GitHub
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09124350
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Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
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7 年前 |
Peter Bay Bastian
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03c0b504
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Remove uses of .NET 4+ only API
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7 年前 |
Matt Dean
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f20e7691
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Update Gradient UIs to UIElements
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7 年前 |
Matt Dean
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90f19e2e
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Rename Gradient Asset Node > Gradient Node
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7 年前 |
Matt Dean
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25fc05eb
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Rename GradientAssetNode.cs > GradientNode.cs
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7 年前 |
Martin Thorzen
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8f3d14dc
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Update with cleaning out unused code. And some formatting.
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7 年前 |
Matt Dean
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eda467e3
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Remove ref keywords
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7 年前 |
Martin Thorzen
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962fc981
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Removed the dependency on SRP so this is now self contained within Shadergraph.
Also removed the dependency on API changes that are note yet in trunk. Button Container on nodes.
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7 年前 |
Matt Dean
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dcfde51b
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Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
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7 年前 |
Martin Thorzen
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3868cb59
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Fixed so that the preview is not drawn ontop of the Settings Menu
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7 年前 |
Matt Dean
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88372b5f
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Add ref keyword (fix)
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7 年前 |
Martin Thorzen
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b817a5cd
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Removed unneccessary styling
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7 年前 |
Matt Dean
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70436083
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Remove GC allocations on preview property collection
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7 年前 |
Martin Thorzen
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ed104fa3
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Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
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7 年前 |
Matt Dean
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15328c1d
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Add support for Fixed gradient mode
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7 年前 |
Martin Thorzen
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1dfe50bd
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Removed the control attributes
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7 年前 |
Matt Dean
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2a3637d0
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Override GradientShaderProperty declaration for preview rendering
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7 年前 |
Martin Thorzen
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2fde6ea5
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Moved the node settings menu to the right place.
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7 年前 |
Matt Dean
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348a9654
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Change GetPreviewProperty to return list for multiple properties from one slot
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7 年前 |
Martin Thorzen
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2ff4fbd7
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Added new settings files for the common settings on the master nodes, PBR and Unlit Master
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7 年前 |
Matt Dean
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ff7c4856
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Fix serialisation of preview properties in Gradient Asset node
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7 年前 |
Martin Thorzen
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a53fbcc2
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Updated with new property sheet and row functionality plus added the .css files for them
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7 年前 |
GitHub
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7f7b6cd3
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Merge pull request #1118 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
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7 年前 |
Felipe Lira
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5e96c7f1
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Fixed issue in the order of local light shadow indices. Shadow info gets stored into a shadow bitmask. Refactored to make both lit and shadow pass use the lightData struct.
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7 年前 |
Aleksandr Kirillov
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10d82e06
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Refactored the common code to not depend on specific global variable names.
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7 年前 |
Felipe Lira
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4d2339f3
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api refactor to improve readability
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7 年前 |
GitHub
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8d3d47a2
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Merge pull request #1128 from Unity-Technologies/lw/fix_pbr_shader
Fixed a compilation error in LW PBR Standard shader
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7 年前 |
Felipe Lira
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ca30e010
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precompute the list of local light shadows so we only generate the shadow CB if there is at least one local shadow casting light.
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7 年前 |
Aleksandr Kirillov
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1330d603
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Fixed a compilation error in LW PBR Standard shader
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7 年前 |
Felipe Lira
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5a8e42e7
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Added support to up to 4 shadow casting lights in the base pass
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7 年前 |
GitHub
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a53684d0
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Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split
Lw/surface cb split
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7 年前 |
Felipe Lira
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a0c08eaf
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Further simplifications for the main directional fast path
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7 年前 |
Aleksandr Kirillov
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1f1983cd
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Fixed a typo in PBS particle surface data initializer
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7 年前 |
Felipe Lira
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caddf3df
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Removed light sorting. We won't need it with multipass strategy.
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7 年前 |
Aleksandr Kirillov
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0983d198
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Moved SurfaceData to InputSrufaceCommon.
Merged CBs for particles.
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7 年前 |
Felipe Lira
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577f4336
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fixed error in shadow sampling of local lights.
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7 年前 |
Aleksandr Kirillov
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8827c1d9
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Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
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7 年前 |
Felipe Lira
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fe8ef8dc
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Optimized light indexing to use conditional moves instead of dynamic indexing the constant.
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7 年前 |
Aleksandr Kirillov
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609209a9
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Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS).
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7 年前 |
GitHub
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7845ee5b
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Merge pull request #1126 from Unity-Technologies/build/automation
Revert modified package.json during prepare
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7 年前 |
Felipe Lira
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7597374d
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Split directional and local light shadow maps.
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7 年前 |
Julien Ignace
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575409ef
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Fixed an issue when using wireframe without a full screen render target in HDRP
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7 年前 |
GitHub
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c8b5dd66
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Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix
Fixed a null ref exception with DebugWindow when users keep the windo…
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7 年前 |
Evgenii Golubev
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6737bfa1
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Tabify
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7 年前 |
lyndon homewood
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0e2f2f9c
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Corrected parameters to tex.GetDimensions in GetMipCount
(no resulting functional change)
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7 年前 |
Felipe Lira
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a53eff3d
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Considered MainLight as always a directional light. This enables the following optimation: (and potentially more)
- no position WS interpolator
- no distance attenuation computation
- saved homogeneous coord division as w is always 1.0 in orthogonal projections
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7 年前 |
Felipe Lira
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2c105ee5
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Fixed shadowmap leaking.
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7 年前 |
Evgenii Golubev
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1d711357
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Merge 'upstream/master'
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7 年前 |
Paul Melamed
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fda16b62
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Fix compile warning for decals about using derivatives inside a loop
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7 年前 |
lyndon homewood
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dc5e1aa0
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Enabled the texture streaming debugging update in 2018.2
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7 年前 |