Evgenii Golubev
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81e1d1ab
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Add a comment
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7 年前 |
GitHub
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82d0e98b
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Merge pull request #1099 from Unity-Technologies/Add-specular-color-debug-override
HDRenderPipeline: Add specular color debug override
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7 年前 |
Evgenii Golubev
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4f47b43c
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Add a helper function FetchIndexWithBoundsCheck()
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7 年前 |
sebastienlagarde
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e519cc25
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HDRenderPipeline: Add specular color debug override
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7 年前 |
Felipe Lira
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b37a37c8
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Added fog exp back to lw.
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7 年前 |
Evgenii Golubev
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d101e8ec
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Remove the loop over clusters from the volumetric lighting pass
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7 年前 |
GitHub
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a9f65e3e
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Merge pull request #1097 from Unity-Technologies/Make-XXXGUI-class-public
Make XXXGUI class public
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7 年前 |
Evgenii Golubev
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598b6ad6
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Implement the clustered density volume pass
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7 年前 |
GitHub
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8192ff33
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Merge pull request #1086 from Unity-Technologies/Bring-back-SampleClosestDistance_Cascade
Bring back SampleClosestDistance_Cascade
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7 年前 |
Evgenii Golubev
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183cbddd
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Clean up OrientedBBox::Create()
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7 年前 |
GitHub
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4dea02f4
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Merge pull request #1096 from Unity-Technologies/lw/ignore-projectors
Added IgnoreProjector tag to shaders
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7 年前 |
Evgenii Golubev
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202f48a8
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Add comments
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7 年前 |
Felipe Lira
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254ebe81
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Added IgnoreProjector tag to shaders as projectors will not be supported on SRP.
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7 年前 |
sebastienlagarde
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09911a1b
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Make XXXGUI class public
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7 年前 |
Evgenii Golubev
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68e4eace
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Implement the soft voxelization hack
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7 年前 |
GitHub
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0cac8121
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Merge pull request #1091 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
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7 年前 |
Evgenii Golubev
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29d12167
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Fix voxelization for rotation (WIP)
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7 年前 |
Felipe Lira
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119f4157
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Fixed shadow precision issues on mobile.
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7 年前 |
Evgenii Golubev
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f8b3df68
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Implement soft semi-conservative voxelization
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7 年前 |
Felipe Lira
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a0db87bc
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Changed shadow filtering precision to float
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7 年前 |
Evgenii Golubev
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c75be1f3
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Reorder the OBB data for higher efficiency
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7 年前 |
Felipe Lira
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e319329d
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Updated ShaderGraph templates
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7 年前 |
GitHub
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f88eca62
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Merge pull request #1089 from Unity-Technologies/Branch_FixGraphicsTests
Updated distortion tests screenshots
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7 年前 |
Evgenii Golubev
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3a7560c2
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Move handling of camera-relative rendering from GeometryUtils()
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7 年前 |
Felipe Lira
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0820dca1
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Pipeline always respects user decision to not clear camera even if it impacts performance on mobile.
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7 年前 |
Sebastien Lagarde
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21ac0b31
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Fix warning in shader
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7 年前 |
Evgenii Golubev
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97460936
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Update the kernel signature
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7 年前 |
GitHub
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4c1e5957
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Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix
Lw/perf regression fix
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7 年前 |
Evgenii Golubev
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98ba5ff6
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Prepare the volume voxelization stub
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7 年前 |
Felipe Lira
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d526d1ef
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Fixed particles compilation errors
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7 年前 |
Evgenii Golubev
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2047b333
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Use a single wavefront group for the volumetric lighting shader
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7 年前 |
Felipe Lira
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b33ad0e5
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Merged master.
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7 年前 |
Evgenii Golubev
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c20517f6
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Add a stub for the volume voxelization pass
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7 年前 |
Julien Ignace
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8c4ec6a4
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- Visualize Cascade debug mode now fades to white instead of black
- Removed jittering when having TAA but looking at debug views.
- Fixed Rendering Debug menu not being removed correctly on domain reload.
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7 年前 |
Felipe Lira
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ca3977fa
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Fixed glossiness keyword/alpha issue.
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7 年前 |
sebastienlagarde
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e83e0cea
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Bring back SampleClosestDistance_Cascade
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7 年前 |
Felipe Lira
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7006dd33
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Fixed implicit cast in shadowpass.
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7 年前 |
Evgenii Golubev
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e15ca4dd
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Fix the debug view for density volumes
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7 年前 |
Julien Ignace
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b577f3d9
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Updated distortion tests screenshots
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7 年前 |
Felipe Lira
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3360ce0b
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Changed ShadowPass and DepthOnlyPass to account for alpha clip.
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7 年前 |
GitHub
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39fa31ad
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Merge pull request #1085 from Unity-Technologies/Branch_FixGraphicsTests
Fixed some data and updated reference screenshots for HDRP graphics tests
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7 年前 |
Evgenii Golubev
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dd8b51a8
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Merge branch 'master'
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7 年前 |
Julien Ignace
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79ecc6d5
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Fixed some data and updated reference screenshots for HDRP graphics tests
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7 年前 |
Felipe Lira
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26d6db0d
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Fixed null reference exception.
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7 年前 |
GitHub
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22312097
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Merge pull request #1018 from EvgeniiG/auto_thickness
Implement the mixed thickness mode for transmission
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7 年前 |
Evgenii Golubev
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845590bb
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Ignore Sublime Text files
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7 年前 |
sebastienlagarde
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43da4719
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Fixed heightmap offset when amplitude is zero.
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7 年前 |
Evgenii Golubev
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720c8a19
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Merge branch 'master'
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7 年前 |
GitHub
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cfcbb6e4
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Merge pull request #1063 from Unity-Technologies/half-fixes
Fixes for cases when real != float. We need to declare both real and float variants
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7 年前 |
GitHub
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9d72d513
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Merge pull request #1079 from Unity-Technologies/lw/fix-gles2-unsuported-format
Fixed unsuported R8 texture format in GLES2.
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7 年前 |