66 次代码提交 (d5d3d79d-7e82-4ebd-8580-c4ef7e71a5aa)

作者 SHA1 备注 提交日期
Tim Cooper 3958bdb1 [Material Graph]Rearrange project. 9 年前
Tim Cooper 1b5c5494 [Material Graph]Refactoring drawing. Working general drawing. 9 年前
Tim Cooper 3e4c0174 [Material Graph]Add in general node collapse. 9 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Tim Cooper a2d8ad62 Add drawing of custom node preview 9 年前
Tim Cooper 01366ee3 Custom UI for PixelShaderNode. 9 年前
Tim Cooper da4824f7 Readd all existing nodes. 9 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 9 年前
Tim Cooper d9619701 [material graph] Tidy up API for slot management (make generic). 9 年前
Tim Cooper 62377747 [Material graph] Working subGraph now. Copies function / properties etc. 9 年前
Tim Cooper 40ac12ad [Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph. 9 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper c565a8d4 fix formatting 8 年前
Tim Cooper 8736b714 color node now updates dependent nodes when the color is modified. 8 年前
Peter Bay Bastian a848031a Added NodeModificationScope for the onNodeModifiedCallback 8 年前
Peter Bay Bastian 92dd5d89 Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering 8 年前
GitHub dc7e686b Merge pull request #2 from stramit/NewUI 8 年前
Paul Demeulenaere 0c053056 Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode 8 年前
Tim Cooper 47d64c52 [mat graph]Remove implicit node creation now that we have better code generation framework. 8 年前
Peter Bay Bastian 70e53ed7 Refined `ModificationScope` with `.Topological` 8 年前
Peter Bay Bastian 5960f11a Added basic inspector for graph editor and added the selected nodes to the graph asset 8 年前
joce 3e485a48 DrawData be gone 8 年前
Tim Cooper b44a8aea Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node) 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian eb8a8906 Use dictionary to store nodes for faster lookups 7 年前
Peter Bay Bastian a93f2736 Add change notifications for graph, used for managing previews better 7 年前
Tim Cooper 95cdeda0 Merge remote-tracking branch 'origin/master' into refactor-properties 7 年前
Peter Bay Bastian 75826752 Add edge change notifications to IGraph 7 年前
Peter Bay Bastian 609307fe MaterialGraphPresenter now relies on change notifications rather than diffing 7 年前
Peter Bay Bastian a3385c0f Undo/redo prototype 7 年前
Tim Cooper 9557fcee Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph 7 年前
Peter Bay Bastian c002d689 Move graph things from Runtime to Editor 7 年前
Peter Bay Bastian c5a7e594 Fix integration with Undo by introducing IGraphObject 7 年前
damian 83548475 Merging master. 7 年前
Peter Bay Bastian 43fda89f Remove `INode.onReplaced` (leftover from previous redo impl) 7 年前
Peter Bay Bastian dac79163 Remove Match(GraphChange) utility function 7 年前
GitHub 21a946ef Merge pull request #73 from Unity-Technologies/master 7 年前
Peter Bay Bastian 867e4ea2 Replace OnGraphChange with polling-based change tracking system 7 年前
GitHub fcd97941 Merge pull request #75 from Unity-Technologies/master 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Matt Dean abed850e Merge master 7 年前
Tim Cooper 3039671f Merge master 7 年前
Patrick Fournier de93c238 Merge trunk 7 年前
Peter Bay Bastian 406da125 Add INodeModificationListener which allows control views to be notified of node change 7 年前
Matt Dean 6c7ced70 Merge branch 'master' into node-artistic-mask 7 年前
mathieum-unity bd9683ea Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph into graphview-styling-updates 7 年前
Matt Dean 8e410579 Merge branch 'master' into node-artistic-adjustment 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Tim Cooper 2731487c Merge branch 'master' into node-input-scene 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Matt Dean 00f3fcff Merge branch 'master' into node-validate-current 7 年前
Matt Dean ca5e100b Merge branch 'master' into node-input-scene 7 年前
Jens Holm 67d2fd02 Merge master 7 年前
Peter Bay Bastian b2224d93 Move remaining files out of SerializableGraph folder and remove a few unused files 7 年前
GitHub 1ebe97b0 Merge pull request #132 from Unity-Technologies/squash-serializablegraph 7 年前
GitHub 8e31e809 Merge branch 'master' into inspector-preview-mesh 7 年前
Tim Cooper 5c979fc8 Merge master 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Jens Holm 5c86f77c Merge master 7 年前
Tim Cooper 8aab03fe Merge remote-tracking branch 'origin/master' into HDMaster 7 年前
Matt Dean c0c00ec0 Merge branch 'master' into node-matrix 7 年前
Peter Bay Bastian c9173f20 Replace `onNodeModified` with methods for registering and deregistering to avoid direct access to the delegate. 7 年前
GitHub a1c15f0d Merge pull request #229 from Unity-Technologies/safer-callbacks 7 年前
Martin Thorzen 7b5ca064 Merge with master 7 年前
Martin Thorzen f5ae4e88 Merge with master 7 年前