25 次代码提交 (e21db91a-6f32-46a6-b5c7-8b49eda03833)

作者 SHA1 备注 提交日期
sebastienlagarde a7ee1111 HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData 7 年前
uygar 178ae77f Added smooth cascade transitions to cascaded shadowmaps. 7 年前
sebastienlagarde 19d8082a First draft of new light editor 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
sebastienlagarde cd5fd6d3 merge latest 2017.3 7 年前
Julien Ignace 8c3d6702 Screen Space Shadows for directional light v0 (WIP) 7 年前
sebastienlagarde 01c07354 Add versionning on additional data 7 年前
Julien Ignace 6cf5f4d4 Manually re-applied and fixed screen space shadow code after big merge of master that moved every files. 7 年前
Julien Ignace 93c49e08 - Switched sample count to a uniform to be changed by users 7 年前
uygar c8556633 Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
uygar 74b782e2 Added new parameters to control the edge leak fixup. 7 年前
uygar 75a06b95 Added a combined contact shadows + normal biasing pass. 7 年前
Julien Ignace c4e4129a Moved Cascade and Contact shadows settings to the volume system. 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde e118502b Misc various improvement 7 年前
Antoine Lelievre 34d3857a Added a bool for contact shadows in lights 6 年前
Antoine Lelievre 447b05b3 Raw PCSS import from DREAM-2018.2 project 6 年前
Antoine Lelievre 3072fc83 PCSS is now working 6 年前
Antoine Lelievre f53d652d Added a field to control sampleCount in the inspector 6 年前
sebastienlagarde 615a9fa5 Disable "edgeLeakFixup" by default 6 年前
RSlysz 8eb9fc52 coupling HDLight-Light reset workflow 6 年前
RSlysz a7c6f9bf Fix Awake issue 6 年前
Antoine Lelievre edbeee31 Changed version from float to int for AdditionalShadowData 6 年前
Antoine Lelievre 6ac4d983 Forgot FormerlySerializedAs 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前