies/fix-issue-with-pragma-disable-warning-and-debugger 8 年前
sebastienlagarde d681dbc6 HDRenderLoop: fix issue with pragma disable warning and debugger 8 年前
GitHub 731fd93e Merge pull request #48 from Unity-Technologies/Enable-CCT-and-linear-lighting 8 年前
sebastienlagarde 6d50a5af HDRenderLoop: Enable CCT and LinearLighting 8 年前
Julien Ignace a06bdec6 - Fixed procedural sky renderer to use the provided ScreenSize 8 年前
GitHub 7fa32b4e Merge pull request #47 from Unity-Technologies/SkyFramework 8 年前
Julien Ignace 0ffa139c Removed some useless tests for SkyManager creation. 8 年前
GitHub 6b8997e6 Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset 8 年前
Julien Ignace e5e20762 Fixed compilation after merge/update of native code. 8 年前
Sebastien Lagarde d1bf008e HDRenderLoop: Add distortion pass control + depth offset support 8 年前
Julien Ignace 2ec18892 Merge branch 'master' into SkyFramework 8 年前
Julien Ignace 2f800ad3 - Reset sky manager hash when changing parameters. 8 年前
Julien Ignace 799fb598 Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
joce 72ac3b4c Fix RectangleSelect + node selection highlight 8 年前
joce 4aa813fd Update to new GraphView 8 年前
Tim Cooper e6b70122 [Material Graph]Show slot default inputs in the inspector. 8 年前
Peter Bay Bastian 46e1234d Styling for connectors 8 年前
Peter Bay Bastian cb87ed84 Minor improvements to graph inspector 8 年前
Peter Bay Bastian 7343f497 Added IDisposable functionality to ObjectPool (and ListPool) 8 年前
Peter Bay Bastian ddc991d7 Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector. 8 年前
Peter Bay Bastian e5c4ffb6 Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time. 8 年前
Peter Bay Bastian a2959466 Implemented node pinning 8 年前
Peter Bay Bastian 2483a684 Added preview of first selected node in inspector 8 年前
Peter Bay Bastian 0d1c4d7e Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
Tim Cooper 56dd09da [mat graph]Allow connection, it should replace existing. 8 年前
Peter Bay Bastian af604cb5 Set background to constant color 8 年前