482 次代码提交 (d4c3224f-bfe8-4c35-893f-d55a39e22add)

作者 SHA1 备注 提交日期
Evgenii Golubev d4c3224f Slightly tweak the LOD pattern to ensure the geometry is always visible 7 年前
uygar 178ae77f Added smooth cascade transitions to cascaded shadowmaps. 7 年前
sebastienlagarde 6e00ceff HDRenderPipeline: Update ShaderIds for SSAO 7 年前
Robert Srinivasiah d011ec59 Restore PostProcessing submodule commit 7 年前
sebastienlagarde 3011d36c HDRenderPipeline: Bring back cluster code (but disable it) 7 年前
GitHub 847a8746 Merge pull request #356 from Unity-Technologies/Branch_FixCrashDebugPS4 7 年前
GitHub 36dc2912 Merge pull request #355 from Unity-Technologies/Precompute-ShaderIds 7 年前
sebastienlagarde edcb2bf5 More ShaderIds convertion 7 年前
sebastienlagarde c688e5a6 Change all shaderIds name to their real name to avoid conflict with g_ and _ 7 年前
sebastienlagarde 4dfbb936 Fix second merge issue 7 年前
sebastienlagarde c22ec084 Fix after merge 7 年前
GitHub a1018e5a Merge pull request #354 from EvgeniiG/master 7 年前
sebastienlagarde 8ad5a2cb Merge remote-tracking branch 'refs/remotes/origin/master' into Precompute-ShaderIds 7 年前
Evgenii Golubev 09de458a Make sure the stencil buffer is copied for the shader feature classification pass 7 年前
sebastienlagarde ac1815de Precompute ShaderIds to avoid allocation 7 年前
Julien Ignace 25d6c66e Removed lighting computation from forward pass when doing debug. This caused crashes on PS4 due to uninitialized buffers. 7 年前
GitHub 36fc976c Merge pull request #353 from EvgeniiG/fix_mat_class_fwd 7 年前
GitHub 5b703a3f Merge pull request #352 from Unity-Technologies/Branch_FixSkyExport 7 年前
Evgenii Golubev 860587d6 Perform the stencil test during the MaterialFeatureFlag generation 7 年前
GitHub a8c5d6d8 Merge pull request #351 from Unity-Technologies/Branch_FixGBufferDebugPS4 7 年前
Rune Stubbe 5f1e866a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GitHub 874a61d0 Merge pull request #350 from EvgeniiG/master 7 年前
Evgenii Golubev 13d8a406 Disable caching of SSS parameters 7 年前
GitHub f92ef9c5 Merge pull request #342 from EvgeniiG/opt_sss 7 年前
Rune Stubbe 94ab8e7f Fixed tilesize mismatch in compute version of opaque clustered shading 7 年前
Evgenii Golubev a04a82ab Merge branch 'master' 7 年前
sebastienlagarde 24050f4e HDRenderPipeline: Fix an issue with single pass mode not working with SSS anymore 7 年前
sebastienlagarde b26d474f HDRenderPipeline: Fix issue in tilepass are light loop 7 年前
sebastienlagarde eb67ed8f HDRenderPipeline: A bit more cleanup and minor fix 7 年前
GitHub d86ba083 Merge pull request #348 from Unity-Technologies/Rename-shaderopaque-deferred.compute 7 年前
sebastienlagarde 6a6e049c HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting 7 年前
sebastienlagarde 2016f575 HDRenderPipeline: Move ShaderConfig.cs.hlsl to ShaderVariables.hlsl 7 年前
GitHub 7fd91c5d Merge pull request #347 from Unity-Technologies/Cleaning-SplitEvaluation-+-classification 7 年前
sebastienlagarde 5ba18d3a Add variant for material classification + clean split lighting evaluation 7 年前
GitHub 285372b9 Merge pull request #346 from Unity-Technologies/Arrange-area-light-call 7 年前
sebastienlagarde ca212dbb Merge remote-tracking branch 'refs/remotes/origin/master' into Arrange-area-light-call 7 年前
mmikk bc44d60f fix scene change issues when using NO_CUBE_ARRAY (grab from filips change on metal branch) 7 年前
sebastienlagarde 69171f62 Main interface is now EvaluateBSDF_Area 7 年前
mmikk e314c854 support orthographic projection in tiled lighting (fptl renderloop only atm) 7 年前
sebastienlagarde aedb2fa6 HDRenderPipeline: Remove splitLigthEvaluation code from TilePass 7 年前
sebastienlagarde e21dd529 HDRenderPipeline: Remove undesired defined 7 年前
sebastienlagarde b2fcddbf HDRenderPipeline: Split reference code of lit shaders to increase readability 7 年前
sebastienlagarde 4a85437d HDRenderPipeline: Update material classification combination + update files due to version changed 7 年前
GitHub a5a09659 Merge pull request #345 from Unity-Technologies/nan-debugviews 7 年前
Julien Ignace d51497b8 Fixed HDRenderPipeline SkyExport to use Blit w/ scale API (so that the output texture is not upside down) 7 年前
GitHub fc525a52 Merge pull request #344 from Unity-Technologies/movecs-debugview 7 年前
Evgenii Golubev a67be182 Optimize the SSS shader for ALU 7 年前
Thomas Hourdel c4976158 Added a NaN/Inf tracker to the debug modes 7 年前
Julien Ignace 93186c84 Fixed GBuffer full screen debug pass to use DrawFullScreen instead of blit (blit would not work on PS4 with a shader that use only vertexIDs as input). 7 年前
GitHub 06c76f2d Merge pull request #343 from Unity-Technologies/Branch_TileDebugInMenu 7 年前