Yuanxing Cai
a1e42ea7
Fixed the shortcut problem in a proper way.
7 年前
Yuanxing Cai
f0b691e4
* Fixed keyboard shortcuts.
* Reverted crash on node deletion fix as it's fixed in the latest GraphView.
7 年前
GitHub
34657a4b
Update Unity branch in README.md
7 年前
Yuanxing Cai
77e26863
Merge branch 'master' into crash-fixes
7 年前
Tim Cooper
f9b09347
remove testable suffix (not needed)
7 年前
Tim Cooper
28cf7cb6
Upgrade to trunk based graph view.
7 年前
Tim Cooper
870f055f
Remove graph view.
7 年前
Tim Cooper
3ff875cf
minor tidy of files
7 年前
Yuanxing Cai
daa21fd3
Fixed a crash when deleting nodes from the graph.
7 年前
Tim Cooper
c54ee0eb
String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac)
7 年前
Tim Cooper
761baa4b
Reuse editor window for a graph if the window is already open.
7 年前
Tim Cooper
d2627032
Start work on 'unit testing' each node.
7 年前
Filip Iliescu
b5178bda
add a reflection probe test to handle the HDR camera bug
7 年前
Filip Iliescu
40bd91ef
update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
7 年前
Filip Iliescu
ac0dbace
get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
7 年前
Filip Iliescu
f10d63ca
with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader
7 年前
Filip Iliescu
f7e8412b
renderpass API mostly working although forward is inverted in Z for some reason
7 年前
Filip Iliescu
3d513860
WIP: renderpass refactor to enable both scene view and depth reads
7 年前
Filip Iliescu
23202e49
merge in OnTileDeferredBranch after merging in master to it
7 年前
Filip Iliescu
6ef0b7ab
merge in Mortens changes from master
7 年前
Filip Iliescu
41b0ab25
post merge: update shadow code
7 年前
Filip Iliescu
4adbf45e
Merge branch 'master' into OnTileDeferred
7 年前
Filip Iliescu
fec938bb
dont use static for ComputeBuffers
7 年前
Filip Iliescu
24a740f9
lighting tweaks
7 年前
Filip Iliescu
4c9b068b
rework demo a bit. tweak lighting settings, shadows and regenerate lighting
7 年前
Filip Iliescu
aa51dadc
fix up a couple test scenes
7 年前
Filip Iliescu
a981054d
rework controls for test scene
7 年前
Filip Iliescu
bdca8876
rework the reflection test by using a debug cubemap to make sure its sampling in correct location
7 年前
Filip Iliescu
9f641209
WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still.
7 年前
Filip Iliescu
74b604f6
fixup refelction probes and get lighting lighting generated correctly
7 年前
Filip Iliescu
e16bcdcf
clean up demo scene by adding more space to allow camera to move around and show various objects.
7 年前
Mads Ronnow
3ecf6537
Cleaned up MaterialGraphPreviewGenerator
7 年前
Mads Ronnow
87be495a
Getting rid of PreviewRenderUtility
Still a bit draft like. Needs to be properly checked for disposing of
data correctly.
Added checkboard background to preview. B
Bug: checkerboard disappears after windows loses and regains focus and
the node is moved around.
7 年前
Peter Bay Bastian
bdd1ae34
Make MaterialGraphPreviewGenerator disposable
7 年前
Mads Ronnow
edd8c41d
Now using RMS for texture compare
Added Assert Fail if text template doesn't exist.
7 年前
Mads Ronnow
f4f2a2f8
Fixed graph image comparison test and added graph shader text comparison in test
7 年前
Tim Cooper
defd6784
[fix]Partial fix to rendering not being updated. Not complete but getting there.
7 年前
Tim Cooper
16043416
update graph view.
7 年前
Tim Cooper
b1c4e62a
Post merge tidy.
7 年前
Tim Cooper
90ca6558
remove old meta data files.
7 年前
Tim Cooper
b37655bd
Update to latest version of graph view.
7 年前
Tim Cooper
d88535a5
tidy up new nodes for upgrading.
7 年前
Tim Cooper
0e769105
Merge branch 'hackweek2017' into tidying
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphEditWindow.cs
# MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/0-UnityLogo-Texture.asset.meta
# MaterialGraphProject/Assets/_MingWai/Gradient.asset.meta
7 年前
Tim Cooper
b44a8aea
Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node)
7 年前
Tim Cooper
0d9b1e6a
Remove things added during hack week that should not be in the repo (next step is scan + tidy new nodes)
7 年前
Tim Cooper
06b7010b
Remove "AnyNode"
7 年前
Tim Cooper
d0d60781
Texture asset is now a real asset type...
7 年前
Filip Iliescu
b25e3217
update materials and test scenes with text counter
7 年前
Filip Iliescu
7e17d6c0
add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder
7 年前
Filip Iliescu
93be9994
remove extraneous debug log and initialize light buffer to null
7 年前