3943 次代码提交 (d38ebec5-d32e-4f35-a885-40ee57b649c3)

作者 SHA1 备注 提交日期
GitHub dd57b82e Merge pull request #822 from Unity-Technologies/Fix-issue-to-build-standalone-player 7 年前
Frédéric Vauchelles 98ee4ecf [PlanarReflection] Updated UI 7 年前
sebastienlagarde d6e7f268 Fix issue to allow to build standalone player 7 年前
Julien Ignace 189abf5e Removed sunlight from baking sky computation (can cause discrepancy while baking depending on its current state in the scene and we usually don't want it in the bake anyway to avoid double highlights) 7 年前
uygar e374ee47 Shadows are now evaluated using the device projection matrices directly, making inverseZ handling in the shader unneccessary for PCF sampling. 7 年前
Frédéric Vauchelles 878fe6d0 [PlanarReflection] Fixed reflection probe 7 年前
GitHub 8aebdb18 Merge pull request #820 from Unity-Technologies/Fix-issue-with-SSS 7 年前
Frédéric Vauchelles 7998876a [PlanarReflection] Fixed disabling planar probe 7 年前
sebastienlagarde ccfd0b9c Fix issue with SSS and material classification 7 年前
Frédéric Vauchelles b3b971f1 [PlanarReflection] Use non oblique projection matrix for light culling 7 年前
sebastienlagarde fa4d6567 Fix missing stencil mask in SSS jimenez version 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
sebastienlagarde 26147e28 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub 72c1efa3 Merge pull request #818 from Unity-Technologies/HDRP_GraphicTests 7 年前
GitHub 783239f0 Merge pull request #819 from Unity-Technologies/Fix-compilation-issue-with-instancing-and-tessellation 7 年前
sebastienlagarde 742c208a Fix compilation issue with instancing and tessellation 7 年前
GitHub 3e28e2f6 Merge pull request #817 from Unity-Technologies/Add-energy-conservation-specular-color 7 年前
sebastienlagarde e9ba97a3 Add energy conservation specular color 7 年前
GitHub 144c819c Merge pull request #816 from Unity-Technologies/documentation-updates 7 年前
GitHub 1bbca813 Merge pull request #814 from Unity-Technologies/documentation-updates 7 年前
John 3c40b17c Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows 7 年前
GitHub d90fdb95 Merge pull request #815 from Unity-Technologies/minor-comment/code-on-decal 7 年前
Paul Melamed 2ac82eae Fixed cull and z test mode, because with blending decal values were blended twice per decal 7 年前
Sebastien Lagarde 60ce8240 Minor fix 7 年前
Remy bb848eef Add range attenuation toggle test in light parameters 7 年前
John 5fcbd9af Cleanup, Integrations with Shadows.hlsl 7 年前
sebastienlagarde 87798701 minor comment/code on decal 7 年前
Paul Melamed c5fce3e3 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Sebastien Lagarde 5705de92 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy afb74a48 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
NotRobSheridan 15300daa Updated readme 7 年前
John eb585d61 Initial implementation complete, 1-tap 7 年前
Sebastien Lagarde 5f384459 HDRenderPipeline: Update all materials 7 年前
NotRobSheridan 6e06f10b Readme update 7 年前
John bce0fede View space position reconstruction 7 年前
GitHub 1d07f3a6 Merge pull request #808 from Unity-Technologies/prototype/decals_drawinstance 7 年前
Julien Ignace b6a63120 Updated graphics test linear fog to keep old behavior wrt height. 7 年前
GitHub 4263f9df Merge pull request #813 from Unity-Technologies/Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature] 7 年前
Felipe Lira c4fe41bb workaround to alleviate the bias cascade issue while we don't have a proper solution. 7 年前
Sebastien Lagarde 27c0d277 Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature] 7 年前
Julien Ignace 7755d57e Implemented GetWorldSpaceNormalizeViewDir over GetWorldSpaceViewDir 7 年前
Sebastien Lagarde 761db059 re-introduce physical light elment remove previously 7 年前
Felipe Lira c925c4c7 Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
Sebastien Lagarde 61ca3c01 Replace all toggleOff by ToggleUI [2018.1.b4 feature] 7 年前
Julien Ignace a533af44 Implemented height fog for linear and exponential fog. 7 年前
GitHub d48bc884 Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing 7 年前
Sebastien Lagarde 128f5158 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Felipe Lira db534016 shadowcoord is now using high precision 7 年前
GitHub 5c7e1fd0 Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows 7 年前
Felipe Lira cfca3b82 Computing shadow coord in vertex when not using cascades. 7 年前