20 次代码提交 (ddee46ec-0fbb-42f6-86ed-099d48f15f8b)

作者 SHA1 备注 提交日期
Thomas e7327a7f HDRenderPipelineInspector cleanup 7 年前
Robert Srinivasiah 1cae2f94 Add master stereo disable switch to HDRP 7 年前
Julien Ignace a7fec507 - Added new Global and Frame settings to start refactoring them. 7 年前
Sebastien Lagarde 61e9390a HDRenderPipeline: Fix the pipeline to be fptl for opaque and cluster for transparent 7 年前
Sebastien Lagarde ccb1518c HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
sebastienlagarde 55499af1 HDRenderPipeline: Update creation of RenderPipeline asset and resources 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
runes f9d6e4d8 support for tile binning in async compute (disabled) 7 年前
sebastienlagarde 1dc58532 Add global/local/debug system (Working version) 7 年前
sebastienlagarde feabd543 another round of change 7 年前
sebastienlagarde cf6142d2 Another no compiling draft 7 年前
sebastienlagarde 2c5f3036 Update frame settings - adress various feedback 7 年前
Julien Ignace 978e07e4 Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings). 7 年前
sebastienlagarde f784a196 HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline 7 年前
Julien Ignace 71b6b5f0 Added Sky Lighting Override through layers specific interpolation volumes. 7 年前
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
sebastienlagarde 9719be6b HDRenderPipeline: Fix shadow mask enabling in frame settings 7 年前
Frédéric Vauchelles cedc5804 [HDCameraEditor] Cleaned HDRenderPipelineAsset Inspector 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Sebastien Lagarde 814bb007 Decouple SSS and Transmission option 7 年前