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clearFlags = CameraClearFlags.Nothing; |
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backgroundColor = Color.white; |
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capturePosition = additional.transform.TransformPoint(additional.transform.position); |
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capturePosition = additional.transform.position; //at the moment capture position is at probe position
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captureRotation = Quaternion.identity; |
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worldToCamera = GeometryUtils.CalculateWorldToCameraMatrixRHS(capturePosition, captureRotation); |
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