5984 次代码提交 (d5cc7395-6b9d-4efe-ac17-aee7c4610bb3)

作者 SHA1 备注 提交日期
Frédéric Vauchelles c65c8258 Updated beffered RTHandle system 6 年前
GitHub 003f425b Merge pull request #1229 from Unity-Technologies/stacklit 6 年前
Stephane Laroche 1294c23a Merge branch 'master' into stacklit 6 年前
Frédéric Vauchelles e97721e9 wip buffered RTHandle system for cameras 6 年前
GitHub 19df472b Merge pull request #1228 from Unity-Technologies/decals/debug_atlas_view 6 年前
Paul Melamed cef12462 Add debug decal atlas view. 6 年前
Frédéric Vauchelles e98f1b57 Updated RTHandle class to an instance class 6 年前
Stephane Laroche 959a0e88 -Add environment lighting that accounts for our 2 lobes base layer, for reflections only for now. 6 年前
GitHub 4858dea7 Merge pull request #1227 from Unity-Technologies/stacklit 6 年前
Stephane Laroche 8cf60948 Merge remote-tracking branch 'mainrepo/master' into stacklit 6 年前
Stephane Laroche 32c8ec15 -Add slight changes from similar Lit material code changes. 6 年前
GitHub 3a0290a2 Merge pull request #1225 from EvgeniiG/master 6 年前
Stephane Laroche e1727d9d Merge branch 'master' into stacklit 6 年前
GitHub 6c9988ce Merge pull request #1226 from Unity-Technologies/Fix-issue-with-override-value-in-debug 6 年前
sebastienlagarde 5799a070 Fix issue with override value in debug 6 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 6 年前
GitHub 78501232 Merge pull request #1224 from Unity-Technologies/Update-shot-graphic-test 6 年前
sebastienlagarde 18ff5152 Update shot graphic test 6 年前
GitHub 4a8c5ab6 Merge pull request #1222 from Unity-Technologies/Share-GetPreIntegratedFGD-function 6 年前
sebastienlagarde 4a94d626 Share GetPreIntegratedFGD 6 年前
Frédéric Vauchelles 6d0e67cc Moved buffered history system to HDCamera 6 年前
GitHub 15da236b Merge pull request #1221 from Unity-Technologies/Update-SSS-graphic-test 6 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 6 年前
Yao Xiaoling 9296804c Remove thickness maps. 6 年前
sebastienlagarde 5f5c5dd3 Update SSS graphic test 6 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 6 年前
Yao Xiaoling 7f12e881 Remove heightmap editor parameters. 6 年前
sebastienlagarde 838474da HDRenderpipeline: Remove unused file - we ahve a converter now 6 年前
Yao Xiaoling 3c65014c Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties. 6 年前
GitHub 517c5afd Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD 6 年前
Yao Xiaoling 1f8112c9 Fix terrain control map channels. 6 年前
sebastienlagarde a7a14891 Factor PreIntegratedFGD 6 年前
GitHub a6d193f9 Merge pull request #1218 from Unity-Technologies/decals/ui_use_handles 6 年前
Yao Xiaoling 5836d560 Remove subsurface related properties. 6 年前
Kay Chang 53b01e3a WIP adding Switch support. 6 年前
GitHub ff5089b7 Merge pull request #1219 from Unity-Technologies/FactorLTCAreaCode 6 年前
Yao Xiaoling 59ed7708 Remove detail related properties. 6 年前
Kay Chang 947cb257 WIP adding switch support (not working yet). 6 年前
GitHub 7dd0b991 Merge pull request #1217 from Unity-Technologies/expose-numlights-per-cluster 6 年前
Yao Xiaoling 4f246aa2 Rename: _LayerMaskMap -> _Control because the terrain uses it. 6 年前
GitHub 362e32d7 Merge branch 'master' into expose-numlights-per-cluster 6 年前
GitHub ab445387 Merge pull request #1209 from Unity-Technologies/LWRP 6 年前
Yao Xiaoling caf64a4f Remove LayerCount. Treat as 4. 6 年前
GitHub 7a36e4e2 Merge pull request #1215 from Unity-Technologies/revert-1212-expose-numlights-per-cluster 6 年前
Yao Xiaoling 3abb8dfa Removed layer settings and material references. 6 年前
GitHub 7804b03a Revert "Expose the number of light indices per clustered tile" 6 年前
sebastienlagarde 530d5538 HDRenderPipeline: FactorLTCAreaCode 6 年前
Yao Xiaoling be7b742d Remove per-pixel displacement related properties. 6 年前
sebastienlagarde 54302a12 HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion 6 年前
Yao Xiaoling 534a3864 Remove unused shader code. Compute terrain tangent in code. 6 年前