GitHub
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dd57b82e
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Merge pull request #822 from Unity-Technologies/Fix-issue-to-build-standalone-player
Fix issue to allow to build standalone player
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7 年前 |
Frédéric Vauchelles
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98ee4ecf
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[PlanarReflection] Updated UI
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7 年前 |
sebastienlagarde
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d6e7f268
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Fix issue to allow to build standalone player
- Fix issue with Mouse function no editor only
- Fix issue with instancing and meta pass
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7 年前 |
Julien Ignace
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189abf5e
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Removed sunlight from baking sky computation (can cause discrepancy while baking depending on its current state in the scene and we usually don't want it in the bake anyway to avoid double highlights)
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7 年前 |
uygar
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e374ee47
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Shadows are now evaluated using the device projection matrices directly, making inverseZ handling in the shader unneccessary for PCF sampling.
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7 年前 |
Frédéric Vauchelles
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878fe6d0
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[PlanarReflection] Fixed reflection probe
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7 年前 |
GitHub
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8aebdb18
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Merge pull request #820 from Unity-Technologies/Fix-issue-with-SSS
Fix misc issue with sss
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7 年前 |
Frédéric Vauchelles
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7998876a
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[PlanarReflection] Fixed disabling planar probe
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7 年前 |
sebastienlagarde
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ccfd0b9c
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Fix issue with SSS and material classification
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7 年前 |
Frédéric Vauchelles
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b3b971f1
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[PlanarReflection] Use non oblique projection matrix for light culling
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7 年前 |
sebastienlagarde
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fa4d6567
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Fix missing stencil mask in SSS jimenez version
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7 年前 |
Frédéric Vauchelles
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ca10cd2f
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Merge
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7 年前 |
sebastienlagarde
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26147e28
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
GitHub
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72c1efa3
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Merge pull request #818 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
GitHub
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783239f0
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Merge pull request #819 from Unity-Technologies/Fix-compilation-issue-with-instancing-and-tessellation
Fix compilation issue with instancing and tessellation
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7 年前 |
sebastienlagarde
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742c208a
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Fix compilation issue with instancing and tessellation
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7 年前 |
GitHub
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3e28e2f6
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Merge pull request #817 from Unity-Technologies/Add-energy-conservation-specular-color
Add energy conservation specular color
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7 年前 |
sebastienlagarde
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e9ba97a3
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Add energy conservation specular color
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7 年前 |
GitHub
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144c819c
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Merge pull request #816 from Unity-Technologies/documentation-updates
Updated readme
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7 年前 |
GitHub
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1bbca813
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Merge pull request #814 from Unity-Technologies/documentation-updates
Readme update
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7 年前 |
John
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3c40b17c
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Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows
Fetching 5x5 tent PCF
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7 年前 |
GitHub
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d90fdb95
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Merge pull request #815 from Unity-Technologies/minor-comment/code-on-decal
minor comment/code on decal
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7 年前 |
Paul Melamed
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2ac82eae
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Fixed cull and z test mode, because with blending decal values were blended twice per decal
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7 年前 |
Sebastien Lagarde
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60ce8240
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Minor fix
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7 年前 |
Remy
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bb848eef
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Add range attenuation toggle test in light parameters
Disable distord texture mips as workaround for thig bug : https://fogbugz.unity3d.com/f/cases/988983/
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7 年前 |
John
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5fcbd9af
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Cleanup, Integrations with Shadows.hlsl
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7 年前 |
sebastienlagarde
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87798701
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minor comment/code on decal
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7 年前 |
Paul Melamed
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c5fce3e3
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Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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7 年前 |
Sebastien Lagarde
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5705de92
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Remy
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afb74a48
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
NotRobSheridan
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15300daa
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Updated readme
Fixed headers
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7 年前 |
John
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eb585d61
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Initial implementation complete, 1-tap
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7 年前 |
Sebastien Lagarde
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5f384459
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HDRenderPipeline: Update all materials
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7 年前 |
NotRobSheridan
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6e06f10b
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Readme update
Updated readme
Added new opening paragraph
Added new section on SRP assets
Added default install info
Added install info for Lightweight and HD
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7 年前 |
John
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bce0fede
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View space position reconstruction
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7 年前 |
GitHub
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1d07f3a6
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Merge pull request #808 from Unity-Technologies/prototype/decals_drawinstance
Prototype/decals drawinstance
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7 年前 |
Julien Ignace
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b6a63120
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Updated graphics test linear fog to keep old behavior wrt height.
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7 年前 |
GitHub
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4263f9df
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Merge pull request #813 from Unity-Technologies/Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
Replace all toggleoff by toggleui [2018 1 b4 feature]
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7 年前 |
Felipe Lira
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c4fe41bb
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workaround to alleviate the bias cascade issue while we don't have a proper solution.
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7 年前 |
Sebastien Lagarde
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27c0d277
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Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
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7 年前 |
Julien Ignace
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7755d57e
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Implemented GetWorldSpaceNormalizeViewDir over GetWorldSpaceViewDir
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7 年前 |
Sebastien Lagarde
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761db059
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re-introduce physical light elment remove previously
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7 年前 |
Felipe Lira
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c925c4c7
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Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template.
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7 年前 |
Sebastien Lagarde
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61ca3c01
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Replace all toggleOff by ToggleUI [2018.1.b4 feature]
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7 年前 |
Julien Ignace
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a533af44
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Implemented height fog for linear and exponential fog.
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7 年前 |
GitHub
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d48bc884
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Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing
GPU instancing in Lightweight renderpipeline
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7 年前 |
Sebastien Lagarde
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128f5158
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Felipe Lira
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db534016
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shadowcoord is now using high precision
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7 年前 |
GitHub
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5c7e1fd0
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Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows
Contact Shadows
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7 年前 |
Felipe Lira
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cfca3b82
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Computing shadow coord in vertex when not using cascades.
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7 年前 |