15 次代码提交 (ce3b9547-e42e-47f3-9f45-4207a4625fd2)

作者 SHA1 备注 提交日期
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
Felipe Lira 98c82c99 All renderpasses referencing attachments by handle 7 年前
Felipe Lira 7b171db4 Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data. 7 年前
Felipe Lira 1e580cd4 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
Felipe Lira a55f3bfe Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 7 年前
Felipe Lira 2c09ec14 Fixed format and line endings. 7 年前
Felipe Lira 6b4d0c0c Fixed shadow filtering issue on main light 7 年前
Felipe Lira 404f5c60 Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only. 7 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 7 年前
GitHub 170c9b56 Draft/lw/callbacks (#1646) 6 年前
GitHub 43aa9fb2 Remove Pass Dependency on Renderer (#1794) 6 年前
GitHub 633c0bcc Lw/fix custom renderer lifetime 1061353 (#1814) 6 年前
GitHub 3e976bf2 Lw/api review v1 (#1872) 6 年前
GitHub 2d2ce5c3 Lw/api review v2 (#1892) 6 年前
GitHub cda0e4a3 - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前