GitHub
|
1728fbeb
|
Merge pull request #889 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
3d76f69e
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Evgenii Golubev
|
bdb7b999
|
Evaluate the ambient probe outside of the loop
|
7 年前 |
GitHub
|
cf19b804
|
Merge pull request #887 from Unity-Technologies/Add-global-override-of-properties-for-debug
Add global override of properties for debug
|
7 年前 |
Evgenii Golubev
|
3d08aa2e
|
Use the Cornette-Shanks phase function for the ambient lighting
|
7 年前 |
Sebastien Lagarde
|
2e3d9603
|
update comment
|
7 年前 |
Felipe Lira
|
824548ef
|
Fixed spot light shadows.
|
7 年前 |
Evgenii Golubev
|
d60971bd
|
Add another version of ComputeCubemapTexelSolidAngle()
|
7 年前 |
Sebastien Lagarde
|
c24ba107
|
Few adjustement
|
7 年前 |
Tim Cooper
|
903590af
|
fix submodule version
|
7 年前 |
Evgenii Golubev
|
f551dea4
|
Fix issues with viewID
|
7 年前 |
sebastienlagarde
|
8d855c64
|
try to compile
|
7 年前 |
GitHub
|
f565d43a
|
Merge pull request #888 from Unity-Technologies/LW-ScreenSpaceShadows-WPositionReconstruction
Lw screen space shadows w position reconstruction
|
7 年前 |
Evgenii Golubev
|
4ab61ec7
|
Add basic light probe support to volumetric lighting
|
7 年前 |
sebastienlagarde
|
9afa4d41
|
First draft
|
7 年前 |
John
|
42efbec7
|
Set ss shadowmap RT format back to R8 from debug visualize.
|
7 年前 |
Evgenii Golubev
|
7ce9f50d
|
Fix issues with domain reload
|
7 年前 |
sebastienlagarde
|
59dc8140
|
HDRenderPipeline: Exclude undesired camera from debug menu
|
7 年前 |
John
|
2d7df006
|
World space position reconstruction via unprojection
|
7 年前 |
Evgenii Golubev
|
58320a0e
|
Add a way to disable contribution of punctual lights
|
7 年前 |
sebastienlagarde
|
97369805
|
HDRenderPipeline: Exclude undesired camera from debug menu
|
7 年前 |
John
|
89a55fab
|
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
|
7 年前 |
Evgenii Golubev
|
03f7d07a
|
Add preliminary ambient probe support
|
7 年前 |
sebastienlagarde
|
238158b1
|
Fix enableShadows in framesettings nor working
|
7 年前 |
Tim Cooper
|
3fbc756d
|
Fix reference to screenspace shadow shader so that it can be referenced in a build.
|
7 年前 |
Evgenii Golubev
|
df21d121
|
Fix NaNs arising from division by 0
|
7 年前 |
GitHub
|
7b5699cd
|
Merge pull request #883 from Unity-Technologies/Improve-normal-encoding-1212to888
Pack normal on 1212bit in 888
|
7 年前 |
Tim Cooper
|
803d7f40
|
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
|
7 年前 |
sebastienlagarde
|
89cfaa68
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888
|
7 年前 |
GitHub
|
70db5d4a
|
Merge pull request #886 from Unity-Technologies/lw-vr-keywords
VR keywords are injected on build if the platform is needed. No need …
|
7 年前 |
Tim Cooper
|
8319254f
|
VR keywords are injected on build if the platform is needed. No need to add a multi-compile.
|
7 年前 |
Remy
|
901f41aa
|
Finish test result window. Accessible in "Internal / Graphic Tests / Test Result Window"
|
7 年前 |
sebastienlagarde
|
7323bbbc
|
Correct rounding
|
7 年前 |
sebastienlagarde
|
950eb920
|
Update naming based on feedback
|
7 年前 |
GitHub
|
f3a96513
|
Merge pull request #885 from Unity-Technologies/prototype/decals_gpu_optimization
Prototype/decals gpu optimization
|
7 年前 |
Remy
|
bba59d17
|
Working (still some errors to fix) test result window.
|
7 年前 |
Sebastien Lagarde
|
3cdc6c4e
|
Pack normal on 1212bit in 888
|
7 年前 |
Sebastien Lagarde
|
aadc4b09
|
Update menu item location and label
Based on discussion with Shawn MacClelland
|
7 年前 |
Peter Bay Bastian
|
80df0805
|
Update package files
|
7 年前 |
Remy
|
2136ed15
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Sebastien Lagarde
|
a28733e8
|
HDRenderPipeline: Update all materials
|
7 年前 |
Paul Melamed
|
3441b497
|
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
|
7 年前 |
GitHub
|
c0bd137f
|
Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID
Updating UI for clear coat and transmission
|
7 年前 |
Sebastien Lagarde
|
a71a2bfd
|
Add script for update of this PR
|
7 年前 |
Sebastien Lagarde
|
c4aa55e3
|
Update assert
|
7 年前 |
Sebastien Lagarde
|
0697b83f
|
Fix another issue with coatmask not apply on fresnel0
|
7 年前 |
Sebastien Lagarde
|
1947a858
|
Fix clear coat coarse energy conservation
|
7 年前 |
Sebastien Lagarde
|
3c196d9b
|
Add missing subsurfaceMask > 0 test in case of transmission only
|
7 年前 |
Sebastien Lagarde
|
06cc94c3
|
Update comment
|
7 年前 |
uygar
|
a6b4b937
|
Set the default depth bias to 0.
|
7 年前 |