Jens Holm
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74039530
|
Allow sahder properties to be copied and pasted between graphs
|
7 年前 |
Peter Bay Bastian
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03c0b504
|
Remove uses of .NET 4+ only API
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7 年前 |
JavDevGames
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082d7d93
|
Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string)
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7 年前 |
Jens Holm
|
a7cb2893
|
Allow GraphView to copy when only elements of type BlackboardField are selected
|
7 年前 |
GitHub
|
23cc01bd
|
Merge pull request #302 from Unity-Technologies/path-for-shaders
Change path for graphs
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7 年前 |
Peter Bay Bastian
|
9cc55c03
|
Merge branch 'master' into path-for-shaders
|
7 年前 |
GitHub
|
312d23e1
|
Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix
Sub graph preview fix
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7 年前 |
GitHub
|
c268bca4
|
Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard
Blackboard Property fixes.
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7 年前 |
GitHub
|
246492ed
|
Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
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7 年前 |
Jens Holm
|
7061787f
|
Add docking layout to blackbourd via GeometryChangedEvent on GraphView
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7 年前 |
Jens Holm
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19a741e4
|
Switch blackboard layout modifiers to default modifiers
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7 年前 |
Jens Holm
|
8e243e0b
|
Make floating windows serialize layout realtive to correct content area
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7 年前 |
Matt Dean
|
88372b5f
|
Add ref keyword (fix)
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7 年前 |
Jens Holm
|
43f24a85
|
Remove checks for within parent bonds in resize handles
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7 年前 |
Jens Holm
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f7274b83
|
Make the master preview dirty output nodes in subgraphs
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7 年前 |
Matt Dean
|
70436083
|
Remove GC allocations on preview property collection
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7 年前 |
Jens Holm
|
daa8f8ad
|
Make window draggable able to clamp to the parent window
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7 年前 |
Jens Holm
|
f1a39c3d
|
Add input slots from the SubGraphOutputNode in the preveiw shader generation
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7 年前 |
Matt Dean
|
15328c1d
|
Add support for Fixed gradient mode
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7 年前 |
Jens Holm
|
ab80ca3c
|
Make master preview resize rendertexture continuously
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7 年前 |
Jens Holm
|
67b4a259
|
Allow SubGraphOutputNode to supply shader data to master preview view
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7 年前 |
Matt Dean
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2a3637d0
|
Override GradientShaderProperty declaration for preview rendering
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7 年前 |
Jens Holm
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f3467681
|
Make master preview collapse relative to mouse position and afterwards recalculate new docking position
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7 年前 |
Jens Holm
|
a073faf1
|
Make SubGraphOutputNode have 3D preview similar to MasterNodes
|
7 年前 |
Matt Dean
|
348a9654
|
Change GetPreviewProperty to return list for multiple properties from one slot
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7 年前 |
Jens Holm
|
b1e38c12
|
Add collapse button on master preview
|
7 年前 |
Martin Thorzen
|
bea679f1
|
Fixed an extra line whch was not needed
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7 年前 |
Peter Bay Bastian
|
ad7f7e58
|
Ignore the subjected property when sanitizing name
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7 年前 |
Jens Holm
|
0f82d00d
|
Add preview to SubGraphOutputNode
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7 年前 |
Matt Dean
|
ff7c4856
|
Fix serialisation of preview properties in Gradient Asset node
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7 年前 |
Martin Thorzen
|
9c29a0c6
|
Added functionality to search window and made the path's sanitized.
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7 年前 |
Martin Thorzen
|
88b45aa5
|
Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number.
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7 年前 |
Jens Holm
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392166aa
|
Add labels in Vector4MaterialSlot constructor
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7 年前 |
Matt Dean
|
589cb99a
|
Add changes from previous branch
|
7 年前 |
Martin Thorzen
|
8742fc7b
|
Merge branch 'master' into node-settings
|
7 年前 |
Martin Thorzen
|
dbf93edc
|
Updated teh Graph path functionality. It now saves the path and reads it back
|
7 年前 |
GitHub
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c08093e7
|
Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size
Fixed the enum control size, so it is now aligning properly in the UI
|
7 年前 |
Martin Thorzen
|
c4047df5
|
Fixed the enum control size, so it is now aligning properly in the UI
|
7 年前 |
Martin Thorzen
|
b0ebffa3
|
Started the work on adding path functionality to shaders.
|
7 年前 |
sebastienlagarde
|
2859eff8
|
Remove useless test
|
7 年前 |
sebastienlagarde
|
6a0f8b9b
|
Simplified test in RenderDepthPrepass
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7 年前 |
sebastienlagarde
|
9817daec
|
Update comment
|
7 年前 |
sebastienlagarde
|
1a7511d7
|
Update comment
|
7 年前 |
Felipe Lira
|
6dfa6b66
|
Fixed error about R8 texture format not being supported on old GLES 2.0 devices.
|
7 年前 |
sebastienlagarde
|
0d28adac
|
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
|
7 年前 |
Felipe Lira
|
225e061d
|
Fix shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform.
|
7 年前 |
sebastienlagarde
|
240571a1
|
Undo/redo/sync/serialization fixes
|
7 年前 |
Felipe Lira
|
e630eecd
|
Merge branch 'master' into LW-Bugfix
|
7 年前 |
Aleksandr Kirillov
|
97ca9cc7
|
Reverted an accidental change.
|
7 年前 |
sebastienlagarde
|
35d83109
|
Commented out Single pass lighting to decrease shader compilation time.
|
7 年前 |