Sebastien Lagarde
eed1a7a3
Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
8 年前
Sebastien Lagarde
55ac2b41
HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet)
8 年前
sebastienlagarde
d2827571
Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
8 年前
sebastienlagarde
cb428a02
HDRednerLoop: Again msising file...
8 年前
sebastienlagarde
f53cd1c7
HDRenderloop: Progress in supporting IES and shadowmap
- Add AffectDiffuse/AffectSpecular/GetShadowDimmer UI
- Add draft of shadow map support (not working)
- Add IES in shader (not in light)
- Add LightLoopContext struct
- Add various Texture/sampler macro
- Add GetCubeFaceID
- misc stuff
8 年前
mmikk
6761d9b5
slot in new compute shader lightlistbuild-bigtile.compute
slot in new compute shader lightlistbuild-bigtile.compute
8 年前
mmikk
6062ecfb
enable big tile pruning by default
enable big tile pruning by default
8 年前
mmikk
dd5961c9
added an exact 2D rejection prepass at 64x64 tile level
added an exact 2D rejection prepass at 64x64 tile level.
Separated out a bunch of reused convex hull routines in
LightingConvexHullUtils.hlsl.
8 年前
mmikk
0ea8b5f2
make disable fptl when clust a displayed option
make disable fptl when clust a displayed option
8 年前
Peter Bay Bastian
da353adb
MaterialNodeDrawer might have been not cleaning up old stuff if the dataProvider was null
8 年前
Tim Cooper
662d4eed
readdcode
8 年前
Tim Cooper
f4c0b482
[mat graph]More CSS
8 年前
Tim Cooper
f6ff69e4
[Mat Graph]More porting to new CSS
8 年前
Tim Cooper
3093c701
upgrading ui
8 年前
Peter Bay Bastian
81fc3b44
Refactored slots container creation into own function because it was messy to look at
8 年前
Peter Bay Bastian
860cb402
Refactored exposedState control into own NodeDrawData class
8 年前
Tim Cooper
f17d4796
[Material Graph] Fix tests.
8 年前
Tim Cooper
f6777ffb
[Material Graph]Restore first slot for normal map for now. Needs a real fix.
8 年前
Tim Cooper
39086dd7
[Mat Graph]Remove light functions and instead have multiple master nodes.
8 年前
Peter Bay Bastian
234030ae
Corrected onModified calls for various nodes
8 年前
Peter Bay Bastian
92dd5d89
Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering
8 年前
Peter Bay Bastian
f8cafbbb
Removed preview from vector nodes
8 年前
Tim Cooper
151572ca
Quick fix for graphs not saving, needs more investigation.
8 年前
GitHub
685cbab5
Merge pull request #6 from Unity-Technologies/ReflectionArchiTest
Reflectionarchitest
8 年前
sebastienlagarde
8cf763ef
HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme
8 年前
sebastienlagarde
e0f00a34
Merge remote-tracking branch 'refs/remotes/origin/master' into ReflectionArchiTest
8 年前
Sebastien Lagarde
2ffcb7f1
HDRenderLoop: Misc test
8 年前
Sebastien Lagarde
edd76a17
HDRenderLoop: miss a meta file
8 年前
runes
344748a4
Added checkbox for enabling Tile Debug Visualization
8 年前
Sebastien Lagarde
fab6bd80
HDRenderLoop: Miss two file
8 年前
runes
86db7d67
Debug code for visualizing light bounds
8 年前
Sebastien Lagarde
00afee16
HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture
- Move and rename file
- Design for various lighting architecture
8 年前
runes
7b5fc7e9
Added numbers to OverlayHeatMap
8 年前
Sebastien Lagarde
1602a326
HDRenderLoop: Push draft not compiling
8 年前
mmikk
eadf975e
helps if the index actually IS impossible :)
helps if the index actually IS impossible :)
8 年前
GitHub
ca67bebf
Merge pull request #5 from Unity-Technologies/LightmapSupport
Add Meta pass + Depth pass support
8 年前
Sebastien Lagarde
79cd240f
HDRenderLoop: Rename metalic to mettalic
8 年前
Sebastien Lagarde
f3b6f913
Merge remote-tracking branch 'refs/remotes/origin/master' into LightmapSupport
8 年前
Sebastien Lagarde
236dada1
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
- Add EnvTemplate to generate various combinaison of cube texarray and
simple cube for evaluteBSDF_env
- Rename class/file
- Introduce concept of FragInput
8 年前
mmikk
542eb324
enable gi in fwd shader (already enabled in deferred)
enable gi in fwd shader (already enabled in deferred)
8 年前
sebastienlagarde
e11a6cc5
HDREnderLoop: Push misc refactor
8 年前
mmikk
03526e2a
name fix
name fix
8 年前
sebastienlagarde
05769d33
HDREnderLoop: Fix various stuff - still don't compile
8 年前
vlad-andreev
3b8e0543
moved to the experimental namespace
8 年前
Sebastien Lagarde
3ff1088c
HDRenderLoop: More misc change + try to compile meta pass (not working yet)
8 年前
mmikk
23c478d1
simplify zBuf to linear and prep for remaining simplifcation
simplify zBuf to linear and prep for remaining simplifcation
8 年前
sebastienlagarde
a149a4db
HDRednerLoop: First draft of meta pass for lighttransport
8 年前
mmikk
0266cd69
add support for lighting tab ibl
add support for lighting tab ibl
8 年前
sebastienlagarde
bfedb067
HDRenderLoop: Update Unlit material
8 年前
sebastienlagarde
616b95a2
HDRenderLoop: Create shaderPassXXX file to prepare for shader graph
- Rename lit.shader to defaultLit.shader,this one is the one written by
hand, others are generated by shader graph
- Rename littemplate to litcommon to be less confusing
- update all the scene because of renaming above
- pepare a directory with ShaderPass that are common code for a given
pass. (currently no vertex shader here)
8 年前