Tim Cooper
|
d920687b
|
Fix up LWUnlit to work with shader library.
|
7 年前 |
Jens Holm
|
9b1d3da9
|
Make maste node preview a separate window
|
7 年前 |
Matt Dean
|
29e04332
|
Channel Mask node to Mask Field (prt 2)
|
7 年前 |
Tim Cooper
|
c3284443
|
Add ref to resources file.
|
7 年前 |
Jens Holm
|
682af7b6
|
Fix uss class for resize top-let hadle in resize handle
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7 年前 |
Matt Dean
|
3e4f3590
|
Channel Mask node to Mask Field (prt 1)
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7 年前 |
Tim Cooper
|
5c4cbe12
|
For LW use the proper shader paths that get exported from the LW package..
|
7 年前 |
Jens Holm
|
55869a0b
|
Make class for adding resize handles along the border of a visual element
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7 年前 |
Matt Dean
|
125d4bb5
|
Switch Linear Light blend methods
|
7 年前 |
Tim Cooper
|
a13c3ee9
|
Use helper function to figure out if we have warnings or errors.
|
7 年前 |
Jens Holm
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11b8912f
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Make resize side handle determine own uss classes
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7 年前 |
Matt Dean
|
ec76d400
|
Fix Fog node
|
7 年前 |
Tim Cooper
|
8aab03fe
|
Merge remote-tracking branch 'origin/master' into HDMaster
|
7 年前 |
Jens Holm
|
5c86f77c
|
Merge master
|
7 年前 |
Julien Ignace
|
b782a332
|
Update code with last merge changes and fixed some formatting issues.
|
7 年前 |
Julien Ignace
|
c02d593d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
|
7 年前 |
Andre McGrail
|
6d8f7475
|
Added missing metas and updated mats that source tree didn’t pickup :(
|
7 年前 |
Andre McGrail
|
0effa5f2
|
Removed substance dependancies from LW tests and also re-created affected template images
|
7 年前 |
Felipe Lira
|
eff2ed49
|
Addressed Evgenii and Richard's comments.
|
7 年前 |
Felipe Lira
|
cea04fcf
|
Addressed Sebastien and Alexandr PR feedbacks.
|
7 年前 |
Felipe Lira
|
ac553840
|
Updated shaders after merge
|
7 年前 |
Julien Ignace
|
ab2b8608
|
Updated all HDRP test scenes with new sky volumes (until they work in prefabs and we can share them... in 2018.2 hopefully)
|
7 年前 |
Felipe Lira
|
ddeb54b6
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Julien Ignace
|
688234ed
|
Update after last merge
|
7 年前 |
Julien Ignace
|
71f453af
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
|
7 年前 |
Julien Ignace
|
dd1baa91
|
Fixed "Baked sky" behavior in new sky volume system.
|
7 年前 |
Julien Ignace
|
dae258a5
|
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
|
7 年前 |
Julien Ignace
|
7faea4fc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# PostProcessing
|
7 年前 |
Raymond Graham
|
5f8aef95
|
Revert "module udpate"
This reverts commit af22e284cbd821f577fda646b36fa50d56d3fc74.
|
7 年前 |
Raymond Graham
|
51c0d02a
|
module udpate
|
7 年前 |
Raymond Graham
|
1118c956
|
Merge branch 'master' into motionVectorSupport
|
7 年前 |
Julien Ignace
|
b2315b94
|
Update default scene settings object creation to include exp fog and all relevant component.
|
7 年前 |
Julien Ignace
|
d210135e
|
- Added HDShadowSettings component for volumes
- Removed all obsolete Scene/CommonSettings code
- Updated HDRP samples scene with new volume sky/fog settings and removed obsolete assets
|
7 年前 |
Julien Ignace
|
daaa1360
|
Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
|
7 年前 |
Julien Ignace
|
033abbd6
|
More fixes with latest master.
|
7 年前 |
Julien Ignace
|
1ce75e59
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Felipe Lira
|
fd3df2bf
|
Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline
|
7 年前 |
Felipe Lira
|
0324ec96
|
Refactor to improve shader library organization and readability
|
7 年前 |
Felipe Lira
|
a58b6cbd
|
Lightweight Shaders compiling on GLES with HLSLcc compiler.
|
7 年前 |
Felipe Lira
|
82d0bec8
|
Converted Terrain base shader to new shader library.
|
7 年前 |
Felipe Lira
|
90918be4
|
added uint -> int mappings
|
7 年前 |
Felipe Lira
|
bbaa74a6
|
Fixed compiler errors in GLES2.hlsl
|
7 年前 |
Felipe Lira
|
b89532b8
|
Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library.
|
7 年前 |
Felipe Lira
|
bf2f0fdc
|
Fixed depth prepass clearing issue.
|
7 年前 |
Felipe Lira
|
a5dbc063
|
Ported Lightweight to SRP shader library.
|
7 年前 |
Andre McGrail
|
8752dc7f
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
Julien Ignace
|
7389ca21
|
Rewrote Sky/fog component with latest Volume APIs after merge.
|
7 年前 |
Raymond Graham
|
d537f99e
|
Small comments and cleanup
|
7 年前 |
Peter Bay Bastian
|
e1f95448
|
Various bug fixes
* Clean up master preview render data
* Add size check to IndexSet.Contains
|
7 年前 |
Peter Bay Bastian
|
a5f98a7d
|
Remove log messages when resizing inspector
|
7 年前 |