4807 次代码提交 (e768893e-8916-4dbe-ba7a-a718c31d40a4)

作者 SHA1 备注 提交日期
Remy 1d14feab Add Popup dialog to be able to run the tests on only one render pipeline asset 7 年前
Evgenii Golubev 044eb2c1 Improve the precision of the near plane calculation 7 年前
sebastienlagarde a3b3f67e Update planar reflection settings 7 年前
sebastienlagarde 0bbd55c7 Don't display EnableFPTL in UI 7 年前
Remy bdf92815 Re-Enable mip map filtering on distortion texture to spot if negative values are clamped or not. 7 年前
Evgenii Golubev 521d4a50 Add a Frustum struct 7 年前
GitHub f5287a0f Merge pull request #906 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde f020afb2 Rename GetShadowMask_sRGBFlag to GetShadowMaskSRGBFlag + fix CustomSamplerId 7 年前
Remy da4312b1 Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
Evgenii Golubev 2b155faa Move the OrientedBBox code 7 年前
sebastienlagarde a31f7464 typo 7 年前
Remy 7902d374 Fix case ... again 7 年前
Evgenii Golubev d248d9bc Add a compile-time switch between the full and the empty VolumetricLighting.compute shader 7 年前
sebastienlagarde a640342d Remove 's' in SupportsXXX 7 年前
Remy 65aa2c2b Modifi test framework to test template image against multiple render pipelines per scene (HDRP parity) 7 年前
Evgenii Golubev 840edb50 Implement frustum-OBB culling 7 年前
GitHub 7d2bb767 Merge pull request #905 from EvgeniiG/master 7 年前
sebastienlagarde 543876a9 Move GBufferManager to Material folder 7 年前
Remy 7ad7ba61 Update lit distortion template (negative values in float point texture has been fixed) 7 年前
Evgenii Golubev 4f293347 Fix issue with NaNs 7 年前
sebastienlagarde 66873725 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring 7 年前
Evgenii Golubev 19824028 Use ClampNdotV() everywhere except where vector addition/subtraction is involved 7 年前
Paul Melamed 8668ed75 decals working on transparency 7 年前
Paul Melamed cf795cc1 intermediate commit, switching to another branch 7 年前
Paul Melamed c4bad05f decal cluster debugging 7 年前
Paul Melamed ffd9f57f intermediate commit, decals pass info to gpu light culling 7 年前
Peter Bay Bastian 6d5e2c25 Merge with master 7 年前
GitHub 9f659780 Merge pull request #240 from Unity-Technologies/fix-217 7 年前
GitHub f57c8cab Merge pull request #238 from Unity-Technologies/master-preview-fixes 7 年前
Jens Holm 9c44af93 Add hide flags to master preview rendertexture (fixed #225) 7 年前
Peter Bay Bastian e7218ad7 Remove unused variables and classes and rework how master preview resizing is handled 7 年前
Jens Holm dd879e77 Make master preview refresh rendertexture on play mode change and check if rendertexture is null 7 年前
Martin Thorzen 5dd3e527 Updated so it is only left mouse click that can open using the double click 7 年前
Peter Bay Bastian c595547c Fixes #217 by searching all assemblies in the app domain 7 年前
GitHub f187d743 Merge pull request #230 from Unity-Technologies/master-preview-rendertexture-rescale 7 年前
Jens Holm d3b6cb07 Make master preview dirty after rendertexture is resized (fixes #235) 7 年前
Martin Thorzen 5833e245 Added Right click context menu to open sub graph 7 年前
GitHub 9641212d Merge pull request #224 from Unity-Technologies/node-matrix 7 年前
Jens Holm 82db6687 Make master preview dirty when mouse wheel is scrolled (zoom changes) 7 年前
Martin Thorzen 50036920 Added functionality to double click on a subgraph node to open it up in a new shader graph window 7 年前
GitHub 91b5a7ad Merge pull request #233 from Unity-Technologies/node-bugfixes 7 年前
GitHub f39faa6c Merge pull request #237 from Unity-Technologies/disable-resizing-in-preview-node 7 年前
Peter Bay Bastian a4d1c27d Merge branch 'master' into node-bugfixes 7 年前
Martin Thorzen 5f331eda [FIX] Disabled the resizing of preview node. 7 年前
Matt Dean d5db5366 Fix Transform node bitangent usage 7 年前
GitHub caaf7a64 Merge pull request #236 from Unity-Technologies/splitting-up-uss-files 7 年前
Martin Thorzen 6ad87d77 Split up ScreenPositionSlotControl into its own .USS file 7 年前
Matt Dean e36aeb23 Transform Triplanar normal output to tangent space 7 年前
Martin Thorzen 7b5ca064 Merge with master 7 年前
Matt Dean ba7e5c3b Whiteout blend method for Triplanar node normal mode 7 年前