sebastienlagarde
1ec6d8b9
First set of files
First set of files submit to iniate the project and be able to work from
home :)
This is WIP and files will move/change.
For now just a set of file mostly empty, setup name etc...
8 年前
sebastienlagarde
dc88f7bf
HDRenderLoop: Continue to add misc function (intersection, aniso support)
8 年前
Sebastien Lagarde
a703417e
HDRenderLoop: Continue to work on implementing parallax cubemap
- Finish shader side, need to fix C++ side + generate specularDFG
texture
8 年前
Sebastien Lagarde
a71d48c9
HDRenderLoop: Fix a warning
8 年前
Sebastien Lagarde
357d999e
HDRenderLoop: Add code to init texture one time at the launch of the loop
- Still need to confirm is this code is robust
- Also remove many common.hlsl include
8 年前
sebastienlagarde
21454a21
HDRenderLoop: Fix OBB and sphere project for reflection probe, now working
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
Frédéric Vauchelles
3342b048
(wip) refraction box model
7 年前
Frédéric Vauchelles
6a14200c
Revert "(wip) refraction box model"
This reverts commit e375685ce235e1bf2ae15920e635204e12f15cd5.
7 年前
Sebastien Lagarde
36f3cfd4
merge unity 2017.3
7 年前
Evgenii Golubev
d57bf9b9
Fix tessellation frustum culling, clean and optimize
7 年前
GitHub
1f72b2dd
Bugfix CullTriangleFrustum()
7 年前
GitHub
7582c88b
Fix comment
7 年前
Evgenii Golubev
3ed7cefd
Further optimize CullTriangleBackFace()
7 年前
Evgenii Golubev
34a49e5b
Set edge tess factors of edges outside the main view to 1
7 年前
Evgenii Golubev
bb677806
Implement ray-cone intersection
7 年前
GitHub
f87b3274
Save 1x VALU
7 年前
Evgenii Golubev
2d09a867
Add support for pyramid lights
7 年前
Evgenii Golubev
ae685427
Add support for box lights (unoptimized, WIP)
7 年前
sebastienlagarde
d83489f4
Change ShaderLibrary to use REAL instead of float/half
7 年前
sebastienlagarde
ecdf681c
ShaderLibrary, change REAL to real
7 年前
Felipe Lira
1dd8a1f2
reverted real with float in geometrictools.hlsl
7 年前
sebastienlagarde
f6f454a7
Fix issue with tessellation and shadow
7 年前
sebastienlagarde
b9b30507
Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support
7 年前
Evgenii Golubev
c86b3214
Merge branch 'master'
7 年前
Evgenii Golubev
92e0a559
Merge BoxRayIntersect() and IntersectRayAABB()
7 年前
Evgenii Golubev
0666c94b
Rename intersection functions for consistency
7 年前
Evgenii Golubev
69102f84
Remove the "in" qualifier
7 年前
Evgenii Golubev
38e10475
Make the code less Italian by removing issues caused by copy-pasta
7 年前
Evgenii Golubev
2403166d
Replace FastMulBySignOf() with CopySign()
7 年前
Evgenii Golubev
694eebc4
Fix the NaN issue with IntersectRayAABB()
7 年前
sebastienlagarde
f6e93052
Fix various C sharp and shader warning
7 年前