6148 次代码提交 (ecc9d71b-0894-4140-a13e-d4ab18568995)

作者 SHA1 备注 提交日期
Frédéric Vauchelles cac44820 Fixed depth pyramid buffer 7 年前
GitHub fcb12503 Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure 7 年前
Frédéric Vauchelles a939e5aa Added TexturePadding utility 7 年前
GitHub e34444b0 Merge pull request #1136 from Unity-Technologies/decals/alpha_refactor 7 年前
GitHub 8771660e Fix incorrect clamping 7 年前
Aleksandr Kirillov 01eba7d0 Moved includes to the top where it made sense. 7 年前
Paul Melamed ac77aad6 For opaques use decal diffuse alpha for all channels. 7 年前
Frédéric Vauchelles ab299efc Added viewport copy for GPUCopy 7 年前
Evgenii Golubev e2795a17 Un-premultiply for color 7 年前
GitHub 08de75b2 Merge pull request #1135 from Unity-Technologies/Fix-up-layered-lit-materials-with-a-subsurface-mask-map 7 年前
Evgenii Golubev e51b0e0a Revert the change which passes sample extinction to light evaluation routines 7 年前
Paul Melamed 22cfa928 added texture2d atlas 7 年前
Sebastien Lagarde 7fa77a07 Fix up layered lit materials with a subsurface mask map 7 年前
Evgenii Golubev 8db6f218 Optimize SampleHemisphereCosine() to not require a tangent frame 7 年前
Paul Melamed 76eb75c7 Merge branch 'master' into decals/texture_atlas 7 年前
GitHub f25323ae Merge pull request #1133 from Unity-Technologies/Branch_FixSkyOverrideIssue 7 年前
Evgenii Golubev 694eebc4 Fix the NaN issue with IntersectRayAABB() 7 年前
Paul Melamed 0c97c0da initial commit 7 年前
GitHub e1279e5b Merge pull request #1132 from Unity-Technologies/decals/transform_fix 7 年前
Evgenii Golubev 17d8f4ec Improve the quality of volumetric lighting reprojection 7 年前
Paul Melamed 45bae982 fix decal projector not reacting to change in transform, add more descriptive comments to DecalUtilities shader code. 7 年前
GitHub 7650c7a6 Merge pull request #1121 from EvgeniiG/master 7 年前
Evgenii Golubev d1979a90 Update the reference 7 年前
GitHub b9ca6b50 Merge pull request #1123 from Unity-Technologies/Branch_FixNonFullScreenWireframe 7 年前
Evgenii Golubev 92ea5c34 Clean up VBuffer sampling 7 年前
GitHub eb9c9469 Merge pull request #1125 from Unity-Technologies/decal_compiler_warning_fix 7 年前
Evgenii Golubev 8ebbdf07 Fix the edge darkening issue with volumetric lighting 7 年前
Julien Ignace 59d93b72 Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore 7 年前
Evgenii Golubev 5ef3dc32 Fix issue with out-of-bounds look-ups in the clustered data structure 7 年前
Evgenii Golubev ab45179f Improve integration with stereo rendering 7 年前
Paul Melamed 2cf56db5 fix texture lod selection for clustered decals 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Jens Holm 6aca31dc Check property referecne name when the property is created 7 年前
Jens Holm 2e2f5f9e Simplify regex for checking valid property reference 7 年前
Jens Holm 82435f05 Enforce underscore in overriden property names and allow rest by supplying empty string 7 年前
Jens Holm 1ba516e7 Make reset reference menu appear only when reference name is overridden 7 年前
Jens Holm 42451460 Make reference names editable throught text field and add reference name sanitation 7 年前
GitHub 1536b7ef Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue 7 年前
Jens Holm af05fcf1 Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph 7 年前
Matt Dean cb9ab96f Prevent GC allocation when popup doesnt need to be recreated 7 年前
Jens Holm ed5436e4 Make custom property names dirty the graph 7 年前
Peter Bay Bastian 11c1b9be Fix all Shader Graph tests (including integration graphs) 7 年前
GitHub 26deb2a4 Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api 7 年前
Jens Holm 8201871e Add meta properties in the CopyPasteGraph 7 年前
Martin Thorzen 3d65bbd2 Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed 7 年前
Matt Dean ee59804c Update ChannelEnumControl to UIElements and USS 7 年前
Jens Holm b68215c9 Add text field on properties to allow a custom reference name 7 年前
Peter Bay Bastian 0c641d4b Fixed warnings from generated transform code 7 年前
Jens Holm 74c313c2 Add copy function in IShaderProperty, and implement this in all property classes 7 年前