Tim Cooper
|
f799dd40
|
Really Rough working HD Unlit master node.
|
7 年前 |
Tim Cooper
|
16406a1d
|
Working on conversion to new library
|
7 年前 |
Tim Cooper
|
25b66c4b
|
fixing merge
|
7 年前 |
Tim Cooper
|
f71d562a
|
Working HD / LW unlit from same shader file.
|
7 年前 |
Tim Cooper
|
8342aa12
|
Finish refactoring subgraphs.
|
7 年前 |
Tim Cooper
|
8dc99cbc
|
*Fefactor subshader / master node generation to be more uniform
*Add subshader generator as a 'real' thing, need to hook up UI now so that these can be added and removed.
|
7 年前 |
Martin Thorzen
|
cfd61180
|
New node settings. Moved the createsettingselement to the master node
|
7 年前 |
Martin Thorzen
|
8f3d14dc
|
Update with cleaning out unused code. And some formatting.
|
7 年前 |
Peter Bay Bastian
|
251f1d1b
|
Disable HD sub-shader and re-run graphics tests
|
7 年前 |
GitHub
|
c833d39e
|
Merge pull request #325 from Unity-Technologies/node-settings
Node settings
|
7 年前 |
Peter Bay Bastian
|
e7f9893d
|
Rebuild previous branch (see comments)
Also:
- Add cull control to shadow and depth
- Add clip define (need to add clip to shadow/depth frag)
- Add HD pipeline tag to unlit subshader
|
7 年前 |
Peter Bay Bastian
|
a107a23e
|
Major shader generation refactor part 1
|
7 年前 |
Matt Dean
|
26a4b39a
|
HD subshaders branch rebuild
|
7 年前 |
Peter Bay Bastian
|
0780c903
|
Fix paths and imports for HD sub-shader
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
Chris Tchou
|
f37d6cf2
|
First pass HDRP lit vertex anim
Works, issues to fix:
screen position and view direction are not accesible in vertex shader
unlit shader needs update
|
7 年前 |
Chris Tchou
|
730563aa
|
Fixes for Unlit, view direction and screen position.
|
7 年前 |
Alex Lindman
|
fe5d03f0
|
Fixed HD Unlit filepath
|
7 年前 |
Peter Bay Bastian
|
544afac6
|
Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
|
7 年前 |
GitHub
|
58fd779d
|
Merge pull request #1435 from Unity-Technologies/sg/import-dependencies
Import dependencies
|
7 年前 |
Chris Tchou
|
7777e6e0
|
Merge branch 'vertexAnimHDRP' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
|
7 年前 |
Chris Tchou
|
aa5fea0a
|
Fixes for merge with master
|
7 年前 |
Chris Tchou
|
d3bcb929
|
Fixes for vertex animation velocity buffer, screen position
And some refactoring
|
7 年前 |
Chris Tchou
|
9f55549e
|
Fix for HD Unlit master node screen position and advanced features.
Cleanup of generated code -- putting debug output on an internal switch.
|
7 年前 |
Peter Bay Bastian
|
6335320b
|
Declare input and output structs before graph eval functions
|
7 年前 |
Peter Bay Bastian
|
549996da
|
Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible.
This also adds a check in Update() such that the UI is reloaded when the render pipeline changes.
|
7 年前 |
Matt Dean
|
0ff4b5cc
|
Fix slot definitions for meta pass in HD PBR subshader
|
6 年前 |
Matt Dean
|
1b3f1ca2
|
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
|
6 年前 |