Paul Demeulenaere
|
51383cec
|
Add world tangent node (with IRequireTangent behavior)
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8 年前 |
Paul Demeulenaere
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94f746ff
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- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
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8 年前 |
Peter Bay Bastian
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1ded56e2
|
Added active state for title bar buttons a la the CSS pseudo class
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8 年前 |
Peter Bay Bastian
|
7ef50ef7
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Replaced accidental tabs with spaces
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8 年前 |
Peter Bay Bastian
|
be11b1e0
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"Show in project"-button now works
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8 年前 |
Peter Bay Bastian
|
c6e6d4e4
|
Refactored title bar button into own drawer
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8 年前 |
Peter Bay Bastian
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53ab6c81
|
Added options button (not functional yet)
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8 年前 |
Peter Bay Bastian
|
235ac2cb
|
Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
|
8 年前 |
Peter Bay Bastian
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621f548e
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Style tweaks and minor code clean-up for title bar
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8 年前 |
Peter Bay Bastian
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c299e028
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TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
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8 年前 |
Peter Bay Bastian
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08a32f0c
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Removed absolute positioning from TitleBar
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8 年前 |
Peter Bay Bastian
|
da329206
|
Removed absolute positioning from GraphView and did minor tweaks to title bar
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8 年前 |
Sebastien Lagarde
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aa503023
|
HDRenderLoop: Disable line area light that cause black point (Nan ?) on all objects
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8 年前 |
Sebastien Lagarde
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c140222d
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HDRenderLoop: Fix directional light issue with single pass
|
8 年前 |
GitHub
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475169d0
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Merge pull request #17 from EvgeniiG/master
Add the initial impl. of LTC line light Lambertian diffuse shading
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8 年前 |
Evgenii Golubev
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472d34b5
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Add the initial impl. of LTC line light Lambertian diffuse shading
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8 年前 |
Evgenii Golubev
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7bc91af9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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7b5d7327
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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0fce7106
|
Remove hidden lights
|
8 年前 |
GitHub
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442f36e7
|
Merge pull request #16 from EvgeniiG/master
Add a reference implementation for line lights
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8 年前 |
Evgenii Golubev
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a9ec88d9
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Merge branch 'LineLights'
|
8 年前 |
Evgenii Golubev
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b423f828
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Add a test scene with a line light
|
8 年前 |
Evgenii Golubev
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9d2c4819
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Increase the line light ref. samples
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8 年前 |
Evgenii Golubev
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9d05529b
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Relocate and enable the reference line light code path
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8 年前 |
Evgenii Golubev
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50204d4c
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Add the 'Line' light archetype and fix the scene
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8 年前 |
Evgenii Golubev
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4a02bcb9
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Implement the reference line light code
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8 年前 |
sebastienlagarde
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afe68ecc
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HDRenderLoop: Add detail map to lit shader
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8 年前 |
sebastienlagarde
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c6feca5b
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HDRenderLoop: Really fix the previous Max area light limit - dumb commit
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8 年前 |
sebastienlagarde
|
47e9e8a7
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HDRenderLoop: Fix bug regarding Max area light limit
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8 年前 |
sebastienlagarde
|
2591b2be
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HDRenderLoop: fix issue with HeightMap
|
8 年前 |
GitHub
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3fc7db82
|
Merge pull request #15 from Unity-Technologies/Merge-FPTL-2
HDRenderLoop: Fix issue with reference mode compil
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8 年前 |
sebastienlagarde
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7693581b
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HDRenderLoop: Fix issue with reference mode compil
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8 年前 |
sebastienlagarde
|
ca83feb0
|
HDRenderLoop: Add support of directional split shadow
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8 年前 |
GitHub
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6c2d6f21
|
Merge pull request #14 from EvgeniiG/master
Add a menu item to add "Additional Light Data"
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8 年前 |
Julien Ignace
|
fd04e67f
|
- First version of sky renderer
- Added an Utilities class for re-usable methods in the renderloop (SetRenderTarget, Material creation, etc...)
|
8 年前 |
Evgenii Golubev
|
a628a7de
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Julien Ignace
|
900253f2
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
2fd73e64
|
Add a menu item to add "Additional Light Data"
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8 年前 |
GitHub
|
4bcb7368
|
Merge pull request #12 from EvgeniiG/master
Use a new impl. of FastACos for area lights and fix the reference IBL impl.
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8 年前 |
Evgenii Golubev
|
0aace9e1
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
|
fa115002
|
HDRenderLoop: Change light structure to better match FPTL
- merge area light and punctual together
- Change directional to better match FPTL
- Add EvaluateBSDF_Directional prototype
|
8 年前 |
sebastienlagarde
|
f889bdfb
|
HDRenderLoop: Fix error with DestroyBuffer
|
8 年前 |
Julien Ignace
|
66069643
|
Re-enabled shader feature for mapping of LayeredLit shader (should be much faster to import now thanks Aras :) )
|
8 年前 |
sebastienlagarde
|
2f4f4d22
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HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL
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8 年前 |
Evgenii Golubev
|
303e8196
|
Fix the reference IBL implementation
|
8 年前 |
GitHub
|
6ed761da
|
Merge pull request #13 from Unity-Technologies/Merge-FPTL
Reorganize light loop code + prepare merge FPTL
|
8 年前 |
Sebastien Lagarde
|
7fa398c4
|
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
|
8 年前 |
Evgenii Golubev
|
10a41b5b
|
Make ComputeCubeToSphereMapSqMagnitude() simpler to use
|
8 年前 |
Sebastien Lagarde
|
bebe7f01
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
Evgenii Golubev
|
c8a14bc3
|
Merge branch 'UpdateAreaLightImpl'
|
8 年前 |