4659 次代码提交 (dbef85a4-e8af-4e2c-906e-00494375f5d7)

作者 SHA1 备注 提交日期
uygar 617efefd Defaulted to the hardcoded path in preparation for merging into master. 8 年前
Filip Iliescu 54642368 fix a bug in asset modifier that would try to modify null materials 8 年前
uygar 058fa25d Added loop hint to PCF tent sampling functions to make compilation times a bit more sane. 8 年前
Filip Iliescu 9f78b2fd fixed shadows 8 年前
FlorentGuinier 236fbc95 Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Filip Iliescu 0577271e fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor 8 年前
FlorentGuinier 8e9a6d75 [gfx-shadows] tents filters use loops for code clarity 8 年前
Filip Iliescu e9c40e16 fixed a lighting bug with point lights and shadows 8 年前
FlorentGuinier 9f7d66cd [gfx-shadows] Add PCF tents filters 8 年前
Filip Iliescu 01556aaf cleanup and refactor shader code into common functions 8 年前
uygar e62577f2 Changed UI update behavior so the CustomEditor for the AdditionalLightData doesn't repaint all the time, anymore. 8 年前
FlorentGuinier 980b67d3 [gfx-shadows] First step toward adding tents pcf filters 8 年前
Filip Iliescu f583f50f cleanup and consilidate shader passes and simply setup material varients on startup 8 年前
uygar 943f8944 Disabled the global override for now in HDRenderPipeline. 8 年前
Filip Iliescu ff01d44e fix shadow settings and add a sun script to see shadows move based on time of day 8 年前
uygar 255625f4 Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override. 8 年前
Filip Iliescu 23d2f9e6 Fix reflections that clip near and far plane as well as those that just clip near plane. 8 年前
uygar 00cc82b2 Removed temporary shadow slice data struct again, as the lowendrenderpipeline declares its own struct now instead of using the renderpass. 8 年前
Filip Iliescu 0b852466 on chip reflections are working 8 年前
uygar aa256e25 Merge branch 'master' into shadows 8 年前
Filip Iliescu 686e6420 working reflection probes. next I need to make them work on-chip ao there is no offscreen resolve and blend 8 年前
Filip Iliescu e45b7d3c implement two pass refelection probe rendering to debug issues with probes 8 年前
Filip Iliescu 8e3bfd4a implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP 8 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 8 年前
uygar 8844bd4a Added missing .meta files. 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Matt Dean 7a860c7c Initial functional PBR master 7 年前
Matt Dean 2c7d3d45 Some channels working 7 年前
Matt Dean fc0d26d6 Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters 7 年前
Peter Bay Bastian 960a174b Move stuff out from Views and Presenters in Drawing/Inspector 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Peter Bay Bastian 64c9a49b Purge usage of presenters and datawatch from graph inspector 7 年前
Tim Cooper f6fa3513 Starting to extract properties. 7 年前
Peter Bay Bastian 4f6745e0 Add utility function for calculating hash codes 7 年前
Peter Bay Bastian 8139e3cb Move GeneratedShader outside Unity project 7 年前
Matt Dean e1d63321 Initial attempt 7 年前
Peter Bay Bastian cffc8159 Update project version 7 年前
Matt Dean 316a1125 Cleanup, re-org and refactor 7 年前
Peter Bay Bastian a39f97cc Update to work with latest GraphView 7 年前
Matt Dean ef853b6a Added surface definition for FastBlinn 7 年前
Peter Bay Bastian 1e3fb5de Add dictionary for storing `Node -> Edges` reference in SerializableGraph (faster/more scalable edge look-ups) 7 年前
Matt Dean 1e0ac7aa Rename NonPBR to FastBlinn 7 年前
Peter Bay Bastian b1ca732a Rewrite `DepthFirstCollectNodesFromNode` to be non-recursive 7 年前
Matt Dean f17a21ca Refactor lightweight shaders Part 1 7 年前
Peter Bay Bastian 25ed3aaf Graph inspector now only shows editor for at most 1 node 7 年前
Matt Dean 0f6b7c44 Fixed graph name passed to GetFullShader in Master nodes 7 年前
Matt Dean d0277da5 Fix manifest 7 年前
Tim Cooper 5ff20e91 missed manifest update 7 年前
Tim Cooper 1793f62f Add LW SRP into material graph 7 年前
Tim Cooper 400411ff add dependency on sap 7 年前