Paul Melamed
|
60919909
|
reverted accidental change to default HD material
decal shader only needs extra vertex attributes if drawing mesh decals
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7 年前 |
Paul Melamed
|
e9d31288
|
updated changelog
|
7 年前 |
Paul Melamed
|
dcfe380d
|
Added affects transparency flag to decal projectors
|
7 年前 |
Stephane Laroche
|
1c07ab20
|
Note a pleasant hack for iridescence in the case of TIR.
|
7 年前 |
Paul Melamed
|
f961e596
|
Albedo contribution flag works on transparency
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7 年前 |
Stephane Laroche
|
2b1bbc9b
|
Bugfix: Orthogonalize tangent basis, this fixes some cases of anisotropy not working correctly (would only show with normal maps on one extreme of anisotropy)
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7 年前 |
Paul Melamed
|
5265aacd
|
cleanup shader #ifdef code
|
7 年前 |
Stephane Laroche
|
a80e7501
|
Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
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7 年前 |
Paul Melamed
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797daf79
|
Merge branch 'master' into decals/ss3_channel_mask
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7 年前 |
Stephane Laroche
|
7933fd8d
|
Merge branch 'master' into StackLit2
|
7 年前 |
GitHub
|
422525b7
|
Merge pull request #1487 from Unity-Technologies/Fix-hdrpversoin-trouble
HDRP: Fix hdrp version trouble (now return current version when no ve…
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7 年前 |
sebastienlagarde
|
c299552b
|
HDRP: Fix hdrp version trouble (now return current version when no version exist)
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7 年前 |
Felipe Lira
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2a043f5d
|
Fixed occlusion strength. All LWRP shaders are defined with target model 2.0.
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7 年前 |
GitHub
|
b038ab72
|
Merge pull request #1486 from Unity-Technologies/lw/fix-profiler-markers
Fixed non matching profiler sample
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7 年前 |
Felipe Lira
|
743ee820
|
Fixed non matching profiler sample
|
7 年前 |
GitHub
|
1ea2f496
|
Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material
Refactor shader variant to allow stripping per material
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7 年前 |
Tim Cooper
|
5ecafbed
|
Update manifests with explicit references.
|
7 年前 |
sebastienlagarde
|
e663934f
|
Update Changelog
|
7 年前 |
Tim Cooper
|
eaad479b
|
Remove project version file.
|
7 年前 |
Oliver Schnabel
|
3a15d806
|
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
|
7 年前 |
sebastienlagarde
|
4a622009
|
Merge branch 'master' into refactor-shader-variant-per-material
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7 年前 |
GitHub
|
98221624
|
Merge pull request #1485 from Unity-Technologies/sg/fix-hd-declaration-order
Fix HD sub-shaders declaration order
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7 年前 |
GitHub
|
2cbde00c
|
Merge pull request #1484 from Unity-Technologies/sg/uninline-getshadertext
Un-inline GetShaderText
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7 年前 |
Peter Bay Bastian
|
4e81af0c
|
Uninline GetShaderText as it broke a test
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7 年前 |
Peter Bay Bastian
|
6335320b
|
Declare input and output structs before graph eval functions
|
7 年前 |
GitHub
|
69bd5389
|
Merge pull request #1483 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
|
7 年前 |
GitHub
|
900da40e
|
Merge pull request #1430 from Unity-Technologies/sg/facesign
Add Face Sign functionality
|
7 年前 |
Peter Bay Bastian
|
b4dd9062
|
Merge remote-tracking branch 'origin/master' into sg/facesign
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7 年前 |
Remy
|
dc4d8b43
|
Update GI metapass test scene
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7 年前 |
GitHub
|
3a4763ba
|
Merge pull request #1467 from Unity-Technologies/sg/fix-for-preview-being-infront-of-outliner
Outliner and preview fix
|
7 年前 |
Remy
|
c87c870f
|
Remove Temp files
|
7 年前 |
GitHub
|
59d2b07d
|
Merge pull request #1482 from Unity-Technologies/Fix-issue-with-Destroying-GameObjects-immediately-is-not-permitted-
Fix issue with 'Destroying GameObjects immediately is not permitted" …
|
7 年前 |
sebastienlagarde
|
dffb3d5a
|
Fix issue with 'Destroying GameObjects immediately is not permitted" message
Disable GameViewEventCatcher component
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7 年前 |
Remy
|
cf1cef60
|
Move HDRP graphic tests to proper folder and rmeove UTF stuff
|
7 年前 |
GitHub
|
f4d8c338
|
Merge pull request #1449 from Unity-Technologies/vertexAnimHDRP2
Vertex anim HDRP
|
7 年前 |
GitHub
|
f0f49516
|
Merge pull request #1461 from Unity-Technologies/sg/fix-screen-position
Fix ScreenPosition transformation
|
7 年前 |
Thomas
|
9e72f577
|
Fixed project settings
|
7 年前 |
GitHub
|
b8744f2c
|
Merge pull request #1431 from Unity-Technologies/update-changelog
Update changelog for previous PRs
|
7 年前 |
GitHub
|
51a1873e
|
Merge branch 'master' into update-changelog
|
7 年前 |
Thomas
|
3f35ae29
|
Removed empty scene
|
7 年前 |
GitHub
|
5bfd4b01
|
Merge pull request #1429 from Unity-Technologies/sg/texture2dlod
Added Sample Texture 2D LOD Node
|
7 年前 |
Thomas
|
f31f75e4
|
Updated gitignore
|
7 年前 |
GitHub
|
1ea9dac9
|
Merge pull request #1480 from Unity-Technologies/Fix-issue-with-HDRP-version
changeHDRPVersion to integer and don't display warning
|
7 年前 |
Thomas
|
a85daec4
|
Fixes
|
7 年前 |
GitHub
|
2b137c18
|
Merge pull request #1479 from Unity-Technologies/sg/fix-gc-bug
Fix GC bug
|
7 年前 |
Thomas
|
84a9690d
|
Updated .gitignore
|
7 年前 |
Peter Bay Bastian
|
d2afb9db
|
Separate class and struct fields in PreviewProperty union, such that they do not overlap
|
7 年前 |
sebastienlagarde
|
bde9fede
|
changeHDRPVersion to integer and don't display warning
|
7 年前 |
Stephane Laroche
|
82cd91dd
|
Including TIR in iridescence F reflectance, useful when using dual normal maps (only for stacklit).
|
7 年前 |
Thomas
|
db337500
|
Added PostProcessing test project
|
7 年前 |