uygar
|
617efefd
|
Defaulted to the hardcoded path in preparation for merging into master.
|
8 年前 |
Filip Iliescu
|
54642368
|
fix a bug in asset modifier that would try to modify null materials
|
8 年前 |
uygar
|
058fa25d
|
Added loop hint to PCF tent sampling functions to make compilation times a bit more sane.
|
8 年前 |
Filip Iliescu
|
9f78b2fd
|
fixed shadows
|
8 年前 |
FlorentGuinier
|
236fbc95
|
Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Filip Iliescu
|
0577271e
|
fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor
|
8 年前 |
FlorentGuinier
|
8e9a6d75
|
[gfx-shadows] tents filters use loops for code clarity
|
8 年前 |
Filip Iliescu
|
e9c40e16
|
fixed a lighting bug with point lights and shadows
|
8 年前 |
FlorentGuinier
|
9f7d66cd
|
[gfx-shadows] Add PCF tents filters
3x3,5x5 and 7x7
|
8 年前 |
Filip Iliescu
|
01556aaf
|
cleanup and refactor shader code into common functions
|
8 年前 |
uygar
|
e62577f2
|
Changed UI update behavior so the CustomEditor for the AdditionalLightData doesn't repaint all the time, anymore.
|
8 年前 |
FlorentGuinier
|
980b67d3
|
[gfx-shadows] First step toward adding tents pcf filters
Adding UI and placeholder shader implementation
|
8 年前 |
Filip Iliescu
|
f583f50f
|
cleanup and consilidate shader passes and simply setup material varients on startup
|
8 年前 |
uygar
|
943f8944
|
Disabled the global override for now in HDRenderPipeline.
|
8 年前 |
Filip Iliescu
|
ff01d44e
|
fix shadow settings and add a sun script to see shadows move based on time of day
|
8 年前 |
uygar
|
255625f4
|
Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override.
|
8 年前 |
Filip Iliescu
|
23d2f9e6
|
Fix reflections that clip near and far plane as well as those that just clip near plane.
|
8 年前 |
uygar
|
00cc82b2
|
Removed temporary shadow slice data struct again, as the lowendrenderpipeline declares its own struct now instead of using the renderpass.
|
8 年前 |
Filip Iliescu
|
0b852466
|
on chip reflections are working
|
8 年前 |
uygar
|
aa256e25
|
Merge branch 'master' into shadows
|
8 年前 |
Filip Iliescu
|
686e6420
|
working reflection probes. next I need to make them work on-chip ao there is no offscreen resolve and blend
|
8 年前 |
Filip Iliescu
|
e45b7d3c
|
implement two pass refelection probe rendering to debug issues with probes
|
8 年前 |
Filip Iliescu
|
8e3bfd4a
|
implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP
|
8 年前 |
Filip Iliescu
|
6e428acc
|
Merge branch 'metal' into classicDeferredMobile
|
8 年前 |
uygar
|
8844bd4a
|
Added missing .meta files.
|
8 年前 |
uygar
|
8db09493
|
Merge branch 'master' into shadows
|
8 年前 |
Matt Dean
|
7a860c7c
|
Initial functional PBR master
|
7 年前 |
Matt Dean
|
2c7d3d45
|
Some channels working
|
7 年前 |
Matt Dean
|
fc0d26d6
|
Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters
|
7 年前 |
Peter Bay Bastian
|
960a174b
|
Move stuff out from Views and Presenters in Drawing/Inspector
|
7 年前 |
Tim Cooper
|
8a87c992
|
More refactoring.
|
7 年前 |
Peter Bay Bastian
|
64c9a49b
|
Purge usage of presenters and datawatch from graph inspector
|
7 年前 |
Tim Cooper
|
f6fa3513
|
Starting to extract properties.
|
7 年前 |
Peter Bay Bastian
|
4f6745e0
|
Add utility function for calculating hash codes
|
7 年前 |
Peter Bay Bastian
|
8139e3cb
|
Move GeneratedShader outside Unity project
|
7 年前 |
Matt Dean
|
e1d63321
|
Initial attempt
|
7 年前 |
Peter Bay Bastian
|
cffc8159
|
Update project version
|
7 年前 |
Matt Dean
|
316a1125
|
Cleanup, re-org and refactor
|
7 年前 |
Peter Bay Bastian
|
a39f97cc
|
Update to work with latest GraphView
|
7 年前 |
Matt Dean
|
ef853b6a
|
Added surface definition for FastBlinn
|
7 年前 |
Peter Bay Bastian
|
1e3fb5de
|
Add dictionary for storing `Node -> Edges` reference in SerializableGraph (faster/more scalable edge look-ups)
|
7 年前 |
Matt Dean
|
1e0ac7aa
|
Rename NonPBR to FastBlinn
|
7 年前 |
Peter Bay Bastian
|
b1ca732a
|
Rewrite `DepthFirstCollectNodesFromNode` to be non-recursive
|
7 年前 |
Matt Dean
|
f17a21ca
|
Refactor lightweight shaders Part 1
- Add surface model to PBR
- Abstract everything to cgincs
|
7 年前 |
Peter Bay Bastian
|
25ed3aaf
|
Graph inspector now only shows editor for at most 1 node
|
7 年前 |
Matt Dean
|
0f6b7c44
|
Fixed graph name passed to GetFullShader in Master nodes
|
7 年前 |
Matt Dean
|
d0277da5
|
Fix manifest
- Added non manifest files in packages to ignore
- Fixed package manifest
|
7 年前 |
Tim Cooper
|
5ff20e91
|
missed manifest update
|
7 年前 |
Tim Cooper
|
1793f62f
|
Add LW SRP into material graph
|
7 年前 |
Tim Cooper
|
400411ff
|
add dependency on sap
|
7 年前 |