Matt Dean
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5aa5451a
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Fixes for PR
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7 年前 |
Matt Dean
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6617bfcf
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Working Lightweight PBR Masters
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7 年前 |
Matt Dean
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7a860c7c
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Initial functional PBR master
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7 年前 |
Matt Dean
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2c7d3d45
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Some channels working
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7 年前 |
Tim Cooper
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be067cc2
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first real working shader in the 'new' model.
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7 年前 |
Peter Bay Bastian
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bec6cdbb
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New preview system and master node preview in inspector
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7 年前 |
Matt Dean
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fc0d26d6
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Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters
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7 年前 |
Tim Cooper
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354517e6
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Partially working new master node architecture.
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7 年前 |
Peter Bay Bastian
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960a174b
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Move stuff out from Views and Presenters in Drawing/Inspector
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7 年前 |
Tim Cooper
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8a87c992
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More refactoring.
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7 年前 |
Peter Bay Bastian
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64c9a49b
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Purge usage of presenters and datawatch from graph inspector
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7 年前 |
Tim Cooper
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f6fa3513
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Starting to extract properties.
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7 年前 |
Peter Bay Bastian
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4f6745e0
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Add utility function for calculating hash codes
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7 年前 |
Peter Bay Bastian
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8139e3cb
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Move GeneratedShader outside Unity project
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7 年前 |
Matt Dean
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e1d63321
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Initial attempt
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7 年前 |
Peter Bay Bastian
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cffc8159
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Update project version
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7 年前 |
Matt Dean
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316a1125
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Cleanup, re-org and refactor
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7 年前 |
Peter Bay Bastian
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a39f97cc
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Update to work with latest GraphView
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7 年前 |
Matt Dean
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ef853b6a
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Added surface definition for FastBlinn
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7 年前 |
Peter Bay Bastian
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1e3fb5de
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Add dictionary for storing `Node -> Edges` reference in SerializableGraph (faster/more scalable edge look-ups)
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7 年前 |
Matt Dean
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1e0ac7aa
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Rename NonPBR to FastBlinn
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7 年前 |
Peter Bay Bastian
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b1ca732a
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Rewrite `DepthFirstCollectNodesFromNode` to be non-recursive
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7 年前 |
Matt Dean
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f17a21ca
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Refactor lightweight shaders Part 1
- Add surface model to PBR
- Abstract everything to cgincs
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7 年前 |
Peter Bay Bastian
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25ed3aaf
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Graph inspector now only shows editor for at most 1 node
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7 年前 |
Matt Dean
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0f6b7c44
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Fixed graph name passed to GetFullShader in Master nodes
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7 年前 |
Matt Dean
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d0277da5
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Fix manifest
- Added non manifest files in packages to ignore
- Fixed package manifest
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7 年前 |
Tim Cooper
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5ff20e91
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missed manifest update
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7 年前 |
Tim Cooper
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1793f62f
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Add LW SRP into material graph
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7 年前 |
sebastienlagarde
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19d8082a
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First draft of new light editor
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7 年前 |
sebastienlagarde
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b748a6bc
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
sebastienlagarde
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8a546726
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HDRenderPipeline: Update some test material incorrectly flagged as SSS
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7 年前 |
GitHub
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cf23ecf8
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Merge pull request #390 from Unity-Technologies/fptl_async_compute
Added async compute to fptl light list build.
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7 年前 |
sebastienlagarde
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44423085
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HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize
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7 年前 |
sebastienlagarde
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402645af
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HDRenderPipeline: Update a variable name in layered shader UI based on feedback
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7 年前 |
sebastienlagarde
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9ae2a6d0
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HDRenderPipeline: Fix issue with tessellation shadow and camera relative code
The view position matrix calculated by the tessellation code for culling
was in absolute space and not in relative space
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7 年前 |
Julien Ignace
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e1c83556
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Fixed ShadowsTest scene directional light parameters (was MSM instead of PCF)
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7 年前 |
sebastienlagarde
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8ff7a532
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HDRenderPipeline: Fix issue with flickering black screen in scene view
The code in this PR cause flickering in scene view. Don't know the
reasons. Revert for now.
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7 年前 |
Julien Ignace
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c7cdfd34
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Downsized all textures from Fern/Tree assets
|
7 年前 |
Julien Ignace
|
962dabd4
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Update ShadowsTest scene (made geometry static and added a reflection probe).
|
7 年前 |
Julien Ignace
|
35694075
|
Fix shader compilation issue on PS4
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7 年前 |
Sebastien Lagarde
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1641bba9
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HDRenderPipeline: Fix various warning in csharp and shader
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7 年前 |
sebastienlagarde
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d7ae6457
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HDRenderPipeline: Update minor comment on proxy volume
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7 年前 |
sebastienlagarde
|
11e5ff03
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HDRenderPipeline: Fix an issue with proxy volume. Was not working and broken with camera relative
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7 年前 |
GitHub
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465a57d0
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Merge pull request #396 from Unity-Technologies/specular-occlusion
Specular occlusion - draft
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7 年前 |
sebastienlagarde
|
dffeb424
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Small fix for extreme value
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7 年前 |
sebastienlagarde
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05c7d851
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Fix issue with last merge + make bent normal work
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7 年前 |
sebastienlagarde
|
63ce8f11
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Add missing meta
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7 年前 |
sebastienlagarde
|
1ec4ca3b
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Merge remote-tracking branch 'refs/remotes/origin/master' into specular-occlusion
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/CommonLighting.hlsl
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7 年前 |
GitHub
|
f14653df
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Merge pull request #395 from Unity-Technologies/Add-multibounce-approximation-on-AO-
Add multibounce approximation on ao
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7 年前 |
sebastienlagarde
|
ed1cd58c
|
Add comment
|
7 年前 |