Keijiro Takahashi
746b96e3
Added Gradient Noise node.
7 年前
Keijiro Takahashi
820e58c3
Improvements to artistic nodes.
- Added the fuzziness slot to ReplaceColorNode and ColorMaskNode. It works like
the fuzziness parameter in Photoshop that gives softer edges to the mask.
- Changed the output format of ColorMaskNode from Vector3 to Vector1. It only
outputs single channel masks.
- Added the opacity slot to BlendNode. It's useful when one tries using
BlendNode like layers in Photoshop.
7 年前
GitHub
b3f61fbc
Merge pull request #213 from keijiro/fix-range
Improvements to RandomRangeNode
7 年前
Matt Dean
6298bd34
Add axis selection to Matrix Split and Construction nodes
7 年前
Jens Holm
9647fad6
Make blackboard resize handles stay within the parent bounds
7 年前
GitHub
0a42bbd9
Merge pull request #214 from keijiro/fix-delete-node
Clear node selection when deleting nodes.
7 年前
Matt Dean
da78abd3
Added Matrix Construction node
7 年前
Jens Holm
40d78c85
Implement aspect ratio maintaining for vertical resize handles
7 年前
Keijiro Takahashi
28918b9a
Clear node selection when deleting nodes.
There was an issue that the selection list was not cleared on deletion of nodes.
This caused several problems when invoking node-editing actions right after
deletion.
e.g. Delete a random node and then open the right click menu without selecting
anything. This causes InvalidOperationException in BuildContextualMenu.
This small fix changes the behavior to clear the selection list in the end of
the deletion function.
7 年前
Matt Dean
a6899bcf
Combine and Split node fixes
7 年前
GitHub
f44e12ea
Merge pull request #212 from keijiro/fix-docmenuitem
Small fixes to "Open Documentation" menu item.
7 年前
Matt Dean
e9026c65
Fix implicit conversion check for non dynamic casts
7 年前
Keijiro Takahashi
02a50c76
Small fixes to "Open Documentation" menu item.
- Fixed an issue causing InvalidOperationException when opening the right-click
menu without having a selected node. Now it shows "Open Documentation" menu
item only when a single node is selected.
- Changed not to show the separator when the menu item is hidden.
7 年前
Keijiro Takahashi
39a5af4a
Fix to RandomRangeNode
- Changed the seed input format from Vector1 to Vector2.
- Changed the way of applying Min/Max.
7 年前
Matt Dean
dc41a21f
Add Matrix Split node
7 年前
Matt Dean
394859b7
Remove old matrix multiply nodes
7 年前
Matt Dean
8348d52e
Refactor matrix validation functions
- Move multi use helpers to slot value helper
- Make abstractnode validation functions public virtual to reduce code duplication when doing custom validation
-
7 年前
Matt Dean
e5591143
Add declaration overrides for matrix shader properties
7 年前
Matt Dean
06549ef3
Add Matrix Determinant node
7 年前
Matt Dean
3ad21797
Fix Matrix Transpose node
- Cleanup and fixes in matrix slots and props
7 年前
Matt Dean
e5bdf43e
Add preview serialization for matrices
7 年前
Matt Dean
22c13f89
Cleanup and fixes (part 1)
- Fix not updating edges when validation changes
- Generate correct function headers
- Calculate whether matrix slot connections are error'd
- Fix validation in subgraphs
- Various cleanup
7 年前
Matt Dean
41740d78
First pass dynamic Multiply node
- Temp adding of test graph
7 年前
GitHub
a3f9fb6c
Merge pull request #895 from Unity-Technologies/Fix-framesettings-and-preview
Fix framesettings and preview
7 年前
sebastienlagarde
b5aa10da
Fix framesettings and preview
Fix issue with preview render many undesired stuff
fix issue with debug camera menu
7 年前
sebastienlagarde
5498f33f
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
7d777161
Merge pull request #894 from Unity-Technologies/Fix-display-of-depth-pyramid
HDRenderPipeline: Fix display of debug pyramid
7 年前
sebastienlagarde
aea87dab
HDRenderPipeline: Fix display of debug pyramid
7 年前
sebastienlagarde
62649623
Update template for refraction/distortion after change in pyramid
7 年前
GitHub
9f5cddad
Merge pull request #892 from Unity-Technologies/feature/ReflectionRefraction
Use fullscreen depth/color pyramids
7 年前
GitHub
6b6f5bee
Merge pull request #893 from Unity-Technologies/Fix-camera-relative-mode
Fix camera relative issue
7 年前
sebastienlagarde
71d0b5b0
Fix camera relative issue
7 年前
Remy
7cebde26
Planar reflections tests.
7 年前
sebastienlagarde
bca8be27
HDRenderPipeline: NaN correction - missing file
7 年前
Remy
e305488e
Add Load Scene button in the test result window
7 年前
sebastienlagarde
4a7e93dd
HDRenderPipeline: Small NaN correction (naming and test)
7 年前
Remy
9ca1f654
Update 9001 decals template. Bug was corrected.
7 年前
sebastienlagarde
ae7b43f7
HDRenderPipeline: Re-add #ifeditor to compile standalone player
7 年前
Remy
ed433ef9
Prevent trying to destroy base black texture from test result window
7 年前
Sebastien Lagarde
2b305b91
HDRenderPipeline: Remove unused code
7 年前
Remy
1210c14d
Update 3001 with zbuffer debug view
7 年前
GitHub
e3f10134
Merge pull request #891 from Unity-Technologies/Fix-issue-with-depth-offset-and-velocity-pass
Fix issue with depth offset and velocity pass
7 年前
sebastienlagarde
52efe7dd
Fix issue with depth offset and velocity pass
7 年前
Remy
22d1cf5d
Update 2201 template, priority seems corrected
7 年前
sebastienlagarde
83b753ad
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
GitHub
4c36ac1b
Merge pull request #890 from Unity-Technologies/Disable-Unused-camera-draw-mode
HDRenderPipeline: Disable Unused camera draw mode
7 年前
Julien Ignace
d57bd221
Fixed viewport for post HDRP rendering in the editor.
7 年前
sebastienlagarde
0a639940
Split files
7 年前
Julien Ignace
bac44977
Post merge fixes
7 年前
sebastienlagarde
6b5a7931
Apply on array
7 年前