sebastienlagarde
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df0d1382
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Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes
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6 年前 |
RSlysz
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96805340
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Fix lightLayer field to allow multiple selection
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6 年前 |
sebastienlagarde
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f0c92016
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Add support for LightLayers on reflection probe
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6 年前 |
RSlysz
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30b7aca0
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Add support for LightLayers on reflection probe
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6 年前 |
sebastienlagarde
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38a3e185
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Merge branch 'master' into HDRP/add-LightLayer-in-probes
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6 年前 |
RSlysz
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b40f0b0b
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Add LightLayer in probes
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6 年前 |
RSlysz
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0c0d1ea9
|
Add LightLayer in probes
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6 年前 |
GitHub
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b6f96081
|
Merge pull request #1869 from Unity-Technologies/onceagain
merge reflection probe change
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6 年前 |
Yao Xiao Ling
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9eecd76f
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Use ApplyMeshModification instead of ApplyPreVertexModification.
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6 年前 |
RSlysz
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de5d26d2
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update reference images
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6 年前 |
Yao Xiao Ling
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b853132b
|
Use real types for heightmap packing/unpacking.
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6 年前 |
RSlysz
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8e9287b1
|
Revert case 1046713 fix
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6 年前 |
GitHub
|
a4cbde51
|
Added instructions for finding the correct tag for your Unity Editor version
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6 年前 |
Yao Xiao Ling
|
cfd45cf1
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
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6 年前 |
RSlysz
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6aa5e6b1
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fix logic of infinite projection for planar
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6 年前 |
GitHub
|
680e60a9
|
Merge pull request #1871 from Unity-Technologies/fix_debug_light_vol_ps4
PS4 DebugLightVolume Fix
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6 年前 |
Sebastien Lagarde
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853fad6b
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Update anisotrpy stretching
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6 年前 |
Anis Benyoub
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d5d59b01
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PS4 DebugLightVolume Fix
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6 年前 |
RSlysz
|
f81f8c80
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fix small logic issue in reflection system
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6 年前 |
GitHub
|
287acee6
|
Merge pull request #1866 from Unity-Technologies/Fabric-Upgrade-Test
Fabric Shader modifications
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6 年前 |
RSlysz
|
d27d585a
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fix missing cull mask in reflection probe capture
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6 年前 |
GitHub
|
3e6c15b0
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Merge pull request #1870 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
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6 年前 |
Paul Melamed
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26eb1cae
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add decals to stacklit material
decals correctly affect normal buffer in forward and for stacklit in deferred
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6 年前 |
sebastienlagarde
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d30f61d2
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Update resources and changelog
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6 年前 |
RSlysz
|
62ece53b
|
fix capture porision
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6 年前 |
Paul Melamed
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0533e490
|
address PR comments
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6 年前 |
sebastienlagarde
|
8f96dc05
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Merge branch 'master' into HDRP/staging
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6 年前 |
sebastienlagarde
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800a87ec
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Removing files like in original PR
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6 年前 |
Paul Melamed
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f1d163d5
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Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
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6 年前 |
GitHub
|
ef3dbfb8
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Merge pull request #1861 from Unity-Technologies/DebugLightVolumes
Debug Light Volumes
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6 年前 |
sebastienlagarde
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33f9970c
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merge
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6 年前 |
GitHub
|
e5d59bcd
|
Merge pull request #1864 from Unity-Technologies/HDRP/fix-gcalloc
Removed a bunch of GC.Alloc each frame.
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6 年前 |
GitHub
|
0eeccd2c
|
Merge pull request #1868 from Unity-Technologies/revert-1813-HDRP/refactor-reflectionProbe/merge-probe-editors
Revert "Hdrp/refactor reflection probe/merge probe editors"
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6 年前 |
sebastienlagarde
|
cda8c343
|
Merge branch 'master' into HDRP/staging
|
6 年前 |
GitHub
|
8b08d5f9
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Revert "Hdrp/refactor reflection probe/merge probe editors"
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6 年前 |
Julien Ignace
|
ab8c4439
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-gcalloc
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6 年前 |
Anis Benyoub
|
fc134584
|
Correcting couple bugs in the GetSurfaceData of the Fabric Shader
Removing a detail mask map and adding a fuzzdetail map
Adding a test scene for the fabric material
|
6 年前 |
GitHub
|
81f419e4
|
Merge pull request #1860 from Unity-Technologies/HDRP/FixParticleLight
Fixed null ref exception with particle lights
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6 年前 |
GitHub
|
543c68af
|
Merge pull request #1813 from Unity-Technologies/HDRP/refactor-reflectionProbe/merge-probe-editors
Hdrp/refactor reflection probe/merge probe editors
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6 年前 |
Peter Bay Bastian
|
19575c98
|
Update test case provider path handling to work properly with new .net runtime. (#1862)
|
6 年前 |
GitHub
|
ea9baba9
|
Merge pull request #1859 from Unity-Technologies/Fixing-winding-and-VFACE-order-issue
Fixing winding and vface order issue
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6 年前 |
Sebastien Lagarde
|
4110bd73
|
Re-enable 5 test that was disabled now that Arnaud PR is in
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6 年前 |
Anis Benyoub
|
39c3c58d
|
Pull request review corrections
|
6 年前 |
Sebastien Lagarde
|
42111055
|
Merge branch 'master' into Fixing-winding-and-VFACE-order-issue
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6 年前 |
Anis Benyoub
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e30715d6
|
Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes
Add a singleton that generates basic Meshes to avoid regenerating them at every frame in debug mode
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6 年前 |
Sebastien Lagarde
|
2b3f449e
|
Fixing winding and VFACE order issue + Remove _DetViewMatrix
|
6 年前 |
GitHub
|
99f769f9
|
Merge pull request #1858 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
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6 年前 |
GitHub
|
2befab52
|
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
|
6 年前 |
GitHub
|
f25dd24a
|
Merge branch 'master' into HDRP/staging
|
6 年前 |
GitHub
|
d2258e34
|
Merge pull request #1665 from Unity-Technologies/fix/coupling-hdlight-workflow
Fix/coupling Light-HDLight workflow waiting for a C++ PR #70472
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6 年前 |