2811 次代码提交 (d21cc6ad-1810-449a-bb9f-502b42036f63)

作者 SHA1 备注 提交日期
Florent Guinier cbbf048e Fix SwizzleNode step1 8 年前
Andre McGrail 2dbd4aa3 Added nodes 8 年前
Tim Cooper 8f917469 Fix saving the shader so that it can be used on objects in the scene. 8 年前
Florent Guinier 8f28c9f1 move levelNode to "range" menu 8 年前
Tim Cooper 8bbb99b1 fix up serialisation on load. 8 年前
Florent Guinier 6f40e6a8 Level node (this time working :)) 8 年前
Tim Cooper 1896e42f [Improvements]Change workflow to work with new montreal importer work (scriptable importer) 8 年前
Florent Guinier ce59a9db Step1 for LevelNode 8 年前
Tim Cooper c0b51820 fixing after merge 8 年前
Peter Bay Bastian 9e18b962 Temporarily disable pixel caching due to issues with IMGUI controls 8 年前
Tim Cooper 591ca2fd Start upgrade to new graph view. 8 年前
joce 9a543d90 update to latest GraphView 8 年前
joce b965052b update to latest canvas2d branch 8 年前
joce bdd758ff Add GraphView as submodule 8 年前
joce 0b37ab28 Remove GraphView copy 8 年前
joce f4fad3a8 Update to latest GraphView 8 年前
Peter Bay Bastian ab990b62 TypeMapper and ScriptableObjectFactory 8 年前
joce 4702ac61 Updated graphs 8 年前
joce 2a1b5b99 TypeMapper => GraphTypeMapper 8 年前
joce c5baafe7 Integrate latest GraphView 8 年前
joce 7ab5cea2 Update shader graphs (placement was broken) 8 年前
joce cfc167d9 TypeMapper now derives from BaseDataMapper 8 年前
joce 134a3007 Update to latest GraphView 8 年前
joce 3e485a48 DrawData be gone 8 年前
GitHub 9a72bdd8 Merge pull request #99 from Unity-Technologies/Improve-tessellation-efficiency 8 年前
Sebastien Lagarde f4f59ad1 HDRenderPipeline: Add distance and screen adapation + backface culling 8 年前
GitHub 531082c1 Merge pull request #98 from Unity-Technologies/Vertex-interpolator-and-tesselation-improvement 8 年前
Sebastien Lagarde 66bb5e08 HDRenderPipeline: Fix last issue - all working! 8 年前
Sebastien Lagarde fe9b2eb8 HDRenderPipeline: Format + another set of fix with displacement map 8 年前
Sebastien Lagarde 1cc45a08 HDRenderPipeline: Push various error and warning fix 8 年前
sebastienlagarde 90f00c89 Merge remote-tracking branch 'refs/remotes/origin/master' into Vertex-interpolator-and-tesselation-improvement 8 年前
sebastienlagarde 097f767c HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't work 8 年前
sebastienlagarde 1e2647bc HDRenderPipeline: DepthOffset fix 8 年前
sebastienlagarde f0a158b3 HDRenderPipeline: Plenty of other fix - shader compiler crash with internal error for tesselation 8 年前
sebastienlagarde 53b5f4b3 HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
sebastienlagarde 3b0e1c97 HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
Sebastien Lagarde e32ad29b HDRenderPipeline: Attempt to do somerthing with velocity pass 8 年前
Sebastien Lagarde 1c86fa3a HDRenderPipeline: Lot of change, still motion vector pass to fix 8 年前
Sebastien Lagarde fd23a655 HDRenderPipeline: Second part of modification still not compiling/working 8 年前
sebastienlagarde f87075a5 Merge remote-tracking branch 'refs/remotes/origin/master' into Vertex-interpolator-and-tesselation-improvement 8 年前
GitHub f1780b9b Merge pull request #97 from EvgeniiG/master 8 年前
sebastienlagarde 0d5518ce HDRenderPipeline: More test - Miss domain shader part 8 年前
Evgenii Golubev 6da9eb72 Implement a workaround for the case when disabling a keyword has no effect 8 年前
sebastienlagarde 89300656 HDRenderPipeline: Try to improve vertex side of thing 8 年前
GitHub 129ff6b6 Remove the MIP map level bias of 1 8 年前
sebastienlagarde 8c83bcf9 HDRenderPipeline: Add few comment 8 年前
GitHub 7f00e9f5 Merge pull request #96 from Unity-Technologies/Changed-transparent-opaque-Unlit-pass 8 年前
sebastienlagarde b354ea14 HDrenderPipeline: move call of UpdateSkyEnvironment 8 年前
sebastienlagarde 0646b112 Merge remote-tracking branch 'refs/remotes/origin/master' into Changed-transparent-opaque-Unlit-pass 8 年前
GitHub 55ce8087 Merge pull request #95 from EvgeniiG/master 8 年前