Evgenii Golubev
|
e449b44b
|
Improve code formatting
|
8 年前 |
Evgenii Golubev
|
7cc7dab2
|
Avoid shading pixels behind rectangular lights
|
8 年前 |
Evgenii Golubev
|
6ac1b296
|
Add a minor numerical improvement
|
8 年前 |
Evgenii Golubev
|
08f57027
|
Enable the sphere light approximation
|
8 年前 |
Evgenii Golubev
|
f2996a24
|
Improve numerical robustness of diffuse sphere lighting
|
8 年前 |
Evgenii Golubev
|
7fd989cc
|
Remove the double sided option for area lights
It reduces performance and doesn't trivially extend to the sphere light approximation.
|
8 年前 |
Evgenii Golubev
|
e6e7ecba
|
Factor out DiffuseSphereLightIrradiance()
|
8 年前 |
Evgenii Golubev
|
f9ba5f18
|
Implement small trig optimizations
|
8 年前 |
Evgenii Golubev
|
928a8224
|
Use numerically approximated edge factors
|
8 年前 |
Evgenii Golubev
|
8aa6992f
|
Implement the sphere horizon clipping approximation (broken; disabled for now)
|
8 年前 |
Evgenii Golubev
|
9221cddf
|
Clarify magic numbers used by LTC lights
|
8 年前 |
Evgenii Golubev
|
b2078ba9
|
Optimize edge integration for area lights
|
8 年前 |
GitHub
|
1f41f238
|
Merge pull request #226 from EvgeniiG/master
Disable shadowing of transmitted light
|
8 年前 |
Evgenii Golubev
|
88c8ac1e
|
Disable shadowing of transmitted light
|
8 年前 |
Julien Ignace
|
54b035df
|
First version of DebugItemDrawer
|
8 年前 |
Julien Ignace
|
06b7a0fb
|
First implementation of debug items UI in editor.
|
8 年前 |
Julien Ignace
|
0682d57b
|
- Implemented first debug menu items (bool and float) in the player
- Implemented inputs for changing active menu item and modifying them.
|
8 年前 |
Julien Ignace
|
93921066
|
Debug Menu Framework: Base classes and GUI skeleton for both Editor and PlayMode
|
8 年前 |
GitHub
|
71af2f51
|
Revert the max value of the thickness remap
100 makes the commonly used range of 0 to 1 too small to edit with a slider, and the thickness of 10 is more than enough.
|
8 年前 |
Evgenii Golubev
|
9eb00477
|
Add transmission tint color
|
8 年前 |
Evgenii Golubev
|
bfefc746
|
Tweak the SSS energy preservation fix
|
8 年前 |
GitHub
|
dcb8638a
|
Merge pull request #225 from EvgeniiG/master
Improve the SSS implementation (+ *.meta files)
|
8 年前 |
Evgenii Golubev
|
4ef3792f
|
Improve the thickness remap GUI
|
8 年前 |
Evgenii Golubev
|
f8d04c4e
|
Add missing .meta files
|
8 年前 |
Evgenii Golubev
|
f6d7ac3b
|
Increase ranges of SSS parameters
|
8 年前 |
Evgenii Golubev
|
ddd2e38b
|
Make the thickness scale affect the thickness map
|
8 年前 |
GitHub
|
407a1322
|
Merge pull request #224 from Unity-Technologies/Branch_WindImprovement
Added a directionality parameter to the wind vertex animation.
|
8 年前 |
Evgenii Golubev
|
08b5e482
|
Improve the performance and the quality of the SSS pass
|
8 年前 |
Julien Ignace
|
83a7b5d3
|
Added a directionality parameter to the wind vertex animation.
|
8 年前 |
Evgenii Golubev
|
e0af278e
|
Fix self-shadowing issues with transmission
|
8 年前 |
GitHub
|
7c8771b2
|
Merge pull request #223 from EvgeniiG/master
Fix the orientation of area lights
|
8 年前 |
Evgenii Golubev
|
03bfbbe6
|
Fix the orientation of area lights
|
8 年前 |
GitHub
|
df06f984
|
Merge pull request #222 from EvgeniiG/master
Fix SSS in the player
|
8 年前 |
Evgenii Golubev
|
85a5ac90
|
Enable SSS in the player
|
8 年前 |
Evgenii Golubev
|
5e4f9637
|
Make sure the SSS data cache is updated in the player
|
8 年前 |
GitHub
|
a011b30d
|
Merge pull request #220 from EvgeniiG/master
Implement projector lights
|
8 年前 |
GitHub
|
4f7caaa8
|
Merge pull request #219 from Unity-Technologies/Branch_BasicProfiling
Added a basic profiling scene with fixed cameras (some lighting cases for now)
|
8 年前 |
Julien Ignace
|
0072667d
|
Added a basic profiling scene with fixed cameras (some lighting cases for now)
|
8 年前 |
GitHub
|
f126e949
|
Merge pull request #218 from Unity-Technologies/Branch_FixWindParams
Fixed a parameter inversion in wind computation.
|
8 年前 |
Felipe Lira
|
09d61731
|
Removed LDPipeline dependency from shadowrenderpass.
|
8 年前 |
vlad-andreev
|
55b0257f
|
tabs->spaces in shader generation
|
8 年前 |
vlad-andreev
|
88ab5b8b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
vlad-andreev
|
3a5b105e
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
a1d1560a
|
Increase the number of SSS samples to 11
|
8 年前 |
Evgenii Golubev
|
b845978c
|
Fix a copy-paste error
|
8 年前 |
Evgenii Golubev
|
98360617
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
e3ed72d7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
8aef3158
|
Improve variable naming
|
8 年前 |
GitHub
|
a7e808ac
|
Merge pull request #182 from EvgeniiG/master
Fix shadows for POM & tess, and add 3 SSS texturing modes
|
8 年前 |
Evgenii Golubev
|
894d0fa7
|
Remove the arbitrary 'maxDisplacement' scale
|
8 年前 |