2408 次代码提交 (d1cf8765-09e0-4f9a-a954-c6dc4649620b)

作者 SHA1 备注 提交日期
Julien Ignace ba7a39b0 Normal map influence now lerps to the tangent space vertex normal instead of lower mip of the normal map. Less artifacts and probably better performance. 7 年前
Julien Ignace 27e00b17 Fixed a bug where main layer influence would show up even if the main layer blend mask was zero. 7 年前
Julien Ignace 26608503 - "Opacity As Density" mode is now a checkbox 7 年前
Julien Ignace 9ddbd02b Heightmaps are now parametrized with Min/Max values instead of amplitude. 7 年前
sebastienlagarde c1c97c18 push draft 7 年前
GitHub 1df4fb35 Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene 7 年前
Julien Ignace 09f867e5 Renamed CascadedShadowsTest to ShadowsTest 7 年前
rthompson-unity 9d156845 Further fptl tidy up 7 年前
Julien Ignace e9449d38 Update Shadow Scene 7 年前
rthompson-unity 7e1b650c Added async compute to fptl light list build. Removed shader that was not in use and causing compile errors on ps4 7 年前
sebastienlagarde eacc4ecd HDRenderPipeline: Update some comment in UI and code 7 年前
GitHub 1068a386 Merge pull request #387 from EvgeniiG/volumetrics 7 年前
Evgenii Golubev a14273a0 Factor out volumetric lighting code 7 年前
Peter Bay Bastian aa53d751 Add files for UPM 7 年前
Evgenii Golubev f24c6a35 Add analytical transmittance integration 7 年前
Peter Bay Bastian b7904f55 Update README to mention new folder structure 7 年前
Evgenii Golubev 4898d174 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics 7 年前
Peter Bay Bastian 87db2a13 Fix shader include paths in OnTileDeferred shader 7 年前
Peter Bay Bastian 2cd62598 Update graphics test framework to work with new folder structure 7 年前
Peter Bay Bastian 8237416b Fix capitalization in include path 7 年前
Peter Bay Bastian d6b8a7e5 Change root of repository to Assets/ 7 年前
Peter Bay Bastian e621aacf Convert absolute paths to relative paths in shader includes 7 年前
Peter Bay Bastian 5afa867d Add PostProcessing submodule to new path 7 年前
Evgenii Golubev f9a33825 Use the isotropic phase function as an optimization 7 年前
Peter Bay Bastian a6468172 Remove PostProcessing submodule 7 年前
Felipe Lira a6a01a17 Fixed merge errors in the scene lightweight lights scene. 7 年前
Felipe Lira 9c00a86c Merge branch 'LightweightPipeline' 7 年前
GitHub 34abb246 Merge pull request #384 from EvgeniiG/volumetrics 7 年前
Peter Bay Bastian 9a0518a6 Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
GitHub 6b3902c9 Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix 7 年前
Julien Ignace f0d202b1 Fixed UV Mapping mask for layered shader. 7 年前
Julien Ignace beb12b20 Small UI improvement for Lit/Layered 7 年前
Tim Cooper 994119c6 Add showing invalid materials to HDpipe 7 年前
Matt Dean 7a860c7c Initial functional PBR master 7 年前
Matt Dean 2c7d3d45 Some channels working 7 年前
Matt Dean fc0d26d6 Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters 7 年前
Peter Bay Bastian 960a174b Move stuff out from Views and Presenters in Drawing/Inspector 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Peter Bay Bastian 64c9a49b Purge usage of presenters and datawatch from graph inspector 7 年前
Tim Cooper f6fa3513 Starting to extract properties. 7 年前
Peter Bay Bastian 4f6745e0 Add utility function for calculating hash codes 7 年前
Peter Bay Bastian 8139e3cb Move GeneratedShader outside Unity project 7 年前
Matt Dean e1d63321 Initial attempt 7 年前
Peter Bay Bastian cffc8159 Update project version 7 年前
Matt Dean 316a1125 Cleanup, re-org and refactor 7 年前
Peter Bay Bastian a39f97cc Update to work with latest GraphView 7 年前
Matt Dean ef853b6a Added surface definition for FastBlinn 7 年前
Peter Bay Bastian 1e3fb5de Add dictionary for storing `Node -> Edges` reference in SerializableGraph (faster/more scalable edge look-ups) 7 年前
Matt Dean 1e0ac7aa Rename NonPBR to FastBlinn 7 年前
Peter Bay Bastian b1ca732a Rewrite `DepthFirstCollectNodesFromNode` to be non-recursive 7 年前