sebastienlagarde
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34ba21bb
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HDRenderPipeline: Push draft for adding POM
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8 年前 |
vlad-andreev
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367260ce
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various changes to the HD renderloop to match the preview camera changes
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8 年前 |
Evgenii Golubev
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6d6d3082
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Rename 'IblGgx' to 'GgxIbl' for consistency
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8 年前 |
sebastienlagarde
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d055406d
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HDRenderPipeline: Draft to work at home
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8 年前 |
GitHub
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d23fdad9
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Merge pull request #102 from Unity-Technologies/Branch_fix-ps4-hdrenderloop
Branch fix ps4 hdrenderloop
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8 年前 |
Julien Ignace
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c83f3d4a
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Merge branch 'master' into Branch_fix-ps4-hdrenderloop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Unlit/Unlit.shader
# Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/HDRISky/Resources/SkyHDRI.shader
# Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/ProceduralSky/Resources/SkyProcedural.shader
# Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/Resources/GGXConvolve.shader
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8 年前 |
Evgenii Golubev
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5f09345a
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Rename to 'iblGgxSamples' to 'ggxIblSamples'
For consistency.
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8 年前 |
GitHub
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b03bf46b
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Merge pull request #100 from EvgeniiG/master
Precompute IBL samples on GPU
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8 年前 |
GitHub
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9b15b029
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Merge pull request #101 from Unity-Technologies/Fix-for-two-sided-tessellation
HDRenderPipeline: Fix tessellation issue with double sided
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8 年前 |
sebastienlagarde
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e447e133
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HDRenderPipeline: Fix tessellation issue with double sided
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8 年前 |
Sebastien Lagarde
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5460dd7b
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HDRenderPipeline: Add worldViewFrustrum cull to tesselation
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8 年前 |
Sebastien Lagarde
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b86ceaec
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HDRenderPipeline: Minor comment adjustement on tessellation factor
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8 年前 |
GitHub
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9a72bdd8
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Merge pull request #99 from Unity-Technologies/Improve-tessellation-efficiency
HDRenderPipeline: Add distance and screen adapation + backface culling
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8 年前 |
Sebastien Lagarde
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f4f59ad1
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HDRenderPipeline: Add distance and screen adapation + backface culling
miss frustrum culling
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8 年前 |
GitHub
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531082c1
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Merge pull request #98 from Unity-Technologies/Vertex-interpolator-and-tesselation-improvement
Change Vertex / attributes / Interpolator management
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8 年前 |
Sebastien Lagarde
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66bb5e08
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HDRenderPipeline: Fix last issue - all working!
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8 年前 |
Sebastien Lagarde
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fe9b2eb8
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HDRenderPipeline: Format + another set of fix with displacement map
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8 年前 |
Sebastien Lagarde
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1cc45a08
|
HDRenderPipeline: Push various error and warning fix
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8 年前 |
sebastienlagarde
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90f00c89
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Merge remote-tracking branch 'refs/remotes/origin/master' into Vertex-interpolator-and-tesselation-improvement
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8 年前 |
sebastienlagarde
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097f767c
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HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't work
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8 年前 |
sebastienlagarde
|
1e2647bc
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HDRenderPipeline: DepthOffset fix
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8 年前 |
sebastienlagarde
|
f0a158b3
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HDRenderPipeline: Plenty of other fix - shader compiler crash with internal error for tesselation
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8 年前 |
sebastienlagarde
|
53b5f4b3
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HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling
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8 年前 |
sebastienlagarde
|
3b0e1c97
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HDRenderPipeline: Large refactor of all the pass attribute and varying system
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8 年前 |
Sebastien Lagarde
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e32ad29b
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HDRenderPipeline: Attempt to do somerthing with velocity pass
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8 年前 |
Sebastien Lagarde
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1c86fa3a
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HDRenderPipeline: Lot of change, still motion vector pass to fix
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8 年前 |
Evgenii Golubev
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65c98c8d
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Factor out the GGX filtering code
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8 年前 |
Sebastien Lagarde
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fd23a655
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HDRenderPipeline: Second part of modification still not compiling/working
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8 年前 |
Evgenii Golubev
|
846d4f8d
|
Precompute IBL samples on GPU
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8 年前 |
sebastienlagarde
|
f87075a5
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Vertex-interpolator-and-tesselation-improvement
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8 年前 |
Evgenii Golubev
|
8a25c51c
|
Precompute IBL light sample directions
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8 年前 |
GitHub
|
f1780b9b
|
Merge pull request #97 from EvgeniiG/master
Implement a hotfix for the sky
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8 年前 |
sebastienlagarde
|
0d5518ce
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HDRenderPipeline: More test - Miss domain shader part
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8 年前 |
Evgenii Golubev
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6da9eb72
|
Implement a workaround for the case when disabling a keyword has no effect
I am referring to PERFORM_SKY_OCCLUSION_TEST.
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8 年前 |
sebastienlagarde
|
89300656
|
HDRenderPipeline: Try to improve vertex side of thing
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8 年前 |
GitHub
|
129ff6b6
|
Remove the MIP map level bias of 1
(omegaS / omegaP == 1) already results in the correct 'mipLevel' value of 0.
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8 年前 |
sebastienlagarde
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8c83bcf9
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HDRenderPipeline: Add few comment
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8 年前 |
GitHub
|
7f00e9f5
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Merge pull request #96 from Unity-Technologies/Changed-transparent-opaque-Unlit-pass
Update unlit shader
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8 年前 |
sebastienlagarde
|
b354ea14
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HDrenderPipeline: move call of UpdateSkyEnvironment
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8 年前 |
sebastienlagarde
|
0646b112
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Merge remote-tracking branch 'refs/remotes/origin/master' into Changed-transparent-opaque-Unlit-pass
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
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8 年前 |
GitHub
|
55ce8087
|
Merge pull request #95 from EvgeniiG/master
Improve the quality of IBL
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8 年前 |
GitHub
|
a5775271
|
Update readme
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8 年前 |
Evgenii Golubev
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a18376f2
|
Clarify the comment
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8 年前 |
GitHub
|
14094952
|
Merge pull request #94 from Unity-Technologies/fix-wireframe
Fallback to forward-only rendering when scene view is in wireframe mode
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8 年前 |
Evgenii Golubev
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057bd2b9
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Save 1 cycle
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8 年前 |
Aras Pranckevicius
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c089a76e
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Fallback to forward-only rendering when scene view is in wireframe mode
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8 年前 |
sebastienlagarde
|
886b32ec
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HDRenderPipeline: update unlit shader
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8 年前 |
Evgenii Golubev
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74657c39
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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52f8c9ce
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Merge pull request #93 from Unity-Technologies/Improve-tessellation
HDRenderPipeline: Add Phong tesselation
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8 年前 |
Sebastien Lagarde
|
b60287f0
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HDRenderPipeline: Make distance based edge factor (WIP, lot of thing to change)
|
8 年前 |